souffle_girl Posted November 5, 2014 Posted November 5, 2014 (edited) These two were the main villains of a M&M adventure I came up with, but I never played. I based the crunch on Ecalsneerg's archetypes of the Energy Controller and Gadgeteer, slightly modified. The second villainess is called Splice, the name in the thread title is a spelling mistake... Character Name: Red VenusPower Level: 10Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 ToughnessIn Brief: Mad villainess who thinks the male sex is evil incarnate. Has fire control powers. Residence: UnknownBase of Operations: Unknown Alternate Identity: Vera ErwinIdentity: PublicBirthplace: Los AngelesAffiliations: Diana "Splice" BroebuckDescription:Age: 34Gender: FemaleEthnicity: CaucasianHeight: 173 cmWeight: 58 KgEyes: BlueHair: Red Red Venus is a slender woman in her thirties, with pale skin and high cheekbones. In combat she dresses in a skintight red catsuit and unmasked, with her long straight red hair tied in a high ponytail.Power Descriptions: Red Venus can summon flames from her body, throwing them around in fireballs. She can also fly, and summon a cloud of smoke around her.History: Red Venus was born as Vera Erwin in 1980 in Los Angeles, and her life was quite normal until she manifested as a mutant in 1994, displaying the ability to manipulate fire. Ms. Erwin always showed a great distaste for men, but she didn't start committing criminal acts against them until early 2010. Since then, her behavior became increasingly violent and anti-social, until she attacked and murdered a Mr. Frank Tabbart in August 2010, accusing him of having been abusive towards a woman in public. She associated with Diana "Splice" Broebuck in December 2010, when the two kidnapped Splice's father, and murdered him in a gruesome fashion. The pair's base was assaulted in 2011 by a superhero team. The squad found out the two had been capturing men and experimenting on them, in an attempt to create a biological weapon that could target males only. After her apprehension, Red Venus was determined to suffer from a severe case of schyzophrenia brought on by her mutation, and sent to a dedicated psychiatric hospital for treatment. In particular, by this time, she was firmly under the delusion that all men were evil and the male sex was to be eradicated from mankind. After a number of months of fruitless treatment, in the light of repeated attepts at attacking male staff and a steady progression of her disease, she was transferred to a stasis containment facility in the Arizona desert. Two months ago, the facility was attacked by Splice and at least another mutant, freeing Red Venus and killing most of the detention facility staff. Now the two of them are out in the open again, and they're bound to be up to no good. Personality & Motivation: Before taking on the identity of the Red Venus, Vera Erwin already had a negative view of men. Over time, though, her mental illness took a larger and larger grip on her mind. Today, she's a deranged and unstable person, affected by the delusional idea that each and every man in the world is evil and a threat to women. At best, he needs to be enslaved, and at worst eliminated. Red Venus is deeply and morbidly in love with Splice, and will do anything to protect her.Powers & Tactics: Red Venus is a terrorist through and through. She usually targets people or organizations that she perceives as dangerous to women, and attacks them without mercy and in a very spectacular fashion, usually through her fire control abilities. She also resorts to more conventional terror weapons including conventional bombs, sniping and biological and chemical warfare. When confronted in a direct fight, she usually uses her fire manipulation powers to hit her enemies with all her power. Should she need to retreat, she can summon a cloud of smoke to cover her retreat. Abilities: 0 + 0 + 4 + 0 + 0 + 6 = 10PP Strength 10 (+0) Dexterity 10 (+0) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 10 (+0) Charisma 16 (+3)Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4, +8 energy attacks Grapple: +4 Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -1, -11 w/ Force FieldSaving Throws: 6 + 8 + 7 = 21PP Toughness: +2/+12 (+2 Con, +10 Force Field [impervious 10]) Fortitude: +8 (+2 Con, +6) Reflex: +8 (+0 Dex, +8) Will: +7 (+0 Wis, +7)Skills: 40R = 10PP Concentration 10 (+10) Intimidate 12 (+15) Knowledge (Tactics) 8 (+8) Notice 10 (+10)Feats: 6PP Dodge Focus 4 Improved Initiative TauntPowers: 41 + 12 + 20 + 10 + 4 = 87PPFire Control Array 18 (36pp array; Power Feats: 3 Alternate Powers, Accurate 2) [41PP]Base Power: Blast 12 (fire darts, Extras: Autofire; Fire, Heat, Mutant) [36PP]Alternate Power: Blast 12 (fireball, Extras: Area - Burst; Fire, Heat, Mutant) [36PP]Alternate Power: Obscure 9 (smoke field, Extras: Duration, Independent; Fire, Mutant) [36PP]Alternate Power: Strike 9 (fire shell, Extras: Aura, Duration 2 - Sustained, Fire, Heat, Mutant) [36PP]Flight 6 (500 MPH) (Mutant) [12PP]Force Field 10 (fire shell, Extras: Impervious; Fire, Heat, Mutant) [20PP]Immunity 10 (all fire effects) [10PP]Super-Senses 4 (energy awareness [mental, Acute, extended, ranged])DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage Aura Touch DC 24 Toughness (Staged) Damage Fire Darts Ranged DC 27 Toughness (Autofire, Staged) Damage Fireball Ranged DC 22/27 Reflex (Area)/Toughness (Staged) Damage Abilities (10) + Combat (16) + Saving Throws (21) + Skills (10) + Feats (06) + Powers (87) - Drawbacks (00) = 150 Power Points ---------------------------------------------------------------------- Character Name: SplicePower Level: 10Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 ToughnessIn Brief: Mad scientist bent on enslaving or eradicating the male sex Residence: UnknownBase of Operations: Unknown Alternate Identity: Diana BroebuckIdentity: PublicBirthplace: FlagstaffAffiliations: Vera "Red Venus" ErwinDescription:Age: 25Gender: FemaleEthnicity: CaucasianHeight: 167 cmWeight: 56 KgEyes: BrownHair: Chestnut Splice is a young, unremarkably looking young woman with sharp brown eyes and short brown hair. In combat she wears a lightweight jumpsuit and a ton of odd looking gadgets.Power Descriptions: Splice is a genius inventor with vast knowledge in both technical and biological subjects. She built and uses a large array of devices, and can create new ones as needed.History: Diana Broebuck was born in 1989 in Flagstaff, but her family moved to Freedom when she was a little girl. Once in her teens, she manifested mutant powers under the form of an improved intellect and memory, and enrolled in Claremont High, where she graduated in 2008 with flying colors. Alas, Claremont alumni can fall to evil too. A couple of years after graduating from high school, Diana met Red Venus and quickly fell for the charismatic older woman, becoming her lover and her most devoted follower. Not much is known about her since then. People who met her before the Red Venus's capture described the two as having a very close, almost morbid romance, and Splice having apparently been completely captured by her partner's charisma. When their base was stormed in 2011, Splice evaded capture and disappeared, likely having found a way out of the country. Two months ago, Splice appeared again when she stormed the containment facility in Arizona where the Red Venus was confined, setting her free. Eight of the ten guards on duty at the time were killed mercilessly, while the other two - the only women - where spared. The exact way Splice managed to access the facility in the first place, and to neutralize the automated defenses, is still unknown but is likely a result of one or more of her devices. Personality & Motivation: Splice is utterly devoted to Red Venus's cause, although the reasons behind her loyalty are unclear. Dedicated to the extreme, Splice is the more stable counterpart to her more passionate lover.Powers & Tactics: Splice is the brain to Red Venus's heart. She's thought to be the responsible for the development of most of the tools and weapons the pair has been using, and government analysts fear it could be well within her capabilities to build a weapon of mass destruction, should she have access to the proper materials. When in battle, she makes use of every single trick and device to get an advantage, and teams up with her partner in shooting from afar. However, differently from Red Venus, she's known to resort to stealth and subtlety in her terror attacks.Abilities: 0 + 0 + 4 + 2 + 4 + 0 = 10PP Strength 10 (+0) Dexterity 10 (+0) Constitution 14 (+0) Intelligence 12 (+1) / 26 (+8) Wisdom 14 (+0) Charisma 10 (+0)Combat: 12 + 12 = 24PP Initiative: +7 Attack: +6, +8 ranged with Goggles Grapple: +6 Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed Knockback: -1/-11 with Force FieldSaving Throws: 5 + 7 + 9 = 21PP Toughness: +2/+12 (+2 Con, +10 Force Field [impervious 10]) Fortitude: +7 (+2 Con, +5) Reflex: +7 (+0 Dex, +7) Will: +11 (+2 Wis, +9)Skills: 92R = 23PP Computers 12 (+20, Skill Mastery) Craft [Electronic] 12 (+20, Skill Mastery) Craft [Mechanical] 12 (+20) Disable Device 12 (+20, Skill Mastery) Knowledge [Technology] 12 (+20, Skill Mastery) Medicine 12 (+20) Notice 8 (+10) Search 4 (+11) Sense Motive 8 (+10)Feats: 7PP Equipment 2 Dodge Focus 2 Inventor Master Plan Skill Mastery (Computers, Craft [Electronic] Disable Device, Knowledge [Technology]) Laboratory HQ (10ep)Size: Large, Toughness: 10, Features: Communications, Computers, Defence System (Blast 10 [sonic blasters]), Fire Prevention System, Infirmary, Laboratory, Living Space, Workshop Powers: 15 + 16 + 8 + 8 + 18 = 65PPDevice 5 (sonic gun, Easy to Lose, 25pp of traits) [15PP] (technological)Device 4 (force field belt, Hard to Lose, 20pp of traits) [16PP] (technological)Device 2 (rocket boots, Hard to Lose, 10pp of traits) [8PP] (technological)Device 2 (targeting goggles, Hard to Lose, 10pp of traits) [8PP] (technological)Container 3.6 (Mutant Mind) [18PP] Enhanced Intelligence 14 (Biological, Mutant) [14PP] Enhanced Feats (Eidetic Memory, Speed of Thought; Biological, Mutant) [2PP] Quickness 4 (x25 speed, Flaws: Mental actions only; Biological, Mutant) [2PP]Device 5 (Sonic Gun, easy to lose, Power Feats: 1 Alternate Power, technological) [15PP]Base Power: Blast 12 (sonic blaster ray) [24/24PP]Alternate Power: Dazzle 10 (ultrasonic piercing noise distributor, Extras: Area - Burst, Power Feats: Subtle) [23/24PP] Device 4 (force field belt, hard to lose, technological) [16PP] Protection 10: (Extras: Impervious 10) [20PP] Device 2 (Rocket Boots, hard to lose, technological) [8PP] Flight 5: (250 MPH, 2500' per round) [10PP] Device 2 (Targeting Goggles, hard to lose, technological) [8PP] Enhanced Feats 5 (Accurate Attack, Attack Focus (ranged) 2, Improved Aim, Power Attack)Super-Senses 5 (direction sense, distance sense, infravision, microscopic vision 1, time senseDC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (staged) Damage Blast 12 Ranged DC 27 Toughness (staged) Damage Dazzle 10 Ranged DC 20 Ref (area)/DC 20 Ref (dazzle), DC 20 Fort (lasting) Deafened Abilities (10) + Combat (24) + Saving Throws (21) + Skills (23) + Feats (7) + Powers (65) - Drawbacks (0) = 150 Power Points Edited November 5, 2014 by souffle_girl
Avenger Assembled Posted November 16, 2014 Posted November 16, 2014 The Super-Senses on the first sheet, with our new house rules, should probably look something like Super-Senses 4 (infravision, Enhancements: Analytical, Tracking 2 [half-speed]) [4PP] Can you explain the math on the powers in the second sheet?
Avenger Assembled Posted January 10, 2015 Posted January 10, 2015 Not much I can do here until I hear from you, SG
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