Thevshi Posted November 10, 2014 Share Posted November 10, 2014 OOC for thread. You can go ahead and make opposed Int checks for the chess game if you really want. Kn: Tactics would likely be appropriate as well. Link to comment
souffle_girl Posted November 10, 2014 Share Posted November 10, 2014 Hey, it's fluff so it's nice! Emily is going to take 10, she knows she's likely better than her opponent and she'll hold back. Besides, it's a friendly game. Knowledge (Tactics): 10+15=25 Link to comment
horngeek Posted November 10, 2014 Share Posted November 10, 2014 Memorial rolls a 9! Yeah, she didn't go into this with the expectation of winning. Link to comment
Raveled Posted November 11, 2014 Share Posted November 11, 2014 (edited) Thev, just how far out are we from our destination? Edited November 11, 2014 by Raveled Link to comment
Thevshi Posted November 11, 2014 Author Share Posted November 11, 2014 Rav, I'll say you have reached the edge of the sector from which the reports have been received. Link to comment
Raveled Posted November 11, 2014 Share Posted November 11, 2014 A Notice check for Corona using the ship's scanners.1d20+11=18 Link to comment
souffle_girl Posted November 11, 2014 Share Posted November 11, 2014 Just to say it: Since nobody said anything about it IC, I'm assuming Emily was given a generic and watered down version of what's going on on the frontline, and she doesn't know the Communion actually blew a planet up. Tell me if I'm wrong, though. Link to comment
Raveled Posted November 11, 2014 Share Posted November 11, 2014 Thev, can we assume there are Equipment -level translators, at least for Galstandard? Link to comment
Thevshi Posted November 11, 2014 Author Share Posted November 11, 2014 Well SG, what Emily was told (and I guess Memorial as well) is sort of in Rav's hands (though HG has been playing Memorial as if she is aware Lor-Van is gone). Anyway, no Rav, the ref team actually nixed the idea of equipment level translators. We had talked about the possibility of one's set for a specific language (basically a rank of the Language skill) but never OK'd that. Link to comment
Raveled Posted November 11, 2014 Share Posted November 11, 2014 (edited) So Mechanized can't understand a blasted thing we're saying, check. Corona is certainly not going to voulenteer that the home world was destroyed, not to a bunch of aliens from an outback protectorate. I figure she gave a boilerplate explanation about the Republic wanting her to fix a problem,and the analysts picking this team as being the best composition possible. Of course she can't control if Memorial or Galvanize leaks it. Edited November 11, 2014 by Raveled Link to comment
horngeek Posted November 11, 2014 Share Posted November 11, 2014 Well SG, what Emily was told (and I guess Memorial as well) is sort of in Rav's hands (though HG has been playing Memorial as if she is aware Lor-Van is gone). Anyway, no Rav, the ref team actually nixed the idea of equipment level translators. We had talked about the possibility of one's set for a specific language (basically a rank of the Language skill) but never OK'd that. Well, I was posting partially in view of some stuff said in chat/in Three if By Space- basically, Miss Americana would have sent an email to Memorial, and I was going as if she'd gotten it just before they left. Link to comment
Thevshi Posted November 12, 2014 Author Share Posted November 12, 2014 Fair enough HG. Hey SG, one though for what Mechanized can do re: space - per our house rules, the Nomad has spacesuits available for Emily to wear. She could put one on before getting in her armor. The only down side, it would impose a -2 penalty to attack, defense and reflex. Link to comment
souffle_girl Posted November 12, 2014 Share Posted November 12, 2014 (edited) Fair enough HG.Hey SG, one though for what Mechanized can do re: space - per our house rules, the Nomad has spacesuits available for Emily to wear. She could put one on before getting in her armor. The only down side, it would impose a -2 penalty to attack, defense and reflex. sweet as for language, while it strips Mechanized of her Knowledge: tactics as far as Galvanic is concerned, I doubt it's going to matter when we engage the pirates. girl with heavy armor pointing a gun in your direction is universal enough Edited November 12, 2014 by souffle_girl Link to comment
souffle_girl Posted November 13, 2014 Share Posted November 13, 2014 Can I make checks with the Inventor feat to: 1) adapt the spacesuit to my armor to reduce penalties? 2) secure magnetic clamps to the armor feet? Link to comment
Raveled Posted November 13, 2014 Share Posted November 13, 2014 Not before we reach the ship. Inventor takes hours,unless you want to jury-rig it. Link to comment
Thevshi Posted November 13, 2014 Author Share Posted November 13, 2014 Well, communication is going to be a bit of an issue when you get out into space anyway, as most of the PCs do not have a means of receiving Emily's radio communications from the mech. Anyway, Rav is right, trying to deal with the penalties for the spacesuit (which are inherent to the spacesuit) would take about 50 hours of work, or 25 if you took penalties on the design/construction checks. Building the mag clamps would take far less time, but still a few hours. As Rav stated, you can jury rig, but that will require a hero point (per jury rigging). Link to comment
souffle_girl Posted November 13, 2014 Share Posted November 13, 2014 I'd rather spend that hero point to power stunt with the jump pack using it as a thruster and gaining Flight 5 Link to comment
Thevshi Posted November 14, 2014 Author Share Posted November 14, 2014 Sure SG, although with only 6 pp in that power, it would only be Flight 3. Link to comment
Thevshi Posted November 15, 2014 Author Share Posted November 15, 2014 Okay, need to remind everyone that we are trying to work on a 24 hour turn around for posts here. I will be trying to move us forward tonight. While we are at it, might as well get initiative rolls from everyone. Link to comment
Raveled Posted November 15, 2014 Share Posted November 15, 2014 Corona's Initiative (1d20+7=12)Corona's gong to open up with an Intimidate check on these pirates. Corona's Intimidate check. (1d20+14=31) Link to comment
souffle_girl Posted November 15, 2014 Share Posted November 15, 2014 Mechanized's Initiative roll: 1d20+0=15 Link to comment
Ecalsneerg Posted November 15, 2014 Share Posted November 15, 2014 Initiative (1d20+4=24) Link to comment
horngeek Posted November 16, 2014 Share Posted November 16, 2014 Well, Memorial's initiative roll is... 7. Well, that's rubbish. Link to comment
Thevshi Posted November 16, 2014 Author Share Posted November 16, 2014 The pirate leader gets a 38 on his Intimidate roll to counter Corona’s ultimatum/ intimidate roll.Round One24 Pirate Interceptor pilots (3) (unharmed) 24 Galvanic (unharmed, 2 HP)17 Elite Pirates16 Average Pirates 15 Mechanized (unharmed, 2 HP) 12 Corona (unharmed, 1 HP)12 Sovereign (unharmed) 7 Memorial (unharmed, 1 HP)3 Tough Pirates Link to comment
Thevshi Posted November 16, 2014 Author Share Posted November 16, 2014 Two of the pilots fire at the Nomad, both missing with a 12. Galvanic is up! Link to comment
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