Ecalsneerg Posted December 5, 2014 Posted December 5, 2014 Ok, in the vacuum of space unprotected. That's two Fortitude saves. First one: 1d20+15 22 aaand Second one: 1d20+15 18 second one. Welp, time to get in the ship and hope it's less suffocating inside. Although it's all robots, so I figure I'll find out soon enough if she can breath or not. Move Action: Fly into the ship Free Action: Switch to Aura array slot. Standard Action: Charge the nearest drone using her energy Strike. Taking 10, that's a 19 to hit, and a DC30 Toughness save. Current status: Galvanic; 2 HP, Bruised x4, -2 Defence [total 14], Impervious 10 vs energy, Flight 8, Super-Strength 1
Thevshi Posted December 5, 2014 Author Posted December 5, 2014 The drone misses its toughness save by a lot with a 15, so is destroyed.
Thevshi Posted December 6, 2014 Author Posted December 6, 2014 Okay, there is atmosphere inside (was thinking of making it without, but decided to be nice). Rav, Corona is up. She can hear something (or some things) moving around outside the damaged Nomad.
Thevshi Posted December 7, 2014 Author Posted December 7, 2014 Okay, going to keep us moving along. One of the drones moves up to attack Galv, hitting with a 17, so another DC 24 toughness save for Galv. The last drone near Memorial/Mechanzied attacks Memorial hitting with a 23, but it was trying to use a stun attack, and Memorial is immune to Fort saves, so it has not effect. The three drones near the pirates continue their fight, one on the tough alien, one on the elite pirate, and one on an average pirate: 22, 16, 14 so only the tough alien was hit, he has a DC 19 Fort, and gets a 23. The four Communion fighters near the Aphelion attack the three remaining pirate interceptors (the first two on the same target): 26, 26, 16 and 14, so three hits and one miss. First fighter’s two toughness saves: 30 and 31, so it is unharmed! The second interceptor gets a 24, so it picks up another injured.
horngeek Posted December 7, 2014 Posted December 7, 2014 Well, Memorial's taking 10 (FINALLY I REMEMBER I CAN DO THAT) to punch the drone who just tried their very ineffective attack.
Thevshi Posted December 7, 2014 Author Posted December 7, 2014 Yeah, it was a stun attack, it did not know it would have no effect. But the Communion does now! It gets a 21 for a toughness save, so is destroyed.
Ecalsneerg Posted December 7, 2014 Posted December 7, 2014 Dc24 Toughness: 1d20+12 21 5 Bruises! C'mon.
Thevshi Posted December 7, 2014 Author Posted December 7, 2014 Okay, the two tough pirates will both attack the same drone: 14 and 26, so a miss and a critical hit! Drone only gets a 15 and is destroyed! Will go ahead with the other pirates, the Elite pirate attacks the drone on it, missing with a 9. Three other pirates will try to aid the three other pirates in attacking a drone, 19, 10 and 6. So two aid and one does not. The other pirates attack (two with +7): 14 and 26 and 14, so only one hit. Drones toughness save: 20, just enough. The pirate interceptors continue their battle, attacking the needle ships: 25, 26 and 9 so 2 hits (1 a crit!) and a miss. Needle ship toughness saves: 21 and 14, so both destroyed! Round Twelve 24 Pirate Interceptor pilots (5) (2 disabled, 1 injured (2), 1 injured (2)) 24 Galvanic (bruised 5, 2 HP) 17 Elite Pirates (1 on flagship: bruised; Insectoid on Apheilon: bruised, dazed) 16 Average Pirates (1 on Aphelion staggered, dazed) 15 Mechanized (unharmed, 2 HP) 15 Waymaker (unharmed) 12 Corona (unharmed, fatigued, 1 HP) 12 Sovereign (bruised) 10 Antibodies (6 aboard the Aphelion) 8 Needle Fighters (3 near pirates and merchant) 7 Memorial (bruised, 1 HP) 3 Tough Pirates Galv is up! Mechanized is up on the Aphelion. There are only 2 Communion drones still up near her, one in melee with the elite pirate and the other near the pirates, but not in melee.
souffle_girl Posted December 8, 2014 Posted December 8, 2014 Mechanized takes 10 with Accurate Attack as usual, this time firing the Force Cannon at the drone not in melee.
Thevshi Posted December 8, 2014 Author Posted December 8, 2014 SG, when you use tradeoffs, it is best to tell the GM how much you want to do. In this case, I will assume it is only -1 dam/+1 atk, as that is all you need to hit when taking 10. Drone toughness roll: 23, just misses it, so it is destroyed.
Ecalsneerg Posted December 8, 2014 Posted December 8, 2014 All-out Attack for 5, Power Attack for 3. Then take 10 to hit, so that's a 19, with a DC33 electrical Strike attack. Then go flying looking for something important to punch
Thevshi Posted December 8, 2014 Author Posted December 8, 2014 Nope, only gets a 22, so is destroyed. On the Aphelion, the last active drone near Mecha and Memorial attacks the elite pirate, hitting with a 19. The pirate gets a 19, so another bruise and dazed once more. The last two needle ships go after the damaged pirate interceptors: 26 and 9 so a hit and a miss. The interceptors toughness save: http://invisiblecastle.com/roller/view/4735136/'>14, so it is disabled as well. SG, go ahead with your IC post. Rav, need a post for Corona. HG, after SG makes Mechanized's IC post, you can go with Memorial.
Raveled Posted December 9, 2014 Posted December 9, 2014 Corona's going Power Attack +1/-1 and taking 10 to hit the Communion drone, so DC 26 Tou.
Thevshi Posted December 9, 2014 Author Posted December 9, 2014 The other drone moves up to attack Corona, hitting with an 18. DC 24 toughness save for Corona please. HG, Memorial is up!
Thevshi Posted December 10, 2014 Author Posted December 10, 2014 Okay, it has been over 24 hours, moving us along. The two tough pirates will move over and attack the last Communion drone nearby (the one attacking the Elite pirate), both miss with 11 and 13. Out in space, the last two pirate interceptors will go after 2 of the needle ships: 7 and 21, so a hit and a miss. Needle ship's toughness save: 20, not good enough so it explodes. Round Thirteen 24 Pirate Interceptor pilots (5) (3 disabled, 1 injured (2)) 24 Galvanic (bruised 5, 2 HP) 17 Elite Pirates (1 on flagship: bruised; Insectoid on Apheilon: bruised 2, dazed) 16 Average Pirates (1 on Aphelion staggered) 15 Mechanized (unharmed, 2 HP) 15 Waymaker (unharmed) 12 Corona (unharmed, fatigued, 1 HP) 12 Sovereign (bruised) 10 Antibodies (6 aboard the Aphelion) 8 Needle Fighters (2 near pirates and merchant) 7 Memorial (bruised, 1 HP) 3 Tough Pirates Galv is up Ecal. (And Rav, I still need a DC 24 toughness save for Corona!)
Raveled Posted December 10, 2014 Posted December 10, 2014 Corona's Toughness save, vs DC 24. (1d20+10=16) :facepalm:
Ecalsneerg Posted December 11, 2014 Posted December 11, 2014 Full Round Action: Deploy the Area Burst Damage 11, centered to hit the drones and the door.
Thevshi Posted December 11, 2014 Author Posted December 11, 2014 The drones both miss their toughness saves, and I will say the door does as well.
Thevshi Posted December 11, 2014 Author Posted December 11, 2014 Well, that is just a bruise and dazed Rav. With the pirates on the Aphelion not quite able to do anything with the drone in melee, Mechanized is up SG!
souffle_girl Posted December 11, 2014 Posted December 11, 2014 Mechanized hits the last drone in melee, taking 10 with a +2/-2 modifier using Accurate Attack.
Thevshi Posted December 12, 2014 Author Posted December 12, 2014 Okay, the drone on the disabled Communion ship attacks Corona, hitting with a 19. That is a DC 19 Fort save vs. Stun. The drone on the Aphelioin attacks Mechanized, hitting with a 21. She also needs to make a DC 19 Fort save vs. Stun. The needle fighters keep after the pirate interceptors (second roll is against damaged one): 9 and 22, so a miss and a hit. Interceptor's toughness save: 24, so another injured. Okay, Memorial is up!
Thevshi Posted December 12, 2014 Author Posted December 12, 2014 Actually, that is just dazed. You have to miss by 5 or more to be stunned.
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