Raveled Posted November 4, 2014 Posted November 4, 2014 An attempt to make Skeets on a very basic budget. WIPPlayer Name: RaveledCharacter Name: Skeets Not SkeetsPower Level: 6Trade-Offs: NoneUnspent Power Points: 0In Brief:Abilities: 2 + 6 -10 + 10 -2 + 6 = 12PPStrength: 4 (-3)Dexterity: 16 (+3)Constitution: -- (Nil)Intelligence: 20 (+10)Wisdom: 8 (-1)Charisma: 16 (+3)Combat: 0 + 4 = 4PPInitiative: +3Attack: +2 melee, +2 rangedGrapple: -11Defense: +6 (+2 Base, +2 Dodge Focus, +2 Shrinking), +1 Flat-FootedKnockback: -6Saving Throws: 6 + 4 = 10PPToughness: +6 (+0 Con, 6 Protection, 6 Impervious)Fortitude: ImmuneReflex: +9 (+6 Dex, +3)Will: +3 (+4 Wis, -1)Skills: 16R = 4PPComputers 5 (+15)Craft/Electronics 5 (+15)Craft/Mechanical 5 (+15)Notice 1 (+0)Stealth 0 (+8)Feats: 0PPDodge Focus 2Eidetic MemoryPowers: 4 + 17 + 1 = 22 PPFeature 1 (Temporal Inertia) [1PP]Shrinking 8 (Tiny Size; -8 Str, -2 Tou, +2 Att, +2 Def, -8 Grapple, +8 Stealth, -4 Intimidation, Feat: Innate) [9PP]Drawbacks: 0 = 0PPDC Block:ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness (Staged) Damage (Physical) Arrow Flurry Ranged DC 20 Toughness + Autofire (Staged) Damage (Physical) Arrow Against the Crowd Ranged/Area (Shapeable) DC 20 Toughness (Staged) Damage (Physical) Acid Arrow Ranged DC 15 Fortitude Drain Toughness Glue Arrow Ranged DC 15 Reflex Ensnared Baton Melee/Thrown DC 20 Toughness (Staged) Damage (Physical)Abilities (32) + Combat (22) + Saving Throws (13) + Skills (28) + Feats (33) + Powers (22) - Drawbacks (0) = 150/150 Power Points:arrow: Behold my take on a Terminus refugee. Okay, the vast majority (read: all) of the mechanics were cribbed from AA's Mockingjay build. I'm not much of a Hunger Games fan, but after seeing Avengers I was on a Hawkeye/archer tick and wanted to try my hand at it.:arrow: Differences in the Oddball and this build: Tweaking of the feats to make the character less of a hunter, more of an assassin (but that's not what she does now!). Also lost the Super-Senses mask, since this character is supposed to be from a less technologically-advanced civilization.:arrow: Of interest is the bow: rather than using straight Blast (which would allow anyone who grabbed it to fire it at full strength) I went for Blast with the Mighty feat. I feel that better models how a bow works in the real world: if you can pull the bowstring back at all, you'll get some damage out of it. But a strong person can get more out of the weapon -- to a certain degree.:arrow: I pondered making the character a quiet, depressed, borderline PTSD person, but I didn't want to create a carbon copy of early Wander. So I went for the opposite direction, someone with almost manic energy.
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