Avenger Assembled Posted November 16, 2014 Author Posted November 16, 2014 Wildcard tries kicking Stronghold in the head! http://invisiblecastle.com/roller/view/4719026/ And succeeds! DC 20 Tou save.
Brown Dynamite Posted November 16, 2014 Posted November 16, 2014 Move Action Does that flippy thing once more (Feint): 1d20+22 42 That would be better served on an attack but oh well. Well Wildcard's bonus to oppose it increases but, doubt he can make it. Other than preventing Sneak Attack Standard Action: Power (-2 Atk/+2 Dmg) Attack with Autofire (4) Escrima Sticks (DC21): 1d20+12 26
Avenger Assembled Posted November 16, 2014 Author Posted November 16, 2014 He cannot make that save! Nor can he pass that Tou save with the Autofire + Sneak Attac bonus - so the only question is how much does it hurt. http://invisiblecastle.com/roller/view/4719039/= unconscious!
Avenger Assembled Posted November 23, 2014 Author Posted November 23, 2014 Things look grim inside the Atomcraft - Chase Atom is down hard, his face bloodied and smashed, as if somebody head-slammed him into the console in front of him until he stopped moving. Professor Psion has shaken off the effects of his transformation at Richard's hands and is on his feet - he's taken some damage too and looks to have what must be first and second degree burns alongside one side of his face, but he is still in the fight. Worse, he is standing directly behind Tessa Atom - his hands splayed open across her temples and a look of furious concentration on his face. For her part, Tessa's face is pulled tight in a grimace as her fingers slowly, slowly work the controls of the plane...
Avenger Assembled Posted December 10, 2014 Author Posted December 10, 2014 Give me a Pilot check, HGM! If you are attempting to counter Psion's Mind Control, Hologram, give me a check! Having another mentalist will help, since Aura can use her Telepathy to make mental contact with Tess Atom without you having to see her. Stronghold, you may need to go out and catch the plane! Let's say it's check vs. STR 40.
Brown Dynamite Posted December 10, 2014 Posted December 10, 2014 Time to be the best at planes, Pilot: 1d20+7 27
horngeek Posted December 11, 2014 Posted December 11, 2014 Sorry, do you mean roll a Strength check vs DC 40, or...
Avenger Assembled Posted December 11, 2014 Author Posted December 11, 2014 An opposed check vs. STR 40 (so you roll your Move Object STR)
Electra Posted December 23, 2014 Posted December 23, 2014 Mind Control check, spending an HP to reroll a very bad first roll. 1d20+14=30
Avenger Assembled Posted December 23, 2014 Author Posted December 23, 2014 http://invisiblecastle.com/roller/view/4744131/= 25 All right, that is enough to break the psychic connection and get him out of Tesla's head.
Avenger Assembled Posted December 26, 2014 Author Posted December 26, 2014 All right, gonna have to cut this just a little short - HGM, give me one more Pilot check
Brown Dynamite Posted December 26, 2014 Posted December 26, 2014 Does the flying thing: 1d20+7 13 Hm Just to be safe. Spending an HP to reroll that. Does the flying thing again: 1d20+7 8 yeesh well that's an 18 at least
Avenger Assembled Posted December 26, 2014 Author Posted December 26, 2014 All right - an eighteen will buy you a rough airstrip landing or a relatively smooth highway landing. Do as you like!
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