Heritage Posted October 27, 2014 Share Posted October 27, 2014 We will need this eventually. Link to comment
horngeek Posted October 28, 2014 Share Posted October 28, 2014 Tagging in the meantime! Are they just setting up right now? Link to comment
Heritage Posted October 28, 2014 Author Share Posted October 28, 2014 Yes; the first part will be a short 'getting to know you' session, and then we'll cut to Halloween night when the joint will be jumping! Link to comment
Heritage Posted October 28, 2014 Author Share Posted October 28, 2014 In case it wasn't clear, anyone other than Vector is welcome to show up at the trailer, even if they're not helping out with construction. Link to comment
Heritage Posted October 31, 2014 Author Share Posted October 31, 2014 Terrifica, that's your cue! Link to comment
Heritage Posted October 31, 2014 Author Share Posted October 31, 2014 Hah, awesome entrance, EP! I wrote that post at l like 3am, and didn't realize what a perfect set-up I gave you! Link to comment
Heritage Posted November 10, 2014 Author Share Posted November 10, 2014 (edited) Whew, what a mouthful! We are getting ready to do a time jump to when the haunted house is open and full of victims...I mean guests! Feel free to do a nice juicy post similar to mine where you describe how your character pitches in during the construction phase! Edited November 10, 2014 by Heritage Link to comment
Heritage Posted November 18, 2014 Author Share Posted November 18, 2014 Okay, and now we are into the active phase! Describe where your hero is at the time we're starting, feel free to make up some fun details about the area you're in, what you look like, etc. Vector can now enter the field of play! Link to comment
Heritage Posted November 19, 2014 Author Share Posted November 19, 2014 Hmm, thinking I might want to adjust the timeline slightly; originally the active phase of the thread was going to take place on the LAST night of the attraction aka Halloween night, but now I'm thinking Lazer might have the right idea and we should do it on opening night. My current posts might also send that impression. Plus why would the queen let the mockery continue all week? Think I will adjust my last Grim post accordingly. Link to comment
ca_lazerdwarf Posted November 19, 2014 Share Posted November 19, 2014 Oops, sorry, missed the updated timestamp on your second post. If you prefer I can make changes to my post. Link to comment
Heritage Posted November 19, 2014 Author Share Posted November 19, 2014 No, I went ahead and changed mine; opening night is much more dramatic than closing! Link to comment
Heritage Posted November 28, 2014 Author Share Posted November 28, 2014 Sorry to be so quiet on this thread; the next post is gonna be fairly big, and I haven't had a lot of computer time this week. Look for something awesome (I hope) shortly! Link to comment
Heritage Posted December 10, 2014 Author Share Posted December 10, 2014 Okay, I need Notice checks for everyone! I'm going to assume that even though she's lightly napping, Terrifica still has some sort of awareness about her. Grimalkin: 1d20+15=25 Link to comment
Supercape Posted December 10, 2014 Share Posted December 10, 2014 1d20+9=13 for the Rat Link to comment
Tiffany Korta Posted December 10, 2014 Share Posted December 10, 2014 Notice Roll: 1d20+7 9,obiously she's having to much fun! Link to comment
EternalPhoenix Posted December 10, 2014 Share Posted December 10, 2014 (edited) You are correct. She's not quite asleep just yet. Too much of a control freak to just let it go already.In other news, Orokos still loves me. http://orokos.com/roll/237603 30. Full on natural 20. I can't even. Edited December 10, 2014 by EternalPhoenix Link to comment
ca_lazerdwarf Posted December 10, 2014 Share Posted December 10, 2014 Notice Check: 1d20+6 23 Link to comment
horngeek Posted December 10, 2014 Share Posted December 10, 2014 Rolling Notice for Vector: 1d20+4=16 Link to comment
Heritage Posted December 11, 2014 Author Share Posted December 11, 2014 (edited) Okay, in the interest fairness here's Team Evil's Stealth roll:1d20+10=11 I am disappointed, gentlemen; very disappointed So everyone but Miss Grue sees them; this will work. Feel free to describe your reactions to seeing the moving shadows. Grim will be seeing them on the monitors, as can RR; since Terrifica rolled so insanely well, let's say she actually notes one sneaking out of the Attic (aka the control room). Edited December 11, 2014 by Heritage Link to comment
Heritage Posted December 11, 2014 Author Share Posted December 11, 2014 After this next set of posts, we'll do Initiative. Link to comment
Supercape Posted December 11, 2014 Share Posted December 11, 2014 1d20+8=27 for the Rat. Link to comment
ca_lazerdwarf Posted December 20, 2014 Share Posted December 20, 2014 Coiled Lightning Initiative: 1d20+6 9 Link to comment
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