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Incursion: Backwater (OOC)


Gizmo

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Posted

23 - Bliss - Uninjured, 3HP
19 - Guards x2 - Uninjured
16 - Ruby Voxx - Uninjured, 2HP
5 - Roulette - Uninjured, 3HP, Master Plan +2 (2 rounds)
 

Ruby is up. These guards are just minions, by the way; take them out and head downstairs!

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Posted (edited)

Sorry, sickness and incredible neck pain has delayed me.

 

Opening fire on the Lor Guard with her gun. Since its minions, take ten to fire on them

 

DC23 toughness save if you are inclined to roll.

Edited by Darksider42
Posted

Giz for clarification since I just noticed the number of rounds decreasing on the master plan (hadn't thought I had actually used the Master Plan yet, just that he prepared it for when they run into Zaul).  But If it is in fact active and meant for this encounter instead, wouldn't that mean the bluff check was successful due to the +2?
 
Anywhoo.  A bit late to worry about that and would be my fault anyways I never clarified after all!
 
Sooo, rolling with it and just attacking the other remaining guard with bonus in mind.
 
Standard Action:  Punch beams(DC27 TOU): 1d20+10 22

Posted

Oh, sorry, Morrison, I assumed you guys were already adding that bonus into your rolls. Tell you what, consider the Master Plan back in the tank and ready to go when you say so; Roulette hits the other guard with or without the bonus.

Broan Guard

Toughness Save vs. DC 27: 1d20+7 20

Boom, out of combat for now. Someone give me an IC post heading down those stairs!

  • 2 weeks later...
Posted

Tell you what, hit me with a Knowledge [Technology] roll. She's able to access the data regardless but that will determine how much of it she actually understands without further study.

Posted

The one at the other end of the room? Sure, that actually works out well! 42, I'll give you a chance to let Ruby explain a little bit then we'll move into the final phase of the thread!

Posted

Ruby shall keep Zaul tied up with some Cryo rounds from her nano pistol.

 

And with that, Ruby gets a attack roll of 26 She has a reasonable chance of scoring a hit. DC 18 Reflex Check from Zaul or suffer the effects of Snare.

 

BTW, Ruby has 1 Hero Point. I used one up earlier from a reroll. 

Posted

Sheriff Zaul
Move Action: Taunt Ruby: 1d20+7 14
Standard Action: Cone Area Attack:

Damage 12 (Extras: Area [General, Cone]) [24PP] (sandblasting)

This catches Ruby and Roulette in its area. Give me a DC 22 Reflex Save to halve a DC 27 Toughness Save.
 
21 - Ruby Voxx - Uninjured, 1HP, Pending Save
17 - Sheriff Zaul - Uninjured
> 12 - Roulette - Uninjured, 4HP, Pending Save
8 - Bliss - Uninjured, 3HP
Posted

Rolling for taunt...And its a 12. She is annoyed.

 

OK, reflex save....Its a 19...Well, I'm not settling for that. *Sacrifices Hero Point*

 

Another 19. Whelp. That was well spent....

 

We shall attempt to tank it then...14. She is staggard, stunned and is slowly developing a sense of outright hate for corrupt law officials that can turn into sand.

Posted

I'll give Ruby that HP back for the significant setback. If Roulette is letting the Daze stand, Bliss is up.

 

21 - Ruby Voxx - Staggered, Dazed, 1HP
17 - Sheriff Zaul - Uninjured
12 - Roulette - Bruised x1, Dazed, 4HP
> 8 - Bliss - Uninjured, 3HP

Posted (edited)

Bliss is gonna reposition herself to then hit him with a Shockwave, and so that she is not targeting her teammates at all.

 

DC20 Reflex save by the Sheriff.

Edited by TheAbsurdist

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