Jump to content

Incursion: Backwater (OOC)


Gizmo

Recommended Posts

  • Replies 79
  • Created
  • Last Reply

Top Posters In This Topic

Posted

In that case:

21 - Ruby Voxx - Staggered, 1HP
17 - Sheriff Zaul - Bruised x1
> 12 - Roulette - Bruised x1, 4HP
8 - Bliss - Uninjured, 3HP

Posted

Alrighty.
 
Opening up by Starting the Master Plan this round
Full-Round Action:  Spending an HP to Inspire!  For a +3 bonus to allies the following round
Extra Effort:  Surging for an extra action
Standard Action:  Setting up Bliss with a Feint: 1d20+14 19 which becomes 21 with the Master Plan bonus

Posted

Sheriff Zaul
Bluff Check vs DC 21: 1d20+12 30
 
So he's not feinted but Bliss still has a pretty nice bonus from the Master Plan and Inspire.
 
21 - Ruby Voxx - Staggered, Inspired +3, 1HP
17 - Sheriff Zaul - Bruised x1
12 - Roulette - Bruised x1, Pending Fatigue, 3HP, Master Plan +2 (3 Rounds)
> 8 - Bliss - Uninjured, Inspired +3, 3HP

Posted

Remember that Bliss is benefiting from Roulette's Inspire and his Master Plan! She'd still need to reroll that first roll anyway, admittedly.
 
Sheriff Zaul
Toughness Save vs DC 25: 1d20+11 26

 

 

> 21 - Ruby Voxx - Staggered, Inspired +3, 1HP
17 - Sheriff Zaul - Bruised x1
12 - Roulette - Bruised x1, Pending Fatigue, 3HP, Master Plan +2 (3 Rounds)
8 - Bliss - Uninjured, Inspired +3, 2HP

Posted (edited)

Ruby will once again attempt to fill Zaul up with Cryo Rounds. Shifting Damage by +1

 

Its a 19*. Another Hero point is sacrificed

 

This time it is a...25* and following reroll rules thats a 35. That should be a hit. DC 19 Reflex save

 

 

*forgot to factor in Master Plan

Edited by Darksider42
Posted (edited)

Spend an HP to Shake of Fatigue So down to 2.
Move Action:  Move in front of Zaul
Standard Action:  Power (-2 Atk/+2 Dmg) Attack Optic Blast + [+2 Atk Master Plan Bonus] (DC29): 1d20+8 15 Shall assume that misses in which case reroll time,

Improve Roll another HP bites the dust
Power (-2 Atk/+2 Dmg) Attack Optic Blast + [+2 Atk Master Plan Bonus] (DC29) [improve Roll]: 1d20+8 19 Even with the defense penalty am unsure!

Edited by HG Morrison
Posted

Alright, hitting the pause button here until we have a chance to get the IC caught up again. Absurdist's last post was for Bliss' previous attack so Ruby should be up now IC.

Posted

21 - Ruby Voxx - Staggered, 1HP
17 - Sheriff Zaul - Bruised x3, Bound

Snare - Injured x2

12 - Roulette - Bruised x1, Master Plan +2 (1 Rounds), Aiming, 2HP
> 8 - Bliss - Uninjured, 2HP

Posted

Sheriff Zaul
Reflex Save vs DC 20: 1d20+8 17

 

Alright, with the Snare getting topped off like that, I'm going to call it. Zaul is going to be stuck there long enough that Voidrunners can easily make good on their escape unless they're dead set on going for a knockout which... may get a little monotonous, frankly! Never bring sand to a freeze bullet fight, I guess!

 

Let me know what you guys want to do, get a post up for Ruby and then I'll move things along to the conclusion.

Posted

You could have Roulette bring down part of the room on top of Zaul if you like, Morrison, so that the aiming and build up isn't wasted.


×
×
  • Create New...