Heritage Posted October 17, 2014 Share Posted October 17, 2014 (edited) Is it okay if I wait to post until the others on-board the Xeno? Edited October 17, 2014 by Heritage Link to comment
Thevshi Posted October 17, 2014 Author Share Posted October 17, 2014 Sure, no problem Link to comment
Thevshi Posted October 21, 2014 Author Share Posted October 21, 2014 Okay Cape, Starshot has heard of Nocturis, it is a frontier world along the outer edge of Khanate space. It planetary rotation is so slow that the days and nights each can last a few standard weeks. Link to comment
Thevshi Posted November 1, 2014 Author Share Posted November 1, 2014 Okay, if I could get Notice checks, and an INT check (for trying to follow the directions you got at the spaceport). Link to comment
Supercape Posted November 1, 2014 Share Posted November 1, 2014 1d20+10=29 Notice 1d20+2=7 INT NOt sure how Direction Sense would interface with that. At least he can retrace his steps if lost! Link to comment
Thevshi Posted November 2, 2014 Author Share Posted November 2, 2014 I'll give you a +5 to the INT roll to find your way (but still not the best roll). Waiting for Heri to post before I give results of the Notice check and finding your way. Link to comment
Heritage Posted November 2, 2014 Share Posted November 2, 2014 (edited) Sorry, somehow missed this update completely! Notice check: 1d20+5=6 Yikes! (Incorrectly listed as Grim's roll out of force of habit.) INT check: 1d20+5=24 Much better! Just remembered Ana's suit gives her Direction, Distance and Time Sense, for what it's worth. Edited November 2, 2014 by Heritage Link to comment
Thevshi Posted November 2, 2014 Author Share Posted November 2, 2014 Well, between the two of you, you have both things covered So, Oskar is trying to lead the group down a wrong street (but in the right general direction) and Ana realizes this. Oskar will also spot someone trying to pickpocket Balus. So go ahead and rp this out! Link to comment
Supercape Posted November 2, 2014 Share Posted November 2, 2014 cool! who shall post? Link to comment
Thevshi Posted November 3, 2014 Author Share Posted November 3, 2014 Well, you could start the post off Cape, with trying to direct the group in one direction then spotting the pickpocket trying to lift something from Balus, then Heri can post Ana realizing Oskar is trying to take them down the wrong street. Link to comment
Thevshi Posted November 30, 2014 Author Share Posted November 30, 2014 Okay, it is time for initiatives! Link to comment
Supercape Posted November 30, 2014 Share Posted November 30, 2014 Starshot Initiative: 1d20+5 14 Link to comment
Heritage Posted November 30, 2014 Share Posted November 30, 2014 Deep Freeze Initiative: 1d20+2=7 Link to comment
Thevshi Posted November 30, 2014 Author Share Posted November 30, 2014 Round One28 Silver (unharmed)25 Elite pirate (unharmed)16 Balus (unharmed) 14 Starshot (unharmed, 1 HP)11 regular pirates (4) (was only supposed to be one roll for all) 7 Deep Freeze (unharmed, 1 HP)7 Tough pirate (unharmed) Link to comment
Thevshi Posted December 1, 2014 Author Share Posted December 1, 2014 Okay, for the start of the combat, Silver is going to use the defense action, and boost her defense. The elite pirate will move forward to attack Starshot with a melee weapon, missing with a 13. Balus is also going to use the defense action. So, Starshot is up! Link to comment
Supercape Posted December 1, 2014 Share Posted December 1, 2014 Starshot will respond: A move action intimidate on the elite pirate: Starshot Intimidate: 1d20+4 7 which I fancy is unlikely to work. Then a straight metal fist to the face, hopefully (Strike 1, descriptor "Metal fist to the face") Starshot Punch with hand: 1d20+10 17 Also not a great roll. Link to comment
Thevshi Posted December 1, 2014 Author Share Posted December 1, 2014 That is actually just good enough to hit. The pirate gets a 8, rolling a natural one, so I will just have him go completely unconscious, not just staggered and dazed. 2 regular pirates will shoot at Starshot, 2 at Deep Freeze. Starshot: both get a 17, so miss. Deep Freeze: they get a 15 and 24 so one hit one miss. But the 6 ranks of impervious on Deep Freeze's suit is just enough to stop the attack! Deep Freeze is up! Link to comment
Heritage Posted December 6, 2014 Share Posted December 6, 2014 Attack roll: 1d20+9=21 DC 24 Reflex save vs Snare Link to comment
Thevshi Posted December 6, 2014 Author Share Posted December 6, 2014 Normally that would be a hit, but Silver performed a total defense action, so it is a miss. The big pirate moves over and tries to grab Ana, missing with a 10.Round Two 28 Silver (unharmed) 16 Balus (unharmed) 14 Starshot (unharmed, 1 HP) 11 regular pirates (4) 7 Deep Freeze (unharmed, 1 HP) 7 Tough pirate (unharmed) Silver will use defensive attack (-3 atk/+3 def) and shoot at Starshot, hitting with a 28. So DC 20 toughness save for Starshot. Link to comment
Supercape Posted December 6, 2014 Share Posted December 6, 2014 1d20+8=25 good fortune! Link to comment
Thevshi Posted December 7, 2014 Author Share Posted December 7, 2014 Okay, Starshot is up! Link to comment
Supercape Posted December 7, 2014 Share Posted December 7, 2014 Starshot will, as a move action, take cover (I presume there is some suitable stall to use!), giving hopefully partial cover. As a Standard Action, he will try a fire at Silver: 1d20+8=28 bam, a critical, so DC 26 Toughness Link to comment
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