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Getting There Is Half The Fun (OOC)


Thevshi

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  • 2 weeks later...
Posted

Okay Cape, Starshot has heard of Nocturis, it is a frontier world along the outer edge of Khanate space.  It planetary rotation is so slow that the days and nights each can last a few standard weeks.

  • 2 weeks later...
Posted

I'll give you a +5 to the INT roll to find your way (but still not the best roll).

Waiting for Heri to post before I give results of the Notice check and finding your way.

Posted (edited)

Sorry, somehow missed this update completely!

Notice check: 1d20+5=6 Yikes! (Incorrectly listed as Grim's roll out of force of habit.)

INT check: 1d20+5=24 Much better!

Just remembered Ana's suit gives her Direction, Distance and Time Sense, for what it's worth.

Edited by Heritage
Posted

Well, between the two of you, you have both things covered :D

 

So, Oskar is trying to lead the group down a wrong street (but in the right general direction) and Ana realizes this.

Oskar will also spot someone trying to pickpocket Balus.

So go ahead and rp this out!

Posted

Well, you could start the post off Cape, with trying to direct the group in one direction then spotting the pickpocket trying to lift something from Balus, then Heri can post Ana realizing Oskar is trying to take them down the wrong street.

  • 4 weeks later...
Posted

Round One

28 Silver (unharmed)
25 Elite pirate (unharmed)
16 Balus (unharmed)
14 Starshot (unharmed, 1 HP)
11 regular pirates (4) (was only supposed to be one roll for all)
7 Deep Freeze (unharmed, 1 HP)
7 Tough pirate (unharmed)

Posted

Okay, for the start of the combat, Silver is going to use the defense action, and boost her defense.

The elite pirate will move forward to attack Starshot with a melee weapon, missing with a 13.

Balus is also going to use the defense action.

So, Starshot is up!

Posted

That is actually just good enough to hit.  The pirate gets a 8, rolling a natural one, so I will just have him go completely unconscious, not just staggered and dazed.

 

2 regular pirates will shoot at Starshot, 2 at Deep Freeze.  Starshot: both get a 17, so miss.  Deep Freeze: they get a 15 and 24 so one hit one miss.  But the 6 ranks of impervious on Deep Freeze's suit is just enough to stop the attack!

Deep Freeze is up!

Posted

Normally that would be a hit, but Silver performed a total defense action, so it is a miss.

The big pirate moves over and tries to grab Ana, missing with a 10.

Round Two

28 Silver (unharmed)
16 Balus (unharmed)
14 Starshot (unharmed, 1 HP)
11 regular pirates (4)
7 Deep Freeze (unharmed, 1 HP)
7 Tough pirate (unharmed)

Silver will use defensive attack (-3 atk/+3 def) and shoot at Starshot, hitting with a 28. So DC 20 toughness save for Starshot.

Posted

Starshot will, as a move action, take cover (I presume there is some suitable stall to use!), giving hopefully partial cover. As a Standard Action, he will try a fire at Silver: 

 

1d20+8=28 bam, a critical, so DC 26 Toughness

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