Supercape Posted November 16, 2014 Share Posted November 16, 2014 OOC for thread. Stronghold and Argonaut deal with a rogue agent. Note: Due to the nature of the thread, a number of AEGIS devices and support will be available to both Argonaut and Strongholds father. This may require a diplomacy roll for more dangerous and extravagent support, so feel free to make those rolls if you request anything in character. The DC would range from 0 (equipment, files, general information or expertise), to 10 (Getting agents to support you, exotic equipment, support from other agencies) to 20 (restricted files, devices such as MAX armour), although that is just a guideline! Link to comment
horngeek Posted November 16, 2014 Share Posted November 16, 2014 Tagging! And this should be interesting. Do you want me to do any other members of the family, or do you want to do that? Link to comment
Supercape Posted November 17, 2014 Author Share Posted November 17, 2014 That is entirely up to you! (and the flow of HP!) Link to comment
horngeek Posted November 17, 2014 Share Posted November 17, 2014 I'll let Morrison reply before I do my next post. :) Link to comment
Supercape Posted November 25, 2014 Author Share Posted November 25, 2014 So, I believe it is time for some rolls! Argonaut and Hand initiative please. Lets give Strongohld an initiative roll too, and a DC 10 Notice check to hear the scuffle outside. 1d20+6=15 Handymans Initiative Link to comment
horngeek Posted November 25, 2014 Share Posted November 25, 2014 Stronghold notices it with a 23! And her initiative roll is... 10. Link to comment
Brown Dynamite Posted November 25, 2014 Share Posted November 25, 2014 Initiative: 1d20+1 14 Link to comment
Supercape Posted November 26, 2014 Author Share Posted November 26, 2014 Round 1 15 - Handyman - Unharmed 14 - Argonaut - Unharmed - 1 HP 10 - Stronghold - Unharmed - 2 HP Handyman is going to take a pop shot at Argonaut with a certified AEGIS blaster pistol (Damage 5) as a standard action, and move to the Kawana household front door as a move action. 1d20+10=30 A critical attack, meaning a DC 25 Toughness save for Argonaut, and then she is up! Link to comment
Brown Dynamite Posted November 26, 2014 Share Posted November 26, 2014 (edited) Tou Save (DC25): 1d20+10 18 Bruised and Dazed Well guess Stronghold is up as Argonaut will be thrown for a loop. Edited November 26, 2014 by HG Morrison Link to comment
Supercape Posted November 26, 2014 Author Share Posted November 26, 2014 Yes indeed! Stronghold is up! Link to comment
Brown Dynamite Posted November 26, 2014 Share Posted November 26, 2014 And lest I not forget. Concentration to remain Airborne (DC13): 1d20+2 16 Link to comment
horngeek Posted November 30, 2014 Share Posted November 30, 2014 Stronghold's having a case of not realising who's the good guy and who's the bad guy here, and therefore tries to Snare Argonaut. 1d20+10=27, DC20 Reflex Save for Argonaut. Link to comment
Brown Dynamite Posted November 30, 2014 Share Posted November 30, 2014 (edited) Argonaut's Come on she's not making this Reflex Save: 1d20+1 11 Edited November 30, 2014 by HG Morrison Link to comment
Supercape Posted November 30, 2014 Author Share Posted November 30, 2014 Outrageous, and worthy of an HP for both. Round 2 15 - Handyman - Unharmed 14 - Argonaut - Unharmed - 2 HP - Snared 10 - Stronghold - Unharmed - 3 HP Handyman is going to do his thing. Reflex Save for Stronghold to prevent the power ring being teleported into Handyman's hand! Link to comment
horngeek Posted November 30, 2014 Share Posted November 30, 2014 And Stronghold makes a Reflex save of 27! Link to comment
Supercape Posted December 1, 2014 Author Share Posted December 1, 2014 Which means argonaut is up! (But bound!) Link to comment
Brown Dynamite Posted December 1, 2014 Share Posted December 1, 2014 Let's see she has a Standard Action to show off those +9 Damaging guns. Standard Action: Break free from snare: 1d20+10 16 It's Injured then I believe. Link to comment
Supercape Posted December 1, 2014 Author Share Posted December 1, 2014 it is indeed, meaning stronghold is up (again) Link to comment
horngeek Posted December 7, 2014 Share Posted December 7, 2014 Well, first she'll roll Sense Motive, what happens next depends on the result. 1d20+3=9 ...whelp. Link to comment
Supercape Posted December 7, 2014 Author Share Posted December 7, 2014 1d20+7=25 post awwaaaay! Link to comment
Supercape Posted December 7, 2014 Author Share Posted December 7, 2014 Meaning Argonaut is up! Link to comment
Brown Dynamite Posted December 17, 2014 Share Posted December 17, 2014 Breaking the Snare (DC24): 1d20+9 26 Link to comment
Supercape Posted December 28, 2014 Author Share Posted December 28, 2014 So Handyman is going to try to bluff his way out of this to Stronghold: 1d20+7=20 feel free to use a sense motive roll to get a whiff of something funky, horngeek. I am going to give you a +0 modifier on that roll for Argonauts totally average Charisma! In the mean time, he is going to try to whup the Ring from you again: A DC 20 Reflex Save please. Link to comment
horngeek Posted January 9, 2015 Share Posted January 9, 2015 ...ahhahahaha Stronghold's being completely clueless on this thread. 1d20+3=4 And she's just failed the save. 1d20+8=15 Link to comment
Supercape Posted January 10, 2015 Author Share Posted January 10, 2015 I should have posted this: Round 3 15 - Handyman - Unharmed - holding power ring. 14 - Argonaut - Unharmed - 2 HP 10 - Stronghold - Unharmed - 3 HP Argonaut is up. I realise I didn't post a toughness for the snare, HG, but on discussion with Horn, it would evaporate anyway once not sustained by the ring bearer. So feel free to narrate breaking out of it or it dissapearing as you wish (for a free action). You still have a move and standard action to go! Link to comment
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