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Freedom Jones (PL 10)


Tiffany Korta

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Player Name: Tiffany Korta

Character Name: Freedom Jones

Power Level: 10 (150/151PP)

Trade-Offs: None

Unspent Power Points

Progress To Platinum Status: 0/120 (Gold Status earned with Revenant)

In Brief: A teenage given the power to protect freedom and justice.

Residence

Base of Operations

Catchphrase

Alternate Identity: Isra "Freedom" Jones

Identity: Public

Birthplace: Washington DC, United States

 

Occupation: Student and defender of Freedom

Affiliations: none

Family: General Thomas Jones (father),  Aaliyah Jones (mother), William Jones (Grandfather), Linda Jones (Grandmother), Malala Khan (Grandmother), Jusuf Khan (Grandfather, deceased)

Description:

Age: 16

Gender: Female

Ethnicity: Arab-American

Height: 6'3"

Weight: 130 lbs.

Eyes: Black

Hair: Black

 

Before her act of heroism Freedom wouldn’t have really stood out from the crowd, she was a pretty young girl but not really anything special. BUt now she stands at an impressive 6 foot with the looks of a supermodel, which is part of the reason she became an overnight media sensation.

She hasn’t yet settled on a costume but she almost instinctively dresses in Red, White and Blue.

 

Power Descriptions:

It’s not obvious until you get close but Freedom’s skin glows as if lit from below with a golden light. The more she uses her powers the more she glows until at her full extent she is surrounded by a glowing golden nimbus.

Her powers come from a mystical source somehow without realizing it Freedom is channeling some of the power of the spirit of Liberty.

History:

Since the start of the United States was formed there has been a  Jones fighting for it freedom, so when Thomas Jones came to age there was no questioning as to his future. What he didn’t expect was to find whilst  serving in Afghanistan was love. Aaliyah was an intelligent educated woman who refused to bow down to the Taliban, and despite the risk continued to speak out about their activities. Thomas was one of a squad assigned to protect the woman and was soon swept away by both her beauty and her fierce independence.  It was a long courtship with many a twist and turns but by the time the Thomas came home from deployment he bought Aaliyah home as his wife.[

 

Not long after Isra was born.  On  the first day of school she was  asked what her name, when she explained with some pride that it meant Freedom everyone started to call her that instead.

 

She might not have been the smartest or strongest of student but she was the most diligent throwing herself into everything she did with great enthusiasm and determination. Whilst a slip of a girl she stood up for herself and anyone she that she felt was being mistreated.

 

One fateful day just after she turned sixteen Freedom was traveling on a school bus when the driver loss control of the bus and it crashed into the river. With the bus filling with water Freedom did her best to try to rescue her fellow students. Just when all seemed lost something happened to Freedom, she was filled with power, without almost any effort she managed to rescue everyone on the bus.Not seeing any reason to hide what she had done she was soon a media sensation and it wasn’t long before she got a tantalizing offer to move to Freedom City and learn more about her powers.

Personality & Motivation:

Freedom is a very serious focused young woman, but with a boundless enthusiasm for everything she does. But many has taken this for weakness, to their chagrin, for there is a stoicism and fire within young Freedom. She has inherited her strong will and it takes a lot to sway her opinion once she made up her mind.

Either way she won’t hesitate to step in if she see’s something she see’s as unjust happening around her.

Powers & Tactics:

Freedom has been raised on the stories of the great generals and heroes of the past, her Grandfather likes to tell his tales. As such Freedom likes to asses the situation and try to find a tactical solution to potential conflicts. Of cause her enthusiasm sometimes get's the better of her.

 

 

 


Complications:

Right or Wrong : Whilst Freedom has been bought up to question everything her upbringing has made her instinctively trust authority figures.

With great publicity :Being fully aware that she in the public eye Freedom makes sure that she fully plays the part of what she consider a hero. It can be a little trying however and there are always people trying to catch her acting out of character.

Abilities: 0 + 2 + 0 + 2 + 4 + 6 = 16PP

Strength: 10/30 (+0/10)

Dexterity: 14 (+2)

Constitution: 10/30 (+0/10)

Intelligence: 12 (+1)

Wisdom: 14 (+2)

Charisma: 16 (+3)

Combat: 12 + 12 = 24PP

Initiative: +2

Attack: +6 Base, +10 Melee

Grapple: +6/16/21

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

Knockback: -5

Saving Throws: 0 + 5 + 6 = 11PP

Toughness: +0/10 (+10 Con)

Fortitude: +0/10 (+0/10 Con)

Reflex: +7 (+2 Dex, +5)

Will: +8 (+2 Wis, +6)

Skills: 6R = 24PP

Bluff 6/10 (+3/7)

Diplomacy 7/15 (+4/12)

Intimidate 6/10 (+3/7)

Knowledge (History) 5 (+4)

Knowledge (Tactics) 5 (+4)

Notice 7/15 (+5/13)

Sense Motive 3/15 (+1/13)

Feats: 1PP

Fearless

Attack Focus (Melee) 4

Dodge Focus 4

Evasion

Interpose

Move-by Action

Power Attack

Takedown Attack

Uncanny Dodge (Auditory)

Powers: 0 + 0 + 0 = 0PP

Enhanced Constitution 20 [20PP]

Enhanced Strength 20 [20PP]

Flight 1 (10 mph 88 ft/rnd) [2PP]

Light of Justice 6.5 (12 PP; Feats: Alternative Power 1) [13PP]

Base Power: Blast 6 (60ft range, Goldern Light) [12PP]

Alternative Power: Light Control 6 (60ft range, Goldern Glow) [12PP]

 

Strength of Truth 6 (10PP; Feats: Alternative Power 1, Dynamic Power 1) [12PP]

Base Power: Super-Strength 5 (Str 75 25 tons) [10PP]

Alternative Power: Flight 5 (500 mph 4,400 ft/rnd) [10PP]

 

Wisdom of Liberty 23 (Traits: Bluff +4, Diplomacy +8, Intimidate +4, Notice +8, Sense Motive +12 Feats: Attack Focus (melee) 4, Dodge Focus 4, Evasion, Interpose, Move-by Action, Power Attack, Takedown Attack, Uncanny Dodge (Auditory)) [23PP]

DC Block

ATTACK               ATT    RANGE      SAVE                        EFFECT
Unarmed              +10    Touch      DC 25 Toughness (Staged)    Damage Physical
Light of Justice     +6     Touch      DC 21 Toughness (Staged)    Damage Physical

Totals: Abilities (16) + Combat (24) + Saving Throws (11) + Skills (6) + Feats (1) + Powers (94) - Drawbacks (0) = 150/150 Power Points

Edited by TiffanyKorta
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