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Getting There Is Half The Fun (OOC)


Thevshi

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Posted

The tough pirate moves over to attack Deep Freeze’s ice wall. DC 25 toughness save for the wall: 15, punching a large hole in the wall.

Round Three

28 Silver (unharmed)
16 Balus (bruised)
14 Starshot (unharmed, 1 HP)
11 regular pirates (4)
7 Deep Freeze (unharmed, 1 HP)
7 Tough Pirate (unharmed)

Silver will again use defensive attack (-3 atk/+3 def) and shoot at Starshot: missing with a 12

Starshot is up!

Posted

Ok, I am inclined to stunt something off the rifle, perhaps a cone of plasma:

 

Damage 6, Extras: Cone [12 PP]

 

Fatiguing the rifle (essentially overloading it). How does that sound? I want to get Silver in the cone but as many other thugs (and not us) as possible?

Posted

The tough pirate only gets a 19 so he is bruised and dazed.

Round Four

28 Silver (staggered, dazed)
16 Balus (bruised)
14 Starshot (unharmed, 1 HP)
11 regular pirates (1)
7 Deep Freeze (unharmed, 1 HP) Ice Wall (disabled)
7 Tough Pirate (bruised, dazed till top of (7))

That takes us to Starshot!

Posted

Not so fast!

 

Move Action, Ill try a -5 intimidate on Silver: 1d20+4=13 not much good. 

 

Ok so as trigger is fatigued, its -2 PP from all powers, in this case the array down to 11PP. So a Snare 5 Effect. As its rather weak, ill shift that +2 DC and -2 Attack, and roll to hit: 1d20+8=24 I hope that hits Silver, if so its a DC 17 Reflex Snare effect (although its only Rank 5 toughness). 

  • 2 weeks later...
Posted

Well, we are not quite out of combat yet. Ana went over and tried to threaten the tough pirate, who just recovered from being dazed. He will take a parting swing at her, missing with a 15, then take off after his captain and crewmate.

Posted

So I am guessing a modern cybernetic hand weighs about 5lbs/10kgs, so I am doing a silly trick just for fun. Throwing his hand ahead of him to fire up the ships engines. I make that a 100' throw, saving a few pointless seconds. 

 

Any probs with that, ill gladly edit!

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