gankun Posted November 2, 2014 Posted November 2, 2014 (edited) Work in Progress for my second character. I think I have most of the ideas fleshed out, but looking for suggestions for balance and other ideas. Player Name: GankunCharacter Name: RangerPower Level: 10 (150/150PP)Trade-Offs: Attack +3 / Damage -3, Toughness +2 / Defense -2Unspent Power Points: 0Progress To Bronze Status: 0/30 In Brief: High tech bounty hunting power suit crash landed and fell into the hands of a hotshot police officer. Alternate Identity: Rubin Powers Also Known as: HunterMech,Identity: SecretBirthplace: New JerseyOccupation: Police Lieutenant (on leave),Affiliations: Freedom City Police DepartmentFamily: None Description:Age: 25 (DoB: Year 1989)Apparent Age: N/AGender: MaleEthnicity: Hispanic AmericanHeight: 6ftWeight: 180 lbsEyes: BrownHair: Brown Rubin is a young attractive male in peak shape. As a police office in a city of meta humans, he trains to be in top physical condition, muscular, yet lean. He has short brown hair and a shaved face with handsome eyes. He normally goes out (when not in his police uniform) wearing dark brown pants and a long jacket. Power Descriptions: Though talented for a human being, Rubin has no powers of his own. He has a solid aim and is quick allowing him to fight back against meta-human criminals, however that can only get him so far. To fight, he uses the HunterMech power suit, a pretty much one of a kind battle suit designed with everything a police officer could ever need. As a bounty hunting suit, the armor is fitted with state of the art tech not available on Earth. The suit is armed with a laser bow that fires energized plasma bolts with different settings for sniping, rapid fire, and snare. The bow is even fitted with explosive missiles, but has limited ammo for this. The suit contains an exoskeleton capable of increasing the user's strength and reflexes. The Helmet contains a visor for tracking down targets as well as a heads up display for targeting shots with the Laserbow and analyzing the surroundings. A flight system gives the user flight up to 100 mph with a communication's array for relaying messages. The suit provides life support to enable bounty hunting in all environments. To help in the hunt, the power suit contains a cloaking device to get in as close as possible. For defense, the suit is made with exotic, very durable metals. The armor plating protects the user to allow them to focus on the offense rather than constantly dodging. To aid in bounty hunting, the power suit is equipped with a large database to use on all assignments. The database syncs with a translator chip to allow the user to understand any language in the system with reading and listening. It also converts anything said by the user to Galactic Standard if turned on. Additionally the database has enough intel on major players, wanted outlaws, and galactic locations. History: Rubin Powers was the son of a police sergeant of Freedom City who was killed by a meta-human bank robber who didn't hold back with his powers. Rubin was only 8 when he lost his father and from that moment on he wanted to become the best cop to avenge his father and help protect the city his father died for. He was a star athlete and student and became the top of his class at the police academy. He graduated from the academy alongside his childhood friend Jack Johnson. Johnson had been there for him since his dad died, from high school to the academy. The two were close and were unstoppable as a pair. For humans in a city of super villains, Powers and Johnson were able to go toe to toe with bad guys other officers couldn't touch. Powers had a good shot and detective while Johnson could catch any detail and provided great cover fire. Powers and his partner stuck fear in the hearts of the street thugs roaming the streets for years. However this all changed one day during a regular patrol. Powers and Johnson received a call about some strange lights and sounds coming from the local dock. They pulled up to the dock and went to check out the lights beaming from a nearby cargo crate. However, rather than street thugs, the pair were greeted by a band of space bandits. Powers and Johnson knew how to handle average thugs and maybe even low level meta humans, but these bandits were on a whole new level. The energy rifles made short work of the metal crates the officers were taking cover behind. Powers managed to disarm two of them, but the third guy got a shot right into the chest of Johnson. Their standard issue vests would have stopped a bullet, but the energy blast went right through the Kevlar. Powers lost a brother that night and the alien got away with whatever he was looking for. Powers wasn't quite the same ever since. For the first time the duo weren't strong enough to stop the bad guys. All his life he trained to fight back against criminals or even meta humans, but wasn't able to save Johnson. He was sent on leave after the loss, the police therapist suggesting he take it easy for a while. HunterMech HunterMech, a discontinued line of power suits made for a major crime lord in the galactic underground. Only three suits were said to be made, the resources needed for them were considered to be far too expensive for the benefits of one super weapon. While research was spent into an army of more affordable battle suits, the remaining suits were given to bounty hunters in the service of the crime lord. The suit's image became infamous through most of the galaxy as a hunter that showed no mercy. Highly deadly and armed with a powerful laser bow, the name HunterMech struck fear into those that knew its power. Over the years however, the suit was "inherited" or stolen by other hunters or outlaws seeking the weapon. Though not all of the users were outright evil, most associate the suit itself with a merciless killer. Most official galactic police forces recognize that warrants and bounties apply to the user themselves, not the suit. Though with the user's identity hidden, most forces just place the bounties on the suit. It is still unknown as to why the power suit happened to be in the same space as Earth, but a nearby vessel suffered from an internal explosion resulting in a weapons cache to crash land in New Jersey, USA. The cache broke apart in the atmosphere resulting in multiple pieces of space debris hitting the surface. Most chunks contained nothing but metal or very minor space tech, but one cache landed in a forest without too much damage to the inside. Nearby officer Rubin Powers happened to be near the crash and went to investigate. Upon discovering the cache, Rubin quickly identified the contents as a battle suit. It resembled the power suits that some heroes of Freedom City wore, but this particular weapon seemed different, more ruthless. He then noticed the Laser-bow docked besides the suit and examined it. Just by holding it Rubin felt that it contained the power he was so desperately searching for. Initially Rubin was going to deliver the suit to the station, but on the way home his mind changed. He kept thinking about Johnson and decided to take a look at the suit first. After bringing the suit home and wiping it down, the suit powered on to Rubin's surprise. The suit scanned the room and proceeded to scan Rubin thoroughly. It then opened and seemed as if it was beckoning Rubin to step in. While in a trance, Rubin entered the suit only to have it immediately close and take off using the jet rockets. A flash of images flooded the HUD with different languages blasting at the screen until it stopped at English and displayed the words "HunterMech Tutorial" By this point the flying stabilized and the suit landed in an open rooftop in the city. The screen informed Rubin what the suit was and its basic capabilities. The suit had rebooted during the crash and registered Rubin Powers as its current user and had wiped chunks of its memory and programming. Rubin then saw displays of bounties of targets who were located nearby. He immediately recognized one figure as the alien who shot Johnson and got away. Now he couldn't give the suit back. He had to track down the alien and get revenge. Personality & Motivation: Rubin Powers is still a young cop, acts recklessly and feels like he's invincible. Though he's smart and keen to pick up on things, he can act rash and be stubborn. He has a good instinct, but follows it over the suggestions of allies. He's a talker and quite charismatic, even know for taking things likely in the middle of a situation. Though when it comes to saving people, Powers takes his job seriously, wanting to strike fear into the criminals. His motivation is to protect his city and catch the bad guys. Through his line of work he understands that the world contains villain too dangerous to be left alone. Powers aims to track them down using his police skills and knowledge. After acquiring the power suit, Powers hopes to use the technology to round up the super-villains and galactic outlaws too powerful for FCPD to handle single handedly.Powers & Tactics: For combat Ranger relies on the power suit. All of his defenses and attacks are related to the suit. Not to say that he is weak without it. On the contrary he has his police training to rely on when fighting low level thugs or meta humans. But for any outlaws with intergalactic bounties on them, a light pistol isn't going to cut it. When going after a target, Ranger first consults the power suits database to see what intel he can get. The suit isn't the most up to date resource, but occasionally it picks up a signal with a new bounty or outlaw not too far away. From there Ranger uses his police training to try and scope out the villain, perhaps find his motivation and next target. Then with stealth, Ranger can close in on the target and attack from a strong location with the Laserbow.Complications: Alien Tech: As HunterMech is a state of the art bounty hunting powersuit from space, there is plenty about the suit Rubin doesn't understand about it. Many features have been deactivated or damaged in the crash, and currently he has no way of repairing them. Furthermore, though Rubin has the basic functions down, there are still many features he is unable to use effectively, being inexperienced working with alien tech. "Borrowed": Since the power suit came into Rubin's possession by chance, there is likely someone looking to reclaim the weapon. The memory was conveniently wiped during the reboot so the last user to possess the HunterMech suit is unknown. Someone who had the suit in his possession at one point is likely well armed and looking to reclaim it. Payback: As the previous users of the battle suit completed plenty of assignments over the years, there are plenty of outlaws waiting for a chance to get payback at the HunterMech suit, assuming he was the once who captured them the first time. Nor do they really care that the user is a different people. Any space outlaws who happen to catch wind of the suit being at Earth are bound to plan a revenge attack. Wanted: Though Rubin's time in the suit is short, many organizations have a price on his head ( or the suit's head in reality.) With the merciless acts done by previous users, the bounty on the HunterMech's head has increased to a large amount. Whether criminal organizations or official police groups, many are after the individual. In some cases, such as galactic police groups, diplomacy can convince them that Rubin is a different person, however in most cases they won't care who is in the suit. Normal Identity: As Rubin is temporarily on leave, he's had plenty of free time to fight bad guys and outlaws. However he doesn't bring his suit with him on a daily basis, especially when he resumes work. If his identity were to come out, he'd be an easy target. (Not to say that he wouldn't fight back!) Abilities: 6 + 10 + 4 + 4 + 6 + 4 = 34PP Strength: 16 (+3) / 26 (+8) Dexterity: 20 (+5) / 28 (+9) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2)Combat: 4 + 4 = 8PP Initiative: +5 / +9 Attack Bonus: +2 , +2 melee, +5 range / Base +4 , +4 melee, +7 ranged, +13 LaserBow Grapple: +5 / +8 Defense: +6 (Base 2, Dodge Focus 4) / +8 (Base 4, Dodge Focus 4) Knockback Resist: -1 / -6 Saving Throws: 3 + 1 + 4 = 8PP Toughness: +2 (+2 Con) / + 12 (+2 Con, +10 Armor Plating) Fortitude: +5 (+3, +2 Con) / + 8 (+3, +2 Con, Enhanced 3) Reflex: +6 (+1, +5 Dex) / + 10 (+1, +9 Dex) Will: +7 (+4, +3 Wis)Skills: 64R = 16PP Acrobatics 2 (+7) / (+11) Computers 2 (+4) / 4 (+6) Concentration 4 (+7) Diplomacy 4 (+6) Drive 2 (+7) / (+11) Escape Artist 2 (+7) / (+11) Gather Information 6 (+8) / 10 (+12) Intimidate 4 (+6) / 12 (+14) Investigate 8 (+10) Knowledge (galactic lore) 0 / 10 (+12) Knowledge (streetwise) 8 (+10) Notice 4 (+7) / 8 (+11) Profession Police Officer 6 (+9) Search 4 (+6) / 8 (+10) Sense Motive 4 (+7) Stealth 4 (+9) / (+13) Feats: 11PP Attack Focus (Ranged) 3 Attractive 1 Connected (Police favors) Dodge Focus 4 Quick Draw 1 Well-Informed Through Power Suit Attack Specialization 3 (LaserBow) Improved Aim Powers: 83 PPHunterMech(Device 17; 85 PP Spent;) [68PP] Armor Plating: Protection 10 (+10 Toughness) [10PP]Cloaking: Concealment 2 (Sense - Sight, Flaw: Passive) [2PP]Comm System: Linked, [5PP] Communication 3 (Radio, Range: 1000 Feet) [4PP] Super-Senses 1 (Radio) [1PP]Exosuit [31PP] Enhanced Attack Bonus 2 [4PP] Enhanced Defense Bonus 2 [4PP] Enhanced Dexterity 8 [8PP] Enhanced Fortitude 3 [3PP] Enhanced Skill Intimidate 8 [2PP] Enhanced Strength 10 [10PP] Flight System: Flight 5 (Speed 250mph 2200ft/rnd) [10PP]Galactic Database [4PP] Enhanced Skill Computers 2 [.5PP] Enhanced Skill Gather Information 4 [1PP] Enhanced Skill Knowledge Galactic Lore 10 [2.5 PP]HUD [6PP] Enhanced Feat Attack Specialization 3 (LaserBow) [3PP] Enhanced Feat Improved Aim [1PP] Enhanced Skill Notice 4 [1PP] Enhanced Skill Search 4 [1PP]Immunity 9 (Life Support) [9PP]Translator Chip: Comprehend 3 (Languages: Read All, Understand All, You're Understood(Limited to Galactic Standard)) [5PP]Visor: Super Senses 4 (Direction Sense, Extended Vision 1, Infravision, Tracking 1 (Vision)) [4PP] Laser Bow(Device 5; 25 PP Spent; Easy to Lose) [15PP] BP: Sniper Shot: Blast 7 (DC 22; Feat: Improved Range 3(700 ft inc); Extra Penetrating 5 ) [22PP] AP: Missile Shot: Blast 7 (Range 70 DC 22; Explosion Area 70ft; Flaw: Unreliable (5 charges)) [14 PP] AP: Multi Shot: Blast 7 (Range 70 ft, DC 22; Extra: Auto fire(interval 2, max +5)) [21 PP] AP: Taser Shot: Snare 7 (DC 17; Improved Range 2 (350 ft inc)) [16PP] Drawbacks: (-3) + (-3) + (-4) = -10PP Normal Identity (Does not equip suit unless on a mission or patrol, Time consuming to put on.)[-3PP] Vulnerability(Electricity, Frequency: Very Common, Intensity: Minor[+1]) [-3PP] Vulnerability(Magnetism, Frequency: Very Common, Intensity: Moderate[+50%]) [-4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC23 Toughness Damage (Physical) Missile Shot 70' DC17 Reflex Damage (Energy); DC 17 Toughness, 70ft Radius Multi Shot 70' DC22 Toughness Damage (Energy); Autofire (Interval 2, Max +5) Sniper Shot 700' DC22 Toughness Damage (Energy); Penetrating 5 Taser Shot 350' DC17 Reflex Snared Totals: Abilities (34) + Combat (8) + Saving Throws (8) + Skills (16) + Feats (11) + Powers (83) - Drawbacks (10) = 150/150 Power Points Edited November 6, 2014 by gankun
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