Ecalsneerg Posted November 23, 2014 Posted November 23, 2014 DC20 Reflex save, then if passed DC25 Toughness save (1d20+5=8, 1d20+16=26) That should read "if not passed". But y'know, shrugged it off! Woo.Friendly fire, man!
Thevshi Posted November 23, 2014 Author Posted November 23, 2014 Average pirates: 2 make the reflex save. And only one of the ones that made the reflex save makes the toughness save, so 5 of the pirates are down. The Elite pirate misses the Reflex save, he gets a 20 on his toughness save, so is bruised and dazed. Both tough pirates miss their reflex saves, one makes the toughness save, the other misses by 7 so is bruised and dazed.
horngeek Posted November 23, 2014 Posted November 23, 2014 Was the pirate who spoke to Memorial one of those who's down?
Thevshi Posted November 23, 2014 Author Posted November 23, 2014 Rav, been forgetting to give you more Fort saves to overcome the shaken effect. Make one at +2 (DC15) for last round, if you miss again you get another at +3 for this round.
horngeek Posted November 24, 2014 Posted November 24, 2014 Well, Memorial's going to take another swing at the Big Guy who's injured! This time, she's taking a tradeoff- -2 to her Attack roll, in exchange for a +2 to her Damage... Which she gets 14 for. Okay, that's not exactly good... Hmmm. Okay, let's let that one stand.
Thevshi Posted November 24, 2014 Author Posted November 24, 2014 I think your mixing up the fights, neither of the big guys on the merchant ship have been hurt yet. The hurt one is over on the flagship fighting the others. Anyway, that is a miss.
Thevshi Posted November 24, 2014 Author Posted November 24, 2014 Okay, the two tough pirates facing Memorial will attack, getting a 7 and 25 so a miss and a hit, DC 25 toughness save for Memorial. Over on the flagship, the unharmed tough pirate will attack Galv, hitting with a 14 given her low defense at the moment. DC 25 toughness save for her as well. That pirate makes his toughness save against Galv’s reaction damage with a 23.
Ecalsneerg Posted November 24, 2014 Posted November 24, 2014 Dc25 Toughness save (1d20+16=28) lolnope, sorry space pirate
souffle_girl Posted November 24, 2014 Posted November 24, 2014 It should be my turn again, right? Sorry for missing the previous IC post, I've been a bit overwhelmed by RL. I'd flame the pirates, but I'm afraid that would be a bit too... lethal.
Thevshi Posted November 24, 2014 Author Posted November 24, 2014 No, not quite yet SG, I need to finish up the current round and start the next one. The average pirates and elite pirates will get to act before Mecha does again, I'll let you know when you are up once more. As I mentioned in PM, the flamethrower does not have to be lethal damage, but, as a large area effect, it could cause a lot of collateral damage to the inside of the merchant ship.
Thevshi Posted November 24, 2014 Author Posted November 24, 2014 Round Five 24 Pirate Interceptor pilots (3) (unharmed) 24 Galvanic (unharmed, 2 HP) 17 Elite Pirates (1 on flagship: bruised, dazed) 16 Average Pirates 15 Mechanized (unharmed, 2 HP) 12 Corona (unharmed, fatigued, 1 HP) 12 Sovereign (unharmed) 7 Memorial (unharmed, 1 HP) 3 Tough Pirates (1 on flagship: bruised, dazed) Galv is up!
Ecalsneerg Posted November 24, 2014 Posted November 24, 2014 Free Action: Reallocate all of Dynamic Array to Super-Strength, for a total of Super-Strength 8. Standard Action: Use an unarmed attack, not Strike (so I can use Improved Grab) on one of the Broan. All-out Attack 5, so... DC28 Toughness save on the Broan (1d20+12=30) Free Action: That hits, so go in for the grapple check! Grapple grapple grapple (1d20+28=48) Aw yeah. Move Action: Throw him at his buddy if the grapple is successful. She's only got +6 ranged, but all-out is an all-round thing, so +11 bonus to do it. Throwing one man into another man using superhuman strength. (1d20+11=13) Yeah nope.
Thevshi Posted November 24, 2014 Author Posted November 24, 2014 Okay, the tough pirate gets a http://invisiblecastle.com/roller/view/4727581/'>25 against the hit, so picks up a bruise. He cannot beat that Grapple, so you grapple him and throw him, but miss the other Broan. He does hit the wall though, and the wall completely fails its toughness save, so he goes through it. He gets a 12 on his toughness save, so I am just going to say he is out.
Thevshi Posted November 24, 2014 Author Posted November 24, 2014 Okay, on the Aphelion The two Elite pirates are going to both attack Memorial with melee attacks. One is going to use aid to help the first, succeeding with a 21, so +3 to the second Elite pirate. The second Elite pirate will power attack -3 atk/+3 damage, he hits with a 24, so DC 25 toughness save for Memorial.
Thevshi Posted November 24, 2014 Author Posted November 24, 2014 Ouch HG. Next on the Aphelion, all the normal pirates get back up on their feet, and fire at Mechanzied once again. Group 1: 2 hits and 2 misses, Group 2: also 2 hits and 2 misses, which means all the shots glance harmlessly off Mechanized. On the flagship, the pirate in the cargo hold runs up to the door, then he and the other pirate still on his feet in the hallway shoot at Corona, both missing. So, Mechanized is up on the Aphelion, Corona is up on the flagship.
Raveled Posted November 24, 2014 Posted November 24, 2014 Corona's going to try and punch one of the regular pirates. The one who shot at her, say.Corona's melee attack check. (1d20+10=17) Bleh.
Thevshi Posted November 25, 2014 Author Posted November 25, 2014 The regular pirates are the minions Rav, so that hit, and he is out.
Thevshi Posted November 25, 2014 Author Posted November 25, 2014 Okay, just waiting on Mechanized now SG.
souffle_girl Posted November 25, 2014 Posted November 25, 2014 Mechanized shoots at the closest pirate with her force cannon. 1d20+10=25
Thevshi Posted November 25, 2014 Author Posted November 25, 2014 Okay, randomly picking a pirate (the elite and tough pirates are in the middle of the range) 1d12 = 11, so one of the average pirates. He misses his toughness save, so is unconscious and blasted backwards down the hallway. Go ahead and post IC.
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