souffle_girl Posted December 12, 2014 Share Posted December 12, 2014 Oh, OK. I'm going to keep it and save an hero point. Link to comment
Raveled Posted December 12, 2014 Share Posted December 12, 2014 Corona's Fort save, vs DC 19. (1d20+8=20) Link to comment
Thevshi Posted December 14, 2014 Author Share Posted December 14, 2014 Corona is fine then. HG, it has been over a day since I stated Memorial was up. I am going to move ahead tomorrow morning sometime. Link to comment
horngeek Posted December 15, 2014 Share Posted December 15, 2014 Memorial will try to punch the head off the Communion drone attacking Emily- so they can investigate together. She'll take 10 to do so. Link to comment
Thevshi Posted December 15, 2014 Author Share Posted December 15, 2014 The drone only gets a 17, so its done! Link to comment
Thevshi Posted December 16, 2014 Author Share Posted December 16, 2014 Round Fourteen 24 Pirate Interceptor pilots (5) (3 disabled, 1 injured (3)) 24 Galvanic (bruised 5, 2 HP) 17 Elite Pirates (1 on flagship: bruised; Insectoid on Apheilon: bruised 2, dazed) 16 Average Pirates (1 on Aphelion staggered) 15 Mechanized (unharmed, dazed (rnd 13) 2 HP) 15 Waymaker (unharmed) 12 Corona (bruised, fatigued, 1 HP) 12 Sovereign (bruised) 10 Antibodies (5 aboard the Aphelion) 8 Needle Fighters (2 near pirates and merchant) 7 Memorial (bruised, 1 HP) 3 Tough Pirates Okay, the tough pirates will just be moving back toward engineering, so no action for them. The pirate interceptors continue their dogfight, this time they both miss. Galv is up. SG, you can make another Fort save for Mechanized (+1 to the roll this time). If you beat DC 19, you recover from the daze effect and can act. Link to comment
Ecalsneerg Posted December 16, 2014 Share Posted December 16, 2014 Free Action: Extra Effort off the main array, for Super-Senses! Super-Senses (Detect Electromagnetism 3 [mental; accurate 2, acute, analytical, extended 2 [100' increments], ranged, radius, tracking 2]) [10PP] Move Action: Attempt to find the main reactor to get to it faster! Notice check: 1d20+5 15 Link to comment
Thevshi Posted December 16, 2014 Author Share Posted December 16, 2014 Okay, you sense the most powerful electromagnetic source toward the center of the ship. (there are a number of doors between you and it.) Link to comment
Ecalsneerg Posted December 16, 2014 Share Posted December 16, 2014 Ok, then conclude with the Standard Action: Charge towards the door (at Flight 8 speeds, so easily reaching it), and Power Attack for 5 against it unarmed. Charge and power attack a door: 1d20+4 6. That's a DC33 Toughness on that door. Link to comment
Thevshi Posted December 16, 2014 Author Share Posted December 16, 2014 Well, you do not really need to make an attack roll to hit the door. I think it is questionable whether you can really Power Attack something you cannot really miss, but I will allow it just so we can get through the door. It misses its toughness save and is smashed open, reveling a couple more drones. Link to comment
Thevshi Posted December 17, 2014 Author Share Posted December 17, 2014 Okay, SG, you can make another Fort save for Mechanized with a +1 to this roll (vs DC 19). If she makes it, she recovers and can act this round. Rav, you can go ahead and act for Corona. Link to comment
Raveled Posted December 17, 2014 Share Posted December 17, 2014 What's the Def on the drones that Corona is facing? Link to comment
Raveled Posted December 17, 2014 Share Posted December 17, 2014 Corona's going to use Defensive Attack, +1 Def/-1 Att, and smack a Communion minion. DC 25 Tou and her Def is now 21. Link to comment
Thevshi Posted December 23, 2014 Author Share Posted December 23, 2014 The antibody misses its toughness save with a 18. Link to comment
souffle_girl Posted December 23, 2014 Share Posted December 23, 2014 http://orokos.com/roll/240591 fort save is a 21 Link to comment
Ecalsneerg Posted December 23, 2014 Share Posted December 23, 2014 Well, you do not really need to make an attack roll to hit the door. I think it is questionable whether you can really Power Attack something you cannot really miss, but I will allow it just so we can get through the door. It misses its toughness save and is smashed open, reveling a couple more drones.I HAVE GONE POWER ATTACK MAD. MAAAAAD. Link to comment
Thevshi Posted December 23, 2014 Author Share Posted December 23, 2014 Okay SG, then Mechanized can still act this round. There are no more Communion in the immediate area. Link to comment
Ecalsneerg Posted January 2, 2015 Share Posted January 2, 2015 OK. I was going to ask if I could fly through multiple walls. Only I had a different idea. Let's melt a path towards the reactor. She's going to use Extraordinary Effort, one for a power stunt, one to add two ranks to it. So, off Electrical Control... Full Action: Damage 10+2 (Extras: Area - Line [+1], Flaws: Action - Full [-1]) LINKED to Drain Toughness 10+2 (Extras: Affects Objects Only [+0], Area - Line +1, Flaws: Action - Full) (Power Feats: Progression [Area] 3) [23PP] firing 250x12' = 3000' long lightning surge towards where she sensed the reactors presence. I think 3000' is excessive, so please cut it down to where you feel is appropriate. I don't think I can be objective with half mile lightning strikes. If the drones in front of her get caught in it, all the more awesome So I have 5 Bruises, 2 HP, and will be Exhausted next round unless I spend a HP. Which I so will. Link to comment
Raveled Posted January 5, 2015 Share Posted January 5, 2015 Corona's going to switch her array to Strength of the Cosmos, attack the nearest Drone, and hit automatically. DC 25 Tou save from the Drone and grapple it. Grapple check vs. Drone: 1d20+21 35I assume that beats anything the Drone can throw up, and so she'll throw the Drone at the third Drone. She only has +6 on her generic Ranged attack, so she'll need to use +2 All-Out Attack and +1 Accurate Attack to get her attack up to +9, which should be enough to hit the Drone. Not sure on the Toughness save of that, so I'll let you handle it. Link to comment
Thevshi Posted January 6, 2015 Author Share Posted January 6, 2015 Okay, been a little remiss here, back to things! The two Communion needle fighters attack the pirate interceptors, getting a 18 and 12, so a hit and a miss. The hit was on the undamaged one, which gets a 27, so it remains undamaged! Round Fifteen 24 Pirate Interceptor pilots (5) (3 disabled, 1 injured (3)) 24 Galvanic (bruised 5, 2 HP) 17 Elite Pirates (1 on flagship: bruised; Insectoid on Apheilon: bruised 2, dazed) 16 Average Pirates (1 on Aphelion staggered) 15 Mechanized (unharmed, dazed (rnd 13) 2 HP) 15 Waymaker (unharmed) 12 Corona (bruised, fatigued, 1 HP) 12 Sovereign (bruised) 10 Antibodies (4 aboard the Aphelion) 8 Needle Fighters (2 near pirates and merchant) 7 Memorial (bruised, 1 HP) 3 Tough Pirates The interceptors return fire, getting a 20 and 15, so a hit and a miss. The needle ship gets a 12, so is destroyed! The Elite pirate moves up to attack one of the Communion attacking the engineering section, missing with a 9. The average pirates open fire on one of the Communion, getting 25, 8, 19 and 25, so three hits and a miss. Three toughness save for the antibody: 28, 24, 20, so it survives all three hits. Not sure how you calculated the length of that blast Ecal, a line attack is 10' per rank long (base 120’ for the pushed attack), with three progression that is x10, so 1,200' long. But still more than enough to reach the electrical source you sensed! (it also is increased to 50' wide!) I will say Galv's attack catches six antibodies in the blast (with two outside it), only one of the six survives the blast. (there are probably quite a few further along the path, I’ll just say they are all vaporized as well to save having to make more rolls). The power source takes the 12 toughness drain, and then makes its saving throw: getting a 20, so it is damaged, picking up an injured status. Also Ecal, spending 1 HP only lowers your fatigue level by one, so Galv will be fatigued still at the end of the round. Corona hits one antibody with another, they both have toughness saves to make: 14 and 25, so one fails the other makes it. Link to comment
Thevshi Posted January 6, 2015 Author Share Posted January 6, 2015 Okay SG, Mechanized is up on the Aphelion, then Memorial will be HG. Link to comment
souffle_girl Posted January 7, 2015 Share Posted January 7, 2015 Mechanized shoots with her Force Cannon at the closest antibody. I take 10 using Accurate Attack: +1Attack/-1DC By the way, I'm assuming Mechanized is no longer dazed... right? Link to comment
Thevshi Posted January 7, 2015 Author Share Posted January 7, 2015 Yes, you made your fort save and removed the dazed effect. The antibody gets a 10, so is destroyed. Link to comment
Thevshi Posted January 10, 2015 Author Share Posted January 10, 2015 HG, Memorial is up! Link to comment
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