Brown Dynamite Posted November 6, 2014 Posted November 6, 2014 OOC for >this thread Go ahead and give me a Knowledge (Arcane Lore) Check. We'll give our Welsh contemporary a +2 Circumstance Bonus.DC10The dog in question was a Gwyllgi. A creature from Welsh mythology. Like all other scary, black, ethereal canines, they are said to haunt lonely country roads and scare the living daylights out of passing travelers.DC20The sighting of a Gwyllgi is a dark omen. Much like seeing a banshee before death, it is said that nothing good comes from seeing a GwyllgiDC30The dogs of darkness are actually selective as to who they appear before. Known by few as the dark hound of destiny, a Gwyllgi tries to only appear before those they feel are worthy of their attention. Or those doomed to die by the hands of someone they feel is worthy. If one is spotted outside of Wales, it is because they followed someone there.
Tiffany Korta Posted November 6, 2014 Posted November 6, 2014 Gwybodaeth (Arcane llên): 1d20+2+10 18
Brown Dynamite Posted November 6, 2014 Author Posted November 6, 2014 Knowledge (Arcane Lore): 1d20+13 15
Heritage Posted November 10, 2014 Posted November 10, 2014 (edited) Okay, so I think these two rolls are at play: Stealth check (pixie size!): 1d20+30=34 Search or Notice check (same bonus for both): 1d20+15=17 Let me know if other rolls are needed. Also Cerys' Detect Magic may well go off if Grim flies by her! Edited November 10, 2014 by Heritage
Brown Dynamite Posted November 15, 2014 Author Posted November 15, 2014 So Glamazon and the people around couldn't make their Notice on their best day. Blod can though. I'll led Tiff decide if Blod has her goggles on. To see a trail of magical energy or whatever she sees with them. As for Grim's Notice well I'll cover that in the GM post, but essentially amounts to "abandoned purse."
Heritage Posted April 16, 2015 Posted April 16, 2015 How much time to we have until Grim has to meet with the seller?
Brown Dynamite Posted June 18, 2015 Author Posted June 18, 2015 So DC!0 Notice To which only Glam has to roll for.A number of pieces of furnishings and appliances have animals embroidered on them. Specifically, a Stag, A Wolf, and a Sow.Notice: 1d20+1 2 Sounds about rightNow, I'll let you personally decide how much or what version of the story your characters have heard. But, equate the stag, the wolf, and the sow with the trickster god Gwydion. Obviously Blod is familiar with tales of Gwydion, for the obvious reason (coughswordcough)! She's even told one to her classmate's before (in a prior thread). But, you know what else she's also familiar with? Her goggles are not picking up traces of magic in the immediate area. At least on the first floor, the second, attic or cellar might be a different story.Speaking of the cellar. Grim's nose is a little stunted because of the earlier woofiness. But, the cellar smells downright awful to her.
Brown Dynamite Posted July 14, 2015 Author Posted July 14, 2015 Alright folks let's solve life's problems with some violence. Or whatever it is they teach kids these days in Superhero school. Give me some Initiative
Heritage Posted July 14, 2015 Posted July 14, 2015 http://orokos.com/roll/308567Orokos continues to hate me this week
Brown Dynamite Posted October 4, 2015 Author Posted October 4, 2015 There's a Snake monster there and here's its Initiative: 1d20+4 13Glamazon's Initiative: 1d20+1 5So, Blod will be up. But, first a GM post setting up the scene.
Tiffany Korta Posted October 12, 2015 Posted October 12, 2015 Blod shall draw Dyrnwyn and attack the snake Attack Roll: 1d20+12 16, on the off chance it hit's thats DC 27.
Heritage Posted October 14, 2015 Posted October 14, 2015 (edited) So who goes first, the snake or Grim? She goes on 13, not sure why i didn't bother to type that in before. Edited October 14, 2015 by Heritage
Heritage Posted October 31, 2015 Posted October 31, 2015 (edited) http://orokos.com/roll/338744 Grim's attack roll: 1d20+12=21 DC 22 Toughness save if it connects. Edited October 31, 2015 by Heritage
Brown Dynamite Posted October 31, 2015 Author Posted October 31, 2015 Letsee Blod's hit misses, barely like baaaarely. Grim's hits easily though. Tou Save: 1d20+17 24 (Ignore the fact that the link says 26, I put down too much TOU when rolling) The Giant Adder fails to Initiate a Grapple with Grim: 1d20+7 17 Glamazon goes ahead an Power (-3 Atk/+3 Dmg) Unarmed Attack (DC31): 1d20+6 20 Tou Save: 1d20+17 28 Picking up a Bruise! Round 2 Initiative Character HP Damage Condition25 Blodeuwedd 2 Unharmed13 Grimalkin 1 Unharmed13 Giant Adder GM Bruised x1 5 Glamazon 1 Unharmed
Tiffany Korta Posted July 31, 2017 Posted July 31, 2017 Blodeuwedd's Attack Roll: 1d20+12 20, DC 27 Toughness if it hits.
Brown Dynamite Posted January 10, 2018 Author Posted January 10, 2018 Alright, totally don't remember how I built the Giant Adder and although I'm sure I could wrangle up another quick build. I'm just going to have Blod's last attack set it ablaze and move forward. Due to y'know leaving this hanging for so long.
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