Avenger Assembled Posted November 3, 2014 Author Share Posted November 3, 2014 Foreshadow: 21 Stronghold: 14, staggered and stunned Wildcard: 12, bruised x1, 3 HP Foreshadow is up Link to comment
Brown Dynamite Posted November 3, 2014 Share Posted November 3, 2014 (edited) Foreshadow's going to do what he does best. Free Action: Draw Escrima SticksMove Action: Acrobatic Bluff (Feint): 1d20+22 38 Which thanks to Wildcard's Danger sense if he is successfully feinted he can make a DC15 Notice Check to avoid being surprised attacked (No Sneak Attack Bonus) which he makes without rolling. But still loses Dodge Bonus due to it being a FeintStandard Action: Defensive (-3 Atk/+3 Def) Power (-2 Atk/+2 Dmg) Attack with Autofire (4) Escrima Sticks (DC21/23*): 1d20+9 16 And now to hope he's feinted Edited November 3, 2014 by HG Morrison Link to comment
Avenger Assembled Posted November 3, 2014 Author Share Posted November 3, 2014 Wildcard cannot beat that Acrobatics check even on a nat-20! Notice = 31 So the 16 does hit, but he is not flat http://invisiblecastle.com/roller/view/4703001/= 19 Another bruise on him! Link to comment
horngeek Posted November 3, 2014 Share Posted November 3, 2014 Stronghold burns an HP to shake of that Stunned condition... Then hits Wildcard with a Blast! She'd try for a Snare, but she's currently still in 'oh god pain' mode, so... 1d20+10=27! Wildcard has a DC25 toughness save of his own to make if that hits! Link to comment
Avenger Assembled Posted November 4, 2014 Author Share Posted November 4, 2014 He spends an HP to double his dodge bonus for a round and it misses! Go ahead and post, horngeek Link to comment
Electra Posted November 7, 2014 Share Posted November 7, 2014 (edited) Okay, it's unlikely to work given his high Will save, but Paige will dip into her entropic array for her Enhanced Mind Reading with a side of Drain Wisdom. If she can get in, she's going to look to see if there's anything left of Josh in there that might be salvageable. She rolls a 30 Edited November 7, 2014 by Electra Link to comment
Avenger Assembled Posted November 7, 2014 Author Share Posted November 7, 2014 Save vs. Drain: http://invisiblecastle.com/roller/view/4707667/ = 28 Save vs. Mind Reading: http://invisiblecastle.com/roller/view/4707671/= 28 Josh is in there! Though locked down tight enough that it will require many, many days to pry free. The most that can be said is that he's unconscious, I suppose. Link to comment
Avenger Assembled Posted November 7, 2014 Author Share Posted November 7, 2014 Wildcard thinks he can take Stronghold - but this Foreshadow is a scary dude! He goes ahead and attempts to punch Foreshadow. Attack vs DC 27 http://invisiblecastle.com/roller/view/4707692/- 26 Aw, he fails by one! I mean yay, he fails by one. Link to comment
Brown Dynamite Posted November 7, 2014 Share Posted November 7, 2014 Foreshadow feels it best to prove him right then.Free Action: Switch to Bo Staff ConfigurationMove Action: Acrobatic Bluff (Feint): 1d20+22 31 Same as before no with Wildcard having +1 to resist the attemptStandard Action: Trip: 1d20+12 23 Assuming that hits: How about a Trip Check: Trip Check (Improved Trip): 1d20+7 12 Opposed by STR due to Improved Throw. Was going to follow it up with a surge. But, best to see how the tripping goes first. Link to comment
Avenger Assembled Posted November 7, 2014 Author Share Posted November 7, 2014 He fails that check and is hit - as for the Trip http://invisiblecastle.com/roller/view/4707724/= 10 He is tripped! I will have him keep HP handy - he may need them! Link to comment
Brown Dynamite Posted November 7, 2014 Share Posted November 7, 2014 Especially since Foreshadow shall SurgeStandard Action: Bo Staff in the Face (DC21): 1d20+12 20 Boo that misses by 1. Boo I say to not being Flat-Footed for this. Well maybe Stronghold shall fare better. Link to comment
horngeek Posted November 7, 2014 Share Posted November 7, 2014 Stronghold makes a roll to Snare Wildcard! Stronghold rolls a 1. At the very least, this board doesn't have fumble rules, so she didn't just conjure a straitjacket on herself! She'd be able to dismiss it, but it's the principle of the matter. Link to comment
Avenger Assembled Posted November 9, 2014 Author Share Posted November 9, 2014 Aura tries to Mental Blast her cousin. Mental Blast 5 - but learns her grandpa put in a few failsafes! http://invisiblecastle.com/roller/view/4710211/= 12 She takes a Bruised! Link to comment
Avenger Assembled Posted November 9, 2014 Author Share Posted November 9, 2014 Fast-Forward tries to freeze Professor Psion! http://invisiblecastle.com/roller/view/4710239/= 17 The effect is still halved thanks to his Evasion 2, ugh But OTOH, his Fort save is still crap. http://invisiblecastle.com/roller/view/4710240/= 16 Aura Reflex vs 22 http://invisiblecastle.com/roller/view/4710246/ Fort vs 22 http://invisiblecastle.com/roller/view/4710248/ Welp! Link to comment
Avenger Assembled Posted November 9, 2014 Author Share Posted November 9, 2014 Wildcard tries to stand up as a free action http://invisiblecastle.com/roller/view/4710284/= and fails! So instead he stands as a move action Wildcard blasts Stronghold! http://invisiblecastle.com/roller/view/4710283/= 18 And with an HP - whew! http://invisiblecastle.com/roller/view/4710284/= 17 He misses! Foreshadow is up inside the plane Link to comment
Brown Dynamite Posted November 9, 2014 Share Posted November 9, 2014 Free Action: Switch back to Escrima Stick configuration.Move Action: Acrobatic Bluff (Feint): 1d20+22 31 And now Wildcard's resistance is at +2 to these Feints.Standard Action: Defensive (-3 Atk/+3 Def) Power (-2 Atk/+2 Dmg) Attack with Autofire (4) Escrima Sticks (DC21): 1d20+9 21 Link to comment
Brown Dynamite Posted November 9, 2014 Share Posted November 9, 2014 Free Action: Switch back to Escrima Stick configuration.Move Action: Acrobatic Bluff (Feint): 1d20+22 31 And now Wildcard's resistance is at +2 to these Feints.Standard Action: Defensive (-3 Atk/+3 Def) Power (-2 Atk/+2 Dmg) Attack with Autofire (4) Escrima Sticks (DC21): 1d20+9 21 Link to comment
Avenger Assembled Posted November 11, 2014 Author Share Posted November 11, 2014 http://invisiblecastle.com/roller/view/4712978/= he is feinted http://invisiblecastle.com/roller/view/4712984/= no sneak attack bonus Tou is 21 + 4 = 25 http://invisiblecastle.com/roller/view/4712985/= 10 He spends an HP to reroll! (He is burning through them like woah!) http://invisiblecastle.com/roller/view/4712986/= and is bruised again! Link to comment
Avenger Assembled Posted November 12, 2014 Author Share Posted November 12, 2014 Coda's Reflex save serves him...poorly. Luckily he has enough Devices to stunt Slow Fall - but let us not worry about him! I need a Strength check or Reflex save for the unbelted people - make another one if you want to catch the paralyzed people as they start sliding towards the hole. Link to comment
Electra Posted November 12, 2014 Share Posted November 12, 2014 Paige's reflex save is a 21 Link to comment
Avenger Assembled Posted November 12, 2014 Author Share Posted November 12, 2014 http://invisiblecastle.com/roller/view/4714274/= 14 Wow, that's a bad one. http://invisiblecastle.com/roller/view/4714275/= 8 on the STR check. And here goes Richard. Okay. Link to comment
Avenger Assembled Posted November 12, 2014 Author Share Posted November 12, 2014 PP: http://invisiblecastle.com/roller/view/4714277/teleports...somewhere! Link to comment
horngeek Posted November 13, 2014 Share Posted November 13, 2014 Well, here's Stronghold's Reflex roll- not sure if it applies to her, but... 17! Link to comment
Avenger Assembled Posted November 14, 2014 Author Share Posted November 14, 2014 No Reflex save is needed - but a roll to punch Wildccard is! Link to comment
horngeek Posted November 14, 2014 Share Posted November 14, 2014 (edited) Well, not punch, since she's kinda rubbish at it! She is, however, going to launch another piece of glowing stuff at him! With a result of 12. That's kinda rubbish. She still has a Hero Point left, unless I've lost my count completely. So let's use it. Geepers, the dice have really turned against me- fortunately, because it's a Hero Point re-roll, that works out to a result of 24 instead of 14. Edited November 14, 2014 by horngeek Link to comment
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