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Foreshadow's going to do what he does best.
 
Free Action: Draw Escrima Sticks
Move Action:  Acrobatic Bluff (Feint): 1d20+22 38 Which thanks to Wildcard's Danger sense if he is successfully feinted he can make a DC15 Notice Check to avoid being surprised attacked (No Sneak Attack Bonus) which he makes without rolling.  But still loses Dodge Bonus due to it being a Feint
Standard Action:  Defensive (-3 Atk/+3 Def) Power (-2 Atk/+2 Dmg) Attack with Autofire (4) Escrima Sticks (DC21/23*): 1d20+9 16 And now to hope he's feinted

Edited by HG Morrison
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Foreshadow feels it best to prove him right then.
Free Action:  Switch to Bo Staff Configuration
Move Action:  Acrobatic Bluff (Feint): 1d20+22 31 Same as before no with Wildcard having +1 to resist the attempt
Standard Action:  Trip: 1d20+12 23 
Assuming that hits:  How about a Trip Check:  Trip Check (Improved Trip): 1d20+7 12  Opposed by STR due to Improved Throw.

Was going to follow it up with a surge.  But, best to see how the tripping goes first.

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Fast-Forward tries to freeze Professor Psion!

 

http://invisiblecastle.com/roller/view/4710239/= 17

 

The effect is still halved thanks to his Evasion 2, ugh 

 

But OTOH, his Fort save is still crap. 

 

http://invisiblecastle.com/roller/view/4710240/= 16 

 

Aura 

Reflex vs 22 

http://invisiblecastle.com/roller/view/4710246/

Fort vs 22 

http://invisiblecastle.com/roller/view/4710248/

 

Welp! 

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http://invisiblecastle.com/roller/view/4712978/= he is feinted 

 

http://invisiblecastle.com/roller/view/4712984/= no sneak attack bonus 

 

Tou is 21 + 4 = 25 

 

http://invisiblecastle.com/roller/view/4712985/= 10 

 

He spends an HP to reroll! (He is burning through them like woah!) 

 

http://invisiblecastle.com/roller/view/4712986/= and is bruised again! 

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Well, not punch, since she's kinda rubbish at it!

 

She is, however, going to launch another piece of glowing stuff at him!  

 

With a result of 12.  

 

That's kinda rubbish.  She still has a Hero Point left, unless I've lost my count completely.  So let's use it.  

 

Geepers, the dice have really turned against me- fortunately, because it's a Hero Point re-roll, that works out to a result of 24 instead of 14.  

Edited by horngeek
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