Jump to content

Recommended Posts

  • Replies 62
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Foreshadow's going to do what he does best.
 
Free Action: Draw Escrima Sticks
Move Action:  Acrobatic Bluff (Feint): 1d20+22 38 Which thanks to Wildcard's Danger sense if he is successfully feinted he can make a DC15 Notice Check to avoid being surprised attacked (No Sneak Attack Bonus) which he makes without rolling.  But still loses Dodge Bonus due to it being a Feint
Standard Action:  Defensive (-3 Atk/+3 Def) Power (-2 Atk/+2 Dmg) Attack with Autofire (4) Escrima Sticks (DC21/23*): 1d20+9 16 And now to hope he's feinted

Edited by HG Morrison
Posted

Stronghold burns an HP to shake of that Stunned condition...

 

Then hits Wildcard with a Blast!  She'd try for a Snare, but she's currently still in 'oh god pain' mode, so...

 

1d20+10=27!

 

Wildcard has a DC25 toughness save of his own to make if that hits!

Posted (edited)

Okay, it's unlikely to work given his high Will save, but Paige will dip into her entropic array for her Enhanced Mind Reading with a side of Drain Wisdom. If she can get in, she's going to look to see if there's anything left of Josh in there that might be salvageable. 

 

She rolls a 30

Edited by Electra
Posted

Foreshadow feels it best to prove him right then.
Free Action:  Switch to Bo Staff Configuration
Move Action:  Acrobatic Bluff (Feint): 1d20+22 31 Same as before no with Wildcard having +1 to resist the attempt
Standard Action:  Trip: 1d20+12 23 
Assuming that hits:  How about a Trip Check:  Trip Check (Improved Trip): 1d20+7 12  Opposed by STR due to Improved Throw.

Was going to follow it up with a surge.  But, best to see how the tripping goes first.

Posted

Stronghold makes a roll to Snare Wildcard!

 

Stronghold rolls a 1.  At the very least, this board doesn't have fumble rules, so she didn't just conjure a straitjacket on herself!  She'd be able to dismiss it, but it's the principle of the matter.  

Posted

Fast-Forward tries to freeze Professor Psion!

 

http://invisiblecastle.com/roller/view/4710239/= 17

 

The effect is still halved thanks to his Evasion 2, ugh 

 

But OTOH, his Fort save is still crap. 

 

http://invisiblecastle.com/roller/view/4710240/= 16 

 

Aura 

Reflex vs 22 

http://invisiblecastle.com/roller/view/4710246/

Fort vs 22 

http://invisiblecastle.com/roller/view/4710248/

 

Welp! 

Posted

Coda's Reflex save serves him...poorly. 

 

Luckily he has enough Devices to stunt Slow Fall - but let us not worry about him! 

 

I need a Strength check or Reflex save for the unbelted people - make another one if you want to catch the paralyzed people as they start sliding towards the hole. 

Posted (edited)

Well, not punch, since she's kinda rubbish at it!

 

She is, however, going to launch another piece of glowing stuff at him!  

 

With a result of 12.  

 

That's kinda rubbish.  She still has a Hero Point left, unless I've lost my count completely.  So let's use it.  

 

Geepers, the dice have really turned against me- fortunately, because it's a Hero Point re-roll, that works out to a result of 24 instead of 14.  

Edited by horngeek

×
×
  • Create New...