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Incursion: Opportunists and Opposition (OOC)


Thevshi

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Posted

Yeah, well, no one has been hitting much of late.  Hopefully that will change soon (for the good guys).

 

Memorial is up.

 

I will try to post for Sovereign later.

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Posted

Well, Memorial will turn her attention to the pirates actually attacking her...

 

And since punching hasn't been working, let's use her Super-Strength.  Memorial is switching back to her Strength enhancement, and will try to grab, grapple, and throw one of the sword-wielding guys into a wall!  Possibly through a wall, but she'll try not to chuck him into space.  

 

Hit result of 17, grapple result of 27!  Which might still miss.  But oh well.  

Posted

That is just good enough to hit one of the Elite Pirates, he misses his Grapple check with a 25, so you throw him into a wall. The wall makes its toughness save, so it holds. The pirate misses his toughness save with a 12, so we will call that unconscious.

Go ahead and post IC.

Posted

Round Eight

24 Pirate Interceptor pilots (3) (unharmed)
24 Galvanic (bruised, 3 HP)
17 Elite Pirates (1 on flagship: bruised)
16 Average Pirates
15 Mechanized (unharmed, 2 HP)
15 Waymaker (unharmed)
12 Corona (unharmed, fatigued, 1 HP)
12 Sovereign (bruised)
8 Needle Fighters (12)
7 Memorial (bruised, 1 HP)
3 Tough Pirates (1 on flagship: bruised)

Okay, so new round, the Communion ships are moving in, the needle fighters in the lead. The larger Communion ships will act lower in the initiative chain for now, and are closing in slower than the fighters.

Ecal, go ahead with Galv!

SG, you can also post for Mechanized as well.

Posted

OK. Let's do this.

 

Free Action: Switch to Insubstantial, and turn it on. Allocate entire Dynamic Array to Flight, giving her Flight 10. Wooosh. She is going to risk this, and not turn on her immunities this round. Keeping the Force Field up so she doesn't die to energy blasts and tries not to die in the vacuum of space.

 

Full round: Fly out into space, and head over towards the larger ships.

Posted

HG, they are minions, so let’s just go with you taking 10 the first time, so you hit and save the HP. And it gets a natural 20 on its toughness save.  :(

Eventually something is going to have to miss a toughness save.

Posted

Round Nine

24 Pirate Interceptor pilots (5) (unharmed)
24 Galvanic (bruised, 3 HP) (entered Vacuum on round 8)
17 Elite Pirates (1 on flagship: bruised)
16 Average Pirates
15 Mechanized (unharmed, 2 HP)
15 Waymaker (unharmed)
12 Corona (unharmed, fatigued, 1 HP)
12 Sovereign (bruised)
10 Antibodies (12 aboard the Aphelion)
8 Needle Fighters (7 (down to 5) near pirates and merchant, 3 inbound, 3 fighting Galvanic)
7 Memorial (bruised, 1 HP)
3 Tough Pirates

Okay, Interceptors are attacking some of the Needle fighters, with good results, 4 hits and 1 miss. The needle ships have DC 25 toughness saves and 2 make it, 2 do not, so 2 are destroyed.

And now Galvanic is up!
 

Posted

While we wait for Galv in space, will move forward with stuff on the Aphelion.

 

The elite pirate on the Aphelion moves forward to attack a Communion as well, but misses with a 10.  The three average pirates not weighed down with unconscious comrades open fire on the only Communion near them not in melee, and they all misss as well.

 

Mechanized is up on the Aphelion!

Posted

Hmm, if you want, you can use Accurate Attack (everyone can do that up to -2 atk/+2 damage without the feat) to drop a point of damage and pick up a point of attack, then you can hit by taking 10 (I should have mentioned this the first time as another option). 

Posted

Is there one Communion ship in the lead, or otherwise some kind if flagship? And how many Move actions for the shuttle to get to the approaching fleet?

Posted

One of the Communion ships is slightly ahead of the other, but otherwise they seem the same.

 

It will be a move action for Corona to enter the Nomad and another move action to pilot it over to the larger Communion ships.


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