Dr Archeville Posted October 28, 2009 Posted October 28, 2009 1 HP left Move action to teleport next to White Knight. Free Action to de-cloak, switching to regular force field. Extra Effort to surge to gain another move action. Spend last HP to nix fatigue. Full round action to coup de grace, with Mad Maple's Winter Wand (Blast 10). Since he's helpless due to the Snare, no attack roll is needed. DC 25 Toughness (and since WK's suffering from 2 bruises already, he's at -2 on the save), and if he's still up from that, DC 20 Fortitude or be KO'd. And if he's stunned or worse -- and I really hope he is! -- knockback pushes him back (effective Blast 15 & WK's Knockback -6 = 9 = ) 500 feet out the window! (Would that be far enough to be off the island and in the ocean? Who knows!) (Yes, the Gadgets-enhanced Blast from the Super-MAX Armor is a rank higher, but using the Winter Wand seems more fitting. )
Sandman XI Posted January 10, 2010 Posted January 10, 2010 If you wait til April, this'll be twice as long as creeping killers :o
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