Jump to content

Kharag (PL 10/11) - RobRX


Recommended Posts

Posted (edited)

Player Name: RobRX
Character Name: Kharag
Power Level: 10 (167/167 PP)
Unspent PP: 0
Progress To Bronze Status: 17/30
 
In Brief: Immortal alien god, barbarian, one-time conqueror and member of the Praetorians.
 
Alternate Identity: Many alternate names as well as titles, including: Veskren, K'ralg, 'Son of the Gods', 'The Golden King', 'The Deific Emperor', 'The Scourge of Za'ak', 'Conqueror Of A Thousands, 'The Immortal, 'The Destroyer' etc.
 
Identity: Public
Birthplace: Za’ak
Occupation: Praetorian, King (Formerly), Deity
Affiliations: Ancient Delaztri Empire
Family: Unknown
Description:
Age: Unknown
Apparent Age: Unknown
Gender: Male
Ethnicity: Alien
Height: 6'0"
Weight: 188lb
Eyes: Yellow
Hair: None
 
25k4zg3.jpg
Travel clothes
As Emperor of Za'ak
Kharag’s appearance is typical of a Za’akis; humanoid with hardened, callous hairless greenish-blue skin, with little to no body fat, only muscles and bony ridges. His face is human-like, with sharp, pointed features and bony ridges on the brow and forehead that go down his neck and spine. Eyes are sunken and yellow. He has no ears, only slits on the side of his head.
Kharag’s clothes are nearly entirely of made of natural material; leather, bone, chitin and animal fur. The brightly colored and patterned scales of Kl’kran beasts (a creature of his planet) adorn his clothes.
 
Power Descriptions:
Kharag has been created by the gods of the Za'akis and such is immortal and gifted with psychic powers beyond what is usually seen in his species. Beside such gifts, he is also trained to use his own body as a deadly weapon.
 
History:
According to Za’akis legends, written on the walls of the cyclopean Cave of Nakazah, the gods made Za’ak to be a monument to savagery. For untold eons, the Za’ak lived on their world, a world they never named, hence why it was named after it’s inhabitants. That planet could easily be classified a ‘death world’, a world so dangerous just about every life form on it would attempt to kill anything it came across.
 
This all changed when Kharag appeared. No one knows for certain where Kharag come from; legends says he was born from the hands the gods, in a distant land. Kharag had many adventures all across Za’ak, slaying beasts, saving villages, toppling entire kingdoms and so forth. He spoke of the realms beyond the stars and was eager to advance his people beyond their limited technology. However, he never managed to find anything that would allow him and others to leave his planet or at least in any way that would be feasible to manufacture in mass. He obtained his wish when the Delaztri Empire found Za’ak. Thus, they became part of the Empire and served as shock troopers.
 
Personality & Motivation:
Glory dominate Kharag’s mind. In his mind, he is the one and only rightful ruler to his people, the Za’akis (a claim without much validity to the modern Za’akis, however). Once he ruled a single small kingdom on his planet but soon he conquered the entirety of his planet. Contact with the Delzatri have somewhat softened him, however. Nevertheless, while he is not the bloodthirsty conqueror he used to be, he has remained arrogant on the simple basis that for all intent and purposes he IS a god to the Za’akis. As expected from someone born on a planet where your breakfast can kill you, Kharag often act in very simple terms. Life is to be enjoyed. Enemies are meant to be crushed and driven before you.
 
After losing a battle, Kharag has sworn to serve the Delaztri empire and has since remained a loyal member of the Praetorians despise a bruise to his ego. Since his species joined the empire, he has no reason to part with them.
 
While Kharag is certainly not fitting the typical superhero mindset, that isn't to say he would sit idle at innocents being endangered. Working for the Delaztri Empire has certainly instilled in him the idea of protecting what you own and while he may no longer own anything, the remnants of the Delaztri empire and his scattered people are things he will protect. And if those aren't involved, he is likely to oppose any threat on the simple basis of looking for something to overcome and defeat.
 
Powers & Tactics:
Kharag’s divine body, in addition to the usual physiology of his species, is ageless and immortal. Even when slain, it will repair itself and return him to life in perfect condition. No scars mar his skin. Trained in a nameless martial art of his people, he can utilize this immortal body as a weapon as good as any vibro sword or powered mace. In addition to his physical enhancements, Kharag is gifted with psychic powers, something generally unseen amongst his people.

Complications:

  • Honor: Kharag cannot allow his honor to be sullied.
  • Egocentric:  While he was and still is a visionary for his people, it is clear that Kharag can sometimes be lacking in maturity and humility.
  • Underestimation: Kharag often underestimate ennemies, especially in one on one battles.
  • Keeper of the Za'akis: Kharag was born (or created?) for the purpose of leading his people toward the stars and the future. As such, the safety, well-being and sucess of his people remain a primary imperative to him. This imperative can and will clash with his own personality, however.
  • Never A True Leader: Kharag was never truly a wise leader. He ruled at first by inspiration and feats of power alone. When that did not work, he applied force. When the Za'akis joined the Delzatri, his influenced waned as lacked the knowledge to manage a socially and technologically advanced society. As such Kharag is prone to make terrible misjudgments should he ever lead a group.
  • The Betrayer: Some Za’akis and people aware of the Delaztri remember Kharag as a cruel warlord who pushed his people to spread into space where they became decadent and lost their way. As such anyone who knows who he is could see him in a rather negative light.
  • Tragic Fate: Kharag's life is a story much like a larger-than-life epic. For all his accomplishments and skill, he is often subject to truly cruel and tragic twists of fate.

Abilities: 8 + 4 + 8 + 4 + 6 + 4 = 34 PP
Strength 18 (+4)
Dexterity 14 (+2)
Constitution 18 (+4)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 14 (+2)
 
Combat: 12 + 12 = 24 PP
Attack: +6 (+10 Melee)
Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed
Initiative: +2
Grapple: +23/+14
Knockback: -10/-5/-2
 
Saving Throws: 3 + 5 + 7 = 13 PP
Toughness: +10/+4 (+4 CON, +6)
Fortitude: +7 (+4 CON, +3)
Reflex: +7 (+2 DEX, +5)
Will: +8 (+3 WIS, +5)
 
Skills: 56r = 14 PP
Acrobatics 4 (+6)
Craft - Structural 8 (+10)
Handle Animal 6 (+8)
Intimidate 8 (+10)
Knowledge - Tactics 4 (+6)
Language 4 (Za'Ak (native), Delaz, English, Galstandard, Khanate)
Notice 4 (+7)
Sense Motive 4 (+7)
Stealth 8 (+10)
Survival 6 (+9)
 
Feats: 22 PP
Attack Focus (Melee) 4
Animal Empathy
Dodge Focus 4
Equipment 1 (EP to Praetorian spaceship and HQ)
Elusive Target
Evasion 2
Fearless
Jack Of All Trades
Luck 1
Move-By Action
Power Attack
Startle
Takedown Attack
Trance
Uncanny Dodge (mental)
 
Powers: 21 + 6 + 15 + 8 + 4 + 3 + 3 = 60 PP
Alien Martial Arts, 18 PP Array (Power Feats: Alternate Power 3) [21 PP]

BaseStrike 6 (Extras: Penetrating 3, Power Feats: Dazzling Attack, Improved Critical 2, Improved Disarm, Incurable, Mighty, Split Attack, Stunning Attack, Weapon Break) [18 PP]
Alternate PowerImpervious Toughness 10 [10 PP] + Strike 6 (Power Feats: Improved Critical, Mighty) [18 PP]
Alternate PowerStrike 6 (Extras: Alternate Save [Will, 10], Power Feats: Improved Critical, Mighty) [18 PP]
Alternate PowerEnhanced Grapple 10 (Power Feats: Improved Grab, Improved Pin, Improved Throw) [13 PP] + Immunity 5(entrapment, Extras: Duration [sustained]) [5 PP]


 
Protection 6 [6 PP]
 
Psionic Abilities, 10 PP Array (Power Feats: Alternate Power 4) [15 PP]

 

BaseMind Reading 10 [10 PP]
Alternate PowerCommunication 6 (20 miles, Power Feats: Rapid 2 [x100], Selective, Subtle) [10 PP]
Alternate PowerImmunity 10 (mental effects, Extras: Duration [sustained]) [10 PP]
Alternate PowerMind Control 10 (Flaws: Action [Full-Round]) [10 PP]
Alternate PowerMental Transform 10 (memories; Flaws: Action [Full-Round]) [10 PP]
Alternate PowerSuper Strength 10 (Flaws; Limited:Lifting capacity only) [10 PP]


 
Super-Senses 8 (Infravision, Tracking, Mental Sense Accurate Acute Radius Ranged) [8 PP]
 
Immunity 4 (Cold, Disease, Heat, Poison) [4PP]
 
Power Movement 1 (2PP Array; Feats: Alternate Power) [3PP]

Base PowerSpeed 2 (25mph/250ft per Move Action) [2PP]
Alternate PowerLeaping 2 (x5 per Move Action, 200ft Running Long Jump, 100ft Standing Long Jump, 50ft High Jump) [2PP]


Divine Existence (3 PP Container) [3PP]

Immunity 1 (Aging) [1PP]
Regeneration 1 (Resurrection/1 Week, Regrowth) [2PP]



Abilities (34) + Combat (24) + Saving Throws (13) + Skills (14) + Feats (22) + Powers (60) - Disadvantages (0) = 167 PP

Edited by HG Morrison
Edited at Player Request
  • 8 months later...
×
×
  • Create New...