Gizmo Posted January 27, 2015 Author Share Posted January 27, 2015 Sheriff ZaulReflex Save vs DC 20: 1d20+8 12Toughness Save vs DC 25: 1d20+12 18 21 - Ruby Voxx - Staggered, Dazed, 1HP 17 - Sheriff Zaul - Bruised x1, Dazed 12 - Roulette - Bruised x1, 4HP 8 - Bliss - Uninjured, 3HP 42, are you spending an HP to clear the Daze or shall we pass to Roulette? Link to comment
Darksider42 Posted January 27, 2015 Share Posted January 27, 2015 I'll pass. I get the feeling I'm gonna need that Hero Point for something else. Link to comment
Gizmo Posted January 27, 2015 Author Share Posted January 27, 2015 In that case: 21 - Ruby Voxx - Staggered, 1HP 17 - Sheriff Zaul - Bruised x1> 12 - Roulette - Bruised x1, 4HP 8 - Bliss - Uninjured, 3HP Link to comment
Brown Dynamite Posted January 27, 2015 Share Posted January 27, 2015 Alrighty. Opening up by Starting the Master Plan this roundFull-Round Action: Spending an HP to Inspire! For a +3 bonus to allies the following roundExtra Effort: Surging for an extra actionStandard Action: Setting up Bliss with a Feint: 1d20+14 19 which becomes 21 with the Master Plan bonus Link to comment
Gizmo Posted January 27, 2015 Author Share Posted January 27, 2015 Sheriff ZaulBluff Check vs DC 21: 1d20+12 30 So he's not feinted but Bliss still has a pretty nice bonus from the Master Plan and Inspire. 21 - Ruby Voxx - Staggered, Inspired +3, 1HP 17 - Sheriff Zaul - Bruised x1 12 - Roulette - Bruised x1, Pending Fatigue, 3HP, Master Plan +2 (3 Rounds)> 8 - Bliss - Uninjured, Inspired +3, 3HP Link to comment
TheAbsurdist Posted January 31, 2015 Share Posted January 31, 2015 Gonna take a swing at him with Tendrils, and see if they will work, if she will have to shockwave the crap outta him some more. : 1d20+13 17 Hrm. Gonna spend an HP on that. : 1d20+13 17 Huh... well with it being an HP expenditure, looks like it will be 27 instead. So... that should hit, right? Link to comment
Gizmo Posted February 1, 2015 Author Share Posted February 1, 2015 Remember that Bliss is benefiting from Roulette's Inspire and his Master Plan! She'd still need to reroll that first roll anyway, admittedly. Sheriff ZaulToughness Save vs DC 25: 1d20+11 26 > 21 - Ruby Voxx - Staggered, Inspired +3, 1HP 17 - Sheriff Zaul - Bruised x1 12 - Roulette - Bruised x1, Pending Fatigue, 3HP, Master Plan +2 (3 Rounds) 8 - Bliss - Uninjured, Inspired +3, 2HP Link to comment
Darksider42 Posted February 1, 2015 Share Posted February 1, 2015 (edited) Ruby will once again attempt to fill Zaul up with Cryo Rounds. Shifting Damage by +1 Its a 19*. Another Hero point is sacrificed This time it is a...25* and following reroll rules thats a 35. That should be a hit. DC 19 Reflex save *forgot to factor in Master Plan Edited February 1, 2015 by Darksider42 Link to comment
Gizmo Posted February 1, 2015 Author Share Posted February 1, 2015 Sheriff ZaulReflex Save vs DC 19: 1d20+8 14 Bound! SnareToughness Save vs DC 27: 1d20+8 20 21 - Ruby Voxx - Staggered, Inspired +3, 1HP 17 - Sheriff Zaul - Bruised x1, BoundSnare - Injured x1> 12 - Roulette - Bruised x1, Pending Fatigue, 3HP, Master Plan +2 (3 Rounds) 8 - Bliss - Uninjured, Inspired +3, 2HP Link to comment
Brown Dynamite Posted February 2, 2015 Share Posted February 2, 2015 (edited) Spend an HP to Shake of Fatigue So down to 2.Move Action: Move in front of ZaulStandard Action: Power (-2 Atk/+2 Dmg) Attack Optic Blast + [+2 Atk Master Plan Bonus] (DC29): 1d20+8 15 Shall assume that misses in which case reroll time, Improve Roll another HP bites the dustPower (-2 Atk/+2 Dmg) Attack Optic Blast + [+2 Atk Master Plan Bonus] (DC29) [improve Roll]: 1d20+8 19 Even with the defense penalty am unsure! Edited February 2, 2015 by HG Morrison Link to comment
Gizmo Posted February 2, 2015 Author Share Posted February 2, 2015 Sheriff ZaulToughness Save vs DC 29: 1d20+11 22 21 - Ruby Voxx - Staggered, 1HP17 - Sheriff Zaul - Bruised x2, Dazed, BoundSnare - Injured x112 - Roulette - Bruised x1, Master Plan +2 (2 Rounds), 1HP> 8 - Bliss - Uninjured, 2HP Link to comment
TheAbsurdist Posted February 3, 2015 Share Posted February 3, 2015 (edited) Swinging again with the tendril lash. Attack: 1d20+12 23 Edited February 3, 2015 by TheAbsurdist Link to comment
Gizmo Posted February 3, 2015 Author Share Posted February 3, 2015 Alright, hitting the pause button here until we have a chance to get the IC caught up again. Absurdist's last post was for Bliss' previous attack so Ruby should be up now IC. Link to comment
Gizmo Posted February 6, 2015 Author Share Posted February 6, 2015 Sheriff Zaul Toughness Save vs DC 25: 1d20+10 22 > 21 - Ruby Voxx - Staggered, 1HP 17 - Sheriff Zaul - Bruised x3, Dazed, Bound Snare - Injured x1 12 - Roulette - Bruised x1, Master Plan +2 (2 Rounds), 1HP 8 - Bliss - Uninjured, 2HP Link to comment
Darksider42 Posted February 6, 2015 Share Posted February 6, 2015 Ruby attacks with regular rounds from her gun. Result: 29 DC23 Toughness check Link to comment
Gizmo Posted February 12, 2015 Author Share Posted February 12, 2015 Sheriff ZaulToughness Save vs DC 23: 1d20+9 27 Roulette, have an HP as Zaul shakes off the Daze. SnareToughness Save vs DC 27: 1d20+7 19 21 - Ruby Voxx - Staggered, 1HP17 - Sheriff Zaul - Bruised x3, BoundSnare - Injured x2> 12 - Roulette - Bruised x1, Master Plan +2 (1 Rounds), 2HP8 - Bliss - Uninjured, 2HP Link to comment
Brown Dynamite Posted February 12, 2015 Share Posted February 12, 2015 Full-Action: Aim Link to comment
Gizmo Posted February 13, 2015 Author Share Posted February 13, 2015 21 - Ruby Voxx - Staggered, 1HP 17 - Sheriff Zaul - Bruised x3, Bound Snare - Injured x2 12 - Roulette - Bruised x1, Master Plan +2 (1 Rounds), Aiming, 2HP> 8 - Bliss - Uninjured, 2HP Link to comment
TheAbsurdist Posted February 17, 2015 Share Posted February 17, 2015 Bliss attacks! Tentacles!: 1d20+10 18 Link to comment
Gizmo Posted February 17, 2015 Author Share Posted February 17, 2015 Sheriff ZaulToughness Save vs DC 25: 1d20+9 29 > 21 - Ruby Voxx - Staggered, 1HP 17 - Sheriff Zaul - Bruised x3, Bound Snare - Injured x2 12 - Roulette - Bruised x1, Master Plan +2 (1 Rounds), Aiming, 2HP 8 - Bliss - Uninjured, 2HP Link to comment
Darksider42 Posted February 17, 2015 Share Posted February 17, 2015 Cryo Rounds on Zaul. Damage shifted by +2 Result: 23 DC20 Reflex Save Link to comment
Gizmo Posted February 18, 2015 Author Share Posted February 18, 2015 Sheriff ZaulReflex Save vs DC 20: 1d20+8 17 Alright, with the Snare getting topped off like that, I'm going to call it. Zaul is going to be stuck there long enough that Voidrunners can easily make good on their escape unless they're dead set on going for a knockout which... may get a little monotonous, frankly! Never bring sand to a freeze bullet fight, I guess! Let me know what you guys want to do, get a post up for Ruby and then I'll move things along to the conclusion. Link to comment
Brown Dynamite Posted February 18, 2015 Share Posted February 18, 2015 Well I was going to stunt an autofire blast. And surge for good measure if the former didn't take him out. But, it'd fit Roulette's bill more to just skedaddle. So up to you TA and DS.. Link to comment
Darksider42 Posted February 18, 2015 Share Posted February 18, 2015 If its enough to stop Zaul, Ruby will be happy to just cheese it. Her head hurts anyway. Link to comment
Gizmo Posted February 18, 2015 Author Share Posted February 18, 2015 You could have Roulette bring down part of the room on top of Zaul if you like, Morrison, so that the aiming and build up isn't wasted. Link to comment
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