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Incursion: Opportunists and Opposition (OOC)


Thevshi

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Posted (edited)

Do I need to roll to hit for these guys, or would taking 10 be fine?

 

EDIT: Question answered in chat, so.  Memorial's taking a single Power Attack trade-off to bring her Accuracy down one and raise the Toughness DC by one.  I... think that still hits fine.  

Edited by horngeek
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Posted

The Communion are, as you and Ecal posted actions early.

 

Also HG, you miscounted the number of antibodies left on the Aphelion.  There where three before Memorial attacked, now there are two left.

  • 3 weeks later...
Posted

The last two antibodies turn on Mechanized and Memorial respectively, each power attacking (-2 atk/+2 dam). They get a 17 and 20, both good enough to hit, so need a DC 26 toughness save for each.

The antibody on the disabled Communion ship is attacking Corona, hitting with a 28, so DC 25 toughness save for Corona.

Aboard the second Communion ship, something within the ship tries to take control of Galvanic's mind, only getting a 16 for its power check. Galv needs to beat that with a Will save.

Out in space, the last needle ship will fire at one of the interceptors, hitting the damaged one with a 26. The interceptor only gets a 10, so it explodes.

Moving on to the pirates:

The two tough pirates converge on the antibody attacking Mechanized, getting a 25 and 16, so a hit and a miss. Antibody's toughness save is: 20, so it is smashed.

The elite pirate moves to attack the last antibody on Memorial, but misses with a 1.

With the last one in melee, the other pirates hold their fire.

Outside, the last pirate interceptor goes after the last needle ship, missing with a 12.

So, after all that:

Round Sixteen

24 Pirate Interceptor pilots (4) (3 disabled)
24 Galvanic (bruised 5, 1 HP)
17 Elite Pirates (1 on flagship: bruised; Insectoid on Apheilon: bruised 2)
16 Average Pirates (1 on Aphelion staggered)
15 Mechanized (unharmed, dazed 2 HP)
15 Waymaker (unharmed)
12 Corona (bruised, fatigued, 1 HP)
12 Sovereign (bruised)
10 Antibodies (2 aboard the Aphelion)
8 Needle Fighters (1 near pirates and merchant)
7 Memorial (bruised, 1 HP)
3 Tough Pirates

Galv is up (assuming she makes her Will save).


Cornoa and Mechanized are up as well, depending on the results of their toughness saves.

Posted

Mechanized's save: 18

 

That's a bruise and dazed, right? If she's dazed, I spend a HP to recover, then she punches the antibody in the face.

 

As usual, take 10 with Accurate Attack, +2 Attack / -2 DC.

Posted

Okay, the last antibody on the Aphelion tries to attack Mechanized, but misses completely with a 12

The last needle fighter tries to shoot the last interceptor, just hitting with a 17. The interceptor’s toughness save is 29, so it is fine.

The two tough pirates will then move up to attack the last antibody, missing with a 14 and 17.

This rolls us on to

24 Pirate Interceptor pilots (4) (3 disabled)
24 Galvanic (bruised 5, 1 HP)
17 Elite Pirates (1 on flagship: bruised; Insectoid on Apheilon: bruised 2)
16 Average Pirates (1 on Aphelion staggered)
15 Mechanized (bruised, 1 HP)
15 Waymaker (unharmed)
12 Corona (bruised 2, fatigued, 0 HP)
12 Sovereign (bruised)
10 Antibodies (1 aboard the Aphelion)
8 Needle Fighters (1 near pirates and merchant)
7 Memorial (bruised, dazed, 1 HP)
3 Tough Pirates

The pirate interceptor tries to blast the last needle ship, hitting with a 22. The needle ship gets a 19 on its toughness save, so it is destroyed!

The elite pirate will try to attack the last antibody, hitting with a 22, the antibody gets a 23 and makes it toughness save.

This brings Mechanized back up on the Aphelion.

Galv and Corona are up out in space.

 

Posted (edited)

Time to get rid of this last guy. I'm spending Mechanized's last HP to add 10 to my to hit roll if it's 10 or less, and attack the antibody in melee with my base attack bonus and DC

 

1d20+9 = 10

 

Good thing I spent that hero point! Total is 20. But I'm not sure it's enough...

Edited by souffle_girl
Posted

SG, that is not quite how using a HP works. You get to spend a HP for a reroll, and you get to add 10 to the reroll if it is 10 or less. But in any event, with the penalties from the space suit, you could only end up missing if you rolled exactly 11 on the reroll, and in the spirit of moving this forward, I will just say you hit with the reroll.

The antibody gets a 15 on its toughness save, so it destroyed.


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