Thevshi Posted December 2, 2014 Author Share Posted December 2, 2014 No, not visible windows or other openings (save for the launch points for the needle ships) Link to comment
Thevshi Posted December 3, 2014 Author Share Posted December 3, 2014 Will keep plugging along while we wait for Ecal as best as we can. 2 antibodies will attack Mechanized, they both hit, but Mechanized's Impervious stops them. 2 others will attack Memorial, both missing. Down the hall, the other four will attack the tough pirates, elite pirate and one of the regulars, in that order: 27, 11, 10 and 24, so a tough pirate and the normal pirate are all hit. Tough pirate tough save: 26, so it makes it. Average pirate: 14, so staggered and dazed. Out in space, the five needle ships around the Aphelion will attack the pirate interceptors: 18, 25, 25, 14, 11 3 hits, 2 misses. Interceptors toughness saves: 14, 20, 16, all missed, but 2 only pick up an injured/damaged condition, while the other is so badly damaged that it is inoperable, but not completely destroyed. So, Memorial is up on the Aphelion now. Link to comment
horngeek Posted December 3, 2014 Share Posted December 3, 2014 Let's try that again. 1d20+10=24 Link to comment
Thevshi Posted December 3, 2014 Author Share Posted December 3, 2014 This time it gets a 18, so as a minion, is destroyed. Link to comment
Ecalsneerg Posted December 3, 2014 Share Posted December 3, 2014 Sorry again for the hold-up, got a horrifyingly awful cold. Barely got out from under a blanket in 2 days. Move Action: Move up to the very rear of the rearmost large ship. Free Action: Solidify, turn solid and switch to electric aura array. Standard Action: All-out Power Attack for 5 against the largest rearmost Communion ship, looking to either breach it or do some sort of systematic damage. Ew, only a 9, then, it's a giant, giant spaceship. With the energy strike, that's DC35. Link to comment
Thevshi Posted December 3, 2014 Author Share Posted December 3, 2014 Very sorry to hear that Ecal, hope you feel better soon! Yeah, it is up there in the -2 defense size. It gets a 39 on its toughness save. So I will say that will not damage any systems, but I will let you breach the hull. As this is the second round in space without immunities, the Fort save ticks up to DC16, but I think you still automatically make that save still. As you do, the hull peels back, widening the space, and four of the antibodies come leaping out to attack you, and they all hit, as minions, the one natural 20 is not a crit. That is 4 DC 24 toughness saves. The three needle ships that were fighting Galv turn their attention to the Nomad, they roll incredibly bad and all miss the Nomad. On the Aphelion, the tough pirates continue attack the drones, both miss Rolling us over to the start of a new round, the pirate interceptors continue their dog fight with the needle ships, only 1 hit this time. Needle ships toughness roll: 16, so it explodes. Link to comment
Thevshi Posted December 3, 2014 Author Share Posted December 3, 2014 And I forgot the Communion attacking Galv need to make toughness saves against her electric aura. they all make the DC 20 toughness save. Link to comment
Thevshi Posted December 3, 2014 Author Share Posted December 3, 2014 Round Ten 24 Pirate Interceptor pilots (5) (1 disabled, 2 injured) 24 Galvanic (bruised, 3 HP) (entered Vacuum on round 8) 17 Elite Pirates (1 on flagship: bruised) 16 Average Pirates (1 on Aphelion staggered, dazed) 15 Mechanized (unharmed, 2 HP) 15 Waymaker (unharmed) 12 Corona (unharmed, fatigued, 1 HP) 12 Sovereign (bruised) 10 Antibodies (11 aboard the Aphelion, 4 attacking Galv) 8 Needle Fighters (4 near pirates and merchant, 3 attacking the Nomad) 7 Memorial (bruised, 1 HP) 3 Tough Pirates So, back to Galv (though she has 4 toughness saves to make). I will handle the pirates on the Aphelion now as well, then Mechanized will be back up there. The Elite pirate attacks a drone, hitting, drone's toughness: 22, just good enough to survive. The pirates carrying the others have now drawn their weapons and are firing as well, so that is 6 pirates firing at the drone not in melee: and they all manage to miss. Link to comment
souffle_girl Posted December 3, 2014 Share Posted December 3, 2014 Once again, Mechanized shoots at the drone not in melee, taking 10 and using Accurate Attack Link to comment
Thevshi Posted December 3, 2014 Author Share Posted December 3, 2014 Well, two had moved into melee with you, but you can shoot one of them without penalty (even by just stepping back a step or two first). The drone only gets a 20 on its toughness save, so you blast a big hole in it and it is down. Link to comment
Ecalsneerg Posted December 3, 2014 Share Posted December 3, 2014 Yeah, next round she'll start being able to fail Fortitude saves.Ok, DC24 Toughness saves...: 4#1d20+15 26 22 16 20 So, pass, fail (Bruised x2), fail by 7, so Bruised x3 and Dazed, then due to the cumulative damage, fail by 6, so Bruised x4 and Dazed.I'll spend a HP to clear the Dazing, giving me 2HP, but is there any knockback? Link to comment
Thevshi Posted December 3, 2014 Author Share Posted December 3, 2014 Only about 5 feet. Link to comment
Ecalsneerg Posted December 4, 2014 Share Posted December 4, 2014 Fast answer! OK. It is time to do the thing. Free Action: Switch to Area array slot. Full Round Action: Explode in a 110' wide circle. Centred on Galvanic, solely because I can. Seriously. Totally can. That's a DC21 Reflex Area save followed by a DC26 Toughness save (or DC 20 if they pass) Also, still in space. Screw you, space: 1d20+15 18 Close to failing. Although not close enough, so suck it, space. Link to comment
Thevshi Posted December 4, 2014 Author Share Posted December 4, 2014 The drones reflex saves: only one makes it, their toughness saves (last one is the one that made its reflex save): they all miss so are destroyed in the blast. The Communion ship is not bothered by the blast. Rav, you can go for Corona now (she would have seen that blast from Galv. Link to comment
Thevshi Posted December 4, 2014 Author Share Posted December 4, 2014 Okay, a drone will attack Mechanized, but misses. Another attacks Memorial, and hits, but her Impervious takes the hit. Further down the hall, the drones attack the pirates (2 on the tough, 1 on the elite and 1 on a average): 26, 13, 25, 19, three hits and a miss. The tough pirate has a DC 19 fort save: which he makes. The elite pirate has a DC 24 toughness save: which he misses, so hie is bruised and dazed. Average pirate has the same save, which he misses, so he goes down. Out in space, the needle ships attack the interceptors (the damaged 2 are last two in the order): 24, 18, 11 and 19, so three hits. Interceptor toughness saves (damaged one last): 31, 13 and 17 (to 16), so one is fine, one is disabled and broken, the other picks up another injured. HG, you can also go ahead and post for Memorial on the Aphelion. Link to comment
Raveled Posted December 5, 2014 Share Posted December 5, 2014 Okay, Thev: I want to run smash into a Communion ship. What kind of run-up can I get to make that Slam this turn, and what kind of damage do I deal? Link to comment
Thevshi Posted December 5, 2014 Author Share Posted December 5, 2014 HG, you put up your OOC post in the IC, move it over here and then you can edit that post with your IC post. Link to comment
horngeek Posted December 5, 2014 Share Posted December 5, 2014 Well, she'll respond in kind- a punch. 1d20+10=13 (Sorry about that.) Link to comment
Thevshi Posted December 5, 2014 Author Share Posted December 5, 2014 That would be a miss. I thought I mentioned before that they are minions, so you can take 10 and hit (their defense is 19). Link to comment
horngeek Posted December 5, 2014 Share Posted December 5, 2014 ... *whacks head against wall at keeping forgetting that* Sorry, it's been... a busy day with something like 4 hours of sleep. Link to comment
Thevshi Posted December 5, 2014 Author Share Posted December 5, 2014 Okay, the tough pirates attack the drones they are fighting with: 21 and 16, so a hit and a miss. Drone tough save: 18, so it fails and is smashed.The average pirates fire at a drone in three groups of two, one aiding the other targeting: still only one hit. Drone tough save: 29, so its fine.The three active pirate interceptors will attack more of the needle ships: 13, 22, 26 so two hits. Needle Ship toughness saves: 21 and 30, so both make them.Round Eleven24 Pirate Interceptor pilots (5) (2 disabled, 1 injured (1), 1 injured (2))24 Galvanic (bruised 4, 2 HP) (entered Vacuum on round 8)17 Elite Pirates (1 on flagship: bruised; Insectoid on Apheilon: bruised, dazed)16 Average Pirates (1 on Aphelion staggered, dazed)15 Mechanized (unharmed, 2 HP)15 Waymaker (unharmed)12 Corona (unharmed, fatigued, 1 HP)12 Sovereign (bruised)10 Antibodies (9 aboard the Aphelion)8 Needle Fighters (4 near pirates and merchant, 3 attacking the Nomad)7 Memorial (bruised, 1 HP)3 Tough PiratesSo, back to Galv in space, and Mechanized on the Aphelion. Link to comment
souffle_girl Posted December 5, 2014 Share Posted December 5, 2014 Usual routine. I take 10 to attack a drone using Accurate Attack. If it's in melee, it's an unarmed attack, force cannon otherwise. Link to comment
Thevshi Posted December 5, 2014 Author Share Posted December 5, 2014 I assume the tradeoff will be only -1 def/+1atk, as that is all you need to hit for taking 10? There was still one drone fighting you, so your choice if you want to hit it or blast it (though I guess melee would require a -2 defe/+2 atk tradeoff). Anyway the drone only gets a 20 for a toughness save, so is destroyed. Link to comment
souffle_girl Posted December 5, 2014 Share Posted December 5, 2014 Melee with +2/-2. variety has a meaning XD Link to comment
Thevshi Posted December 5, 2014 Author Share Posted December 5, 2014 Sure, go ahead and post IC. Link to comment
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