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Dragonid (PL10/11) - ca_lazerdwarf


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Player Name: ca_lazerdwarf
Character Name: Dragonid
Power Level: 10/11 (157/164PP)
Trade-Offs: -2 Attack / +2 Damage
Unspent Power Points: 7
Progress To Bronze Status: 14/30
 
In Brief: An alien warrior from a race of fire-breathing dragonlike creatures. 
 
Alternate Identity: Slivar Drash
Identity: Public
Birthplace: Dragos
Occupation: Former Praetorian of the Delaztri Empire
Affiliations: Praetorians
Family:Disowned
Catchphrase: Fires of the Fathers!
 
Description:
Age: 32
Gender: Male
Ethnicity: Red Dragonid (Warrior caste)
Height: 6' 2"
Weight: 280 pounds
Eyes: Black
Hair: None

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A large reptilian looking humanoid with scaly red hide and green horns, wears a gold-colored harness and belt and often wears a jetpack designed to resemble small wings.
 
Power Descriptions:
The Dragonids are naturally stronger and more resilient than humans and their scaly skin provides them with extra protection. They are a warrior race, taking pride in both their hand to hand combat skills and their fire breath.
 
Dragonid can breath fire as well as any of his race, either in a short blossom of fire cast out at a single target or a thin burning past multiple opponents. Unique to Slivar Drash is the ability to mentally control fire once he creates it. He can bend it to his will so well that it forms solid objects that burn without heat. He can also will fires (natural or otherwise) to extinguish.
 
Dragonid also carries a jetpack styled to resemble dragon wings. These provide fast transport in the atmosphere, and can even take him to space and around the solar system. In space, the jetpack can extend a life support field around him to allow him to breath and survive in the vacuum.
 
History:
Silvar Drash was born to the warrior caste of a primitive pre-spaceflight warrior race, but his lack of wings condemned him to the worker class. Even his mutant pyrokinetic abilities did not prevent the warriors from shunning him. He labored for many years in the mines before he got fed up with his mistreatment and decided to reclaim the honor that he felt was his birthright. He found other workers who were unhappy with their plight and convinced them to rise up against their masters in revolution. Though Silvar himself had great talent as a warrior, most of his allies did not and the revolution was brutally crushed. Silvar was captured and sentenced execution. While he waited his fate, representatives of the Delzatri empire visited the planet. The planet's leaders were awed by the technologically advanced visitors and decided to impress them by inviting them to mass executions. Silvar used this opportunity to fight his way to escape his executioners, and the Delzatri found him, offered him freedom and a way off the planet. Silvar gratefully accepted.
 
After leaving the planet, Silvar quickly proved his worth as a warrior and was trained to join the Praetorians. He took the name Dragonid after the Delzatri word for his people. When the Praetorians finally fell, the Dragonid was captured by the Collector and kept in stasis for thousands of years until awaking recently.
 
Personality & Motivation:

Dragonid is the product of a warrior culture, and he values and respects martial prowess. He feels he has now earned his status as a warrior and must use that status to defend those who are weaker than him. Defending the weak makes him feel strong, and reminds him of the unfair treatment he grew up with.
 
He enjoys the challenge of a good fight and often overestimates his own abilities.

 
Powers & Tactics:
Dragonid prefers to hang back in battle, breathing fire at his enemies from afar, while he lets his allies engage the enemy up close. He can use his hard fire constructs to create choke points, or to provide additional cover to allies under fire. He's not afraid to get in brawling range when necessary, though, and often prefers to fight weaker opponents this way.
 



Complications:

Not just a scary face: Dragonid is a fearsome looking creature and often creates fear and revulsion where he would like to invoke trust.
 

 
Abilities: 6 + 4 + 8 + 0 + 2 + 4 = 24PP
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
 
 
Combat: 16 + 12 = 28PP
Initiative: +2
Attack: +8 Melee, +8 Ranged
Grapple: +11
Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -5
 
 
Saving Throws: 7 + 8 + 6 = 21PP
Toughness: +10/+8 (+4 Con, +4 Protection, +2 Defensive Roll)
Fortitude: +11(+4 Con, +7)
Reflex: +10 (+2 Dex, +8)
Will: +7 (+1 Wis, +6)
 
 
Skills: 28R = 7PP
Intimidate 12 (+14)
Language 2 : Dragonic (Native), Galstandard, Delaztri
Notice 8 (+9)
Sense Motive 2 (+3)
Survival 4 (+5)
 
Feats: 7PP
Defensive Roll 1
Dodge Focus 4
Equipment 1 (5 ep to Praetorians vehicles/HQ)
Precise Shot 1
 
Powers: 25 + 28 + 16 + 4 = 70pp
 
Fire Breath ( 24pp Array Feats Alternate Power 1 ) [25pp]

 

Base Power Damage 12 (Fire Breath; Extras: Range (ranged)) {24/24}
Alternate Power Damage 10 (Sizzling Line; Extras: Area (line, 5x500 ft), Feats: Progression: Increase Area  2(areax5)) {22/24}


 
Pyrokinesis ( 26pp Array Feats Alternate Power 2 ) [25pp]

 

 

Base Power Create Object 7 (Hard Fire; Extras: Moveable, Feats: Selective, Tether) {23/23}
Alternate Power Damage 5 (Flame Objects; Extras: Area(General, Shapeable), Duration (Sustained +2), Feats: Progressive 2 (Increase to 25 5' cubes) {22/23}
Alternate Power Nullify 10 ( Extinguish, Any power of type Fire Extras: Duration(Concentration)) {20/23}

 

 


Device 4 ( Rocket Pack, Technology; 20pp Container; Flaws: Hard to Lose ) [16pp]

 

 

Flight 6 (500mph) [12pp]
Immunity 6 (Atmosphere Bubble; Environmental Conditions (All), Suffocation(vacuum) ) [6pp]
Super-Movement 1 (Space Travel 1) [2pp]


 

 
Protection 4 (Scaly Hide)
 
DC Block
 

 



 

 

 

 

 

 

ATTACK          RANGE        SAVE                        EFFECT

 

 

 

 

 

 

Unarmed         Touch        DC18 Toughness (Staged)     Damage (Physical)

 

 

 

 

Fire Breath     Ranged       DC27 Toughness (Staged)     Damage (Fire)

 

 

 

 

Sizzling Line   Area(line)   DC25 Toughness (Staged)     Damage (Fire)

 

 

 

 

Extinguish      Ranged       DC20 Will                   Nullify (Fire)

 

 

 

Flame Objects                DC20 Toughness (Staged)     Damage (Fire)

 

 

 

 

 

 

 

 

Totals: Abilities (24) + Combat (28) + Saving Throws (21) + Skills (7) + Feats (7) + Powers (70) - Drawbacks (0) = 157/164 Power Points

 

 

 

 

 

 

 

Posted

Initiative should be +2 I have corrected

 

All looks good. 

 

At some point I would suggest clarifying the Create Object: UP implies that you can create "hard" objects like steel, wood, etc, or (as per Fire Control) objects that you can pass though but cause damage if you touch (flaming walls for instance). I wasn't quite clear which you wanted!

 

On another note, Nullify Fire is expensive - you may want the UP power Fire control (allowing you to move and quench fires) which can also counter fires and is sustained duration perception range!

 

But for now...

 

APPROVED! :)

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