Thevshi Posted November 18, 2014 Author Posted November 18, 2014 SG: some slight edits to add for your post. There is a control panel to one side of the door, not a handle. Beyond the door is a small hallway to another door (ie the airlock between the depressurized cargo container and the pressurized merchant vessel), so you likely will need Memorial to follow you before shutting the first door and pressurizing the airlock.
Raveled Posted November 18, 2014 Posted November 18, 2014 Okay, Corona is going to fly over and hit the pirates attacking Galvanic with a Blast. DC 25 Tou from one of them, please.
Thevshi Posted November 18, 2014 Author Posted November 18, 2014 The pirate actually has a remote chance to make that, but does not, so he is out!
Thevshi Posted November 19, 2014 Author Posted November 19, 2014 Round Three 24 Pirate Interceptor pilots (3) (unharmed) 24 Galvanic (unharmed, 2 HP) 17 Elite Pirates 16 Average Pirates 15 Mechanized (unharmed, 2 HP) 12 Corona (unharmed, shaken, 1 HP) 12 Sovereign (unharmed) 7 Memorial (unharmed, 1 HP) 3 Tough Pirates Okay, my post included what the interceptors are doing (which is sort of nothing), so Galv is up again! Rav, things are back to normal more or less for Corona, but she still has the -2 from the shaken condition for the time being.
souffle_girl Posted November 19, 2014 Posted November 19, 2014 Exactly, where are the Aphelion crew and boarders in the initiative ladder?
Thevshi Posted November 19, 2014 Author Posted November 19, 2014 The merchant crew are down at the bottom in initiative, and won't really contribute much. The pirates are scattered through the order, as they are a mix of the elite, average and tough pirates. Also, to give you a small orientation, the cargo pod you entered through is on the ship's port (left) side, so as you face inward in the airlock, the front of the merchant ship is to the left, the back is to the right. The pirate shuttles were towards the back of the Aphelion. SG, you can go ahead and act for Mechanized, as your fight is not directly affecting things on the pirate flagship.
Ecalsneerg Posted November 20, 2014 Posted November 20, 2014 Free Action: Switch to Impervious Force Field instead of Immunity, now we're sealed in! Also switch main array to electrical aura, with reaction Damage 5 vs melee assault, and Strike 2. Move Action: Chuck pirate to the ground. Standard Action: Charge at the cargo bay exit doors, all-out Power Attacking for 2 with her Strike power. That's a net -5 Defence, +2 to hit, and +5 DC, so DC35. DC35 Toughness save for the poor, poor door. (1d20+9=20)
Thevshi Posted November 20, 2014 Author Posted November 20, 2014 That will smash the door completely out into the hallway beyond. The two pirates left in the cargo area each pick one of you as a target and fire (#1 at Galv, #2 at Corona): getting a 15 and 20, That is enough to hit each of you, given Galv's all-out-attack. But the shot bounces of Galv thanks to impervious, and I need a DC 20 toughness save for Corona.
Thevshi Posted November 20, 2014 Author Posted November 20, 2014 Rav, if you make the Toughness save (or just pick up a bruise), go ahead and take an action for Corona. SG, I need to know what you want Mechanized to do, or I will move us forward later today.
souffle_girl Posted November 20, 2014 Posted November 20, 2014 Sorry. I couldn't reply today. Mechanized is going to shoot a warning shot with her force cannon, then order the pirates to stand down. In English of course, but the warning shot should be pretty universal. Intimidate check? 1d20+0=11 I expect this to be completely useless, but she had to do that before starting firing at random people.
Thevshi Posted November 20, 2014 Author Posted November 20, 2014 So, there are about a dozen pirates to the right (of various shapes, sizes and races). The bulk of them do well against the intimidate check, but a couple will hesitate next round. Two that might be leaders also are not intimidated either. Two big pirates over eight feet tall are not at all impressed. HG, you can post for Memorial.
Raveled Posted November 20, 2014 Posted November 20, 2014 Corona's Toughness save, vs DC 20. (1d20+10=20)Well, that works! Taking 10 to hit that last Minion, requiring a DC 25 Tou save from him. Thev, can I get the roll from him?
Raveled Posted November 20, 2014 Posted November 20, 2014 Corona's going to move to a communications panel and spend an HP to make an Corona's Intimidate check (1d20+14=23) against the pirate crew.
Thevshi Posted November 20, 2014 Author Posted November 20, 2014 You can have the HP back, as I will fiat (right now, the crew is a lot more scared of their leader than you).
horngeek Posted November 21, 2014 Posted November 21, 2014 Okay, Memorial's flying up to one of the big, not-intimidating guys and hitting him. 1d20+10=20 - http://orokos.com/roll/233449
Thevshi Posted November 21, 2014 Author Posted November 21, 2014 That hits, but it makes its toughness save with a 27.
Thevshi Posted November 21, 2014 Author Posted November 21, 2014 The two large pirates will try to attack Memorial, but both miss.
Thevshi Posted November 21, 2014 Author Posted November 21, 2014 Round Four 24 Pirate Interceptor pilots (3) (unharmed) 24 Galvanic (unharmed, 2 HP) 17 Elite Pirates 16 Average Pirates 15 Mechanized (unharmed, 2 HP) 12 Corona (unharmed, shaken, 1 HP) 12 Sovereign (unharmed) 7 Memorial (unharmed, 1 HP) 3 Tough Pirates On the Aphelion: One of the pirates comes at Memorial with a sword that crackles with energy, but misses. Another fires at Mechanized, hitting with a 18, but her Impervious takes the hit. He yells something at the other 8, who combined fire on Mechanized in groups of 4. Group 1: all miss Group 2: 3 hits and a miss, but that results in only a +9 damage attack, so still soaked up by Impervious. So Mechanized is up. On the Pirate Flagship: Galvanic is up.
souffle_girl Posted November 21, 2014 Posted November 21, 2014 Mechanized uses her Super-Strength to make a Groundstrike attack. 1d20+11=12 Natural 1.
Thevshi Posted November 21, 2014 Author Posted November 21, 2014 Yes, that was not a good roll. They are about 20 feet away, which means a -2 to your check as well (-1 per 10 feet). So, lots of rolls here, as they get a Reflex check to reduce the roll as well. none of the average pirates make their reflex rolls, so dex checks vs 10: they roll pretty bad, with only three staying on their feet. Both elite pirates also miss the reflex checks, but both make their dex checks and remain on their feet. For the two tough pirates, one misses, one makes the reflex checks. Both resist with strength, both easily making them. So, the short of it, five pirates are knocked over.
Ecalsneerg Posted November 23, 2014 Posted November 23, 2014 Standard Action: Charge one of the Broan, All-out Attacking for 5, and Power Attacking for 3 with her energy Strike. DC33 Toughness save (1d20+11=13) Welp, that's a miss, and she's at -7 Defence Her reaction Damage 5 to melee attacks is still up, due to using the Damage array slot.
Thevshi Posted November 23, 2014 Author Posted November 23, 2014 Okay, it has been more than 24 hours, so I will be moving things ahead. HG, Memorial is up on the Aphelion. The last pirate in the cargo hold with Corona shoots at here, but misses with a 14. So Rav, Corona is up.
Raveled Posted November 23, 2014 Posted November 23, 2014 Corona is going to fly into the group of pirates that just rounded the corner and hit them with a Stunt off her Cosmic Empowerment Array.Strike 10 (Extra: Area/General [burst])So that's a DC 20 Reflex save from the lot and a DC 25 Tou save if the miss it; if they make it then only a DC 20 Tou save.
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