Geez3r Posted October 24, 2008 Posted October 24, 2008 I'll spend one of Red Star's points to get a rank in the Attractive feat. Explanation: Now that Red Star is more familiar with his powers and their use, he has begun to develop an air of self confidence and a bit of a swagger in his step, which many find attractive. I'll wait to spend the other points for Red Star and Malice until I see how their threads turn out. I got missed.
Shadowboxer Posted November 16, 2008 Posted November 16, 2008 I have 1 PP to spend on Nightrival. I like to bring his Will save up to +9. Thanks!
MBCE Posted November 16, 2008 Posted November 16, 2008 I have 1 PP to spend on Nightrival. I like to bring his Will save up to +9. Thanks! UPdated by MBCE
MarkK Posted November 16, 2008 Posted November 16, 2008 I've got 4 pp for Emissary, I'd like to spend them on getting flight from 6 to 7, and superstrength from 2, to 3, which would give 7 total ranks. Also, I'd really prefer if my superstrength ranking listed my total ranking in the power with it, thanks.
Dr Archeville Posted November 17, 2008 Posted November 17, 2008 I've got 4 pp for Emissary, I'd like to spend them on getting flight from 6 to 7, and superstrength from 2, to 3, which would give 7 total ranks. Also, I'd really prefer if my superstrength ranking listed my total ranking in the power with it, thanks. Updated by Doc.
Sandman XI Posted November 18, 2008 Posted November 18, 2008 For Quark, take away Teleport Watch and Babelfish PDA. Add Device 2 (easy to lose; Quark Tech PDA) Quark Tech PDA: 7/10 points Super-Movement 1 (Dimensional 1 [Quark Lair]; Extra: Portal; PF: Progression/Size 2) AP: Comprehend 2 (speak to and understand machines) This may change due to the me and Doc thread (or not, depends on how it goes), but here it is it's prototype Also add Ultimate Effort (design checks)
Geez3r Posted November 19, 2008 Posted November 19, 2008 Ok, for Red Star I'd like to get a rank in the Luck feat. Rational: His lucky streak from Forceful Ops. Secondly, get the All-Out Attack feat. Rational: He's been using aggressive stance over and over again, and has been "instructed" on the proper way to punch, again see Forceful Ops. For Malice, I'll spend 1 point to get another rank in Benefit (wealth) [for a total of 3 ranks] Rational: Got a few ranks in Knowledge (business and civics) and they're paying off for him, and rumors that Dr. Archeville was visiting the company helped too. I'll spend his two remaining points to increase his Intelligence from 20 to 22. Rational: Talking with Dr. Archeville all day long will help your logical problem solving immensely.
Ecalsneerg Posted November 20, 2008 Posted November 20, 2008 Arrowhawk got 4 pp, yay! I'd like to give him Favored Enemy (Mobsters) 1, and give him 2 ranks in Gather Information and 2 in Knowledge: Streetwise. I'd also like to put 1 point in Fortitude save. I'd also like to put in a rank of Luck. I know that feat goes under more scrutiny, so here's my justification: I've had a couple of realisations about Luck lately, which really boil down to opinion but, hey, I think they're valid anyway. The first is that Luck should really be called Heroism, as it gives hero points, and as I've played him over the past couple of months, one of Arrowhawk's character traits has seemed to become a sort of stubborn heroism. The second is that I've tried to keep his capabilities human-level, and realistically a human in a metahuman business like superheroics needs luck. There's also a couple of errors on his sheet. His Intimidate modifier is +10, and in his bow the Snare has swinging listed after it. Thanks for your time.
Kavos Posted November 23, 2008 Posted November 23, 2008 I'd like to spend the 6points Ember currently has. His sneezing was a result of some of his sensors becoming more attuned. So I'd Like Super-Sensors 6 -Analytical (Scent) 1pp -Detect Magic -Range- (Scent) 2pp -Extended X100 (Hearing) 2pp -Extended X10 (Scent) 1pp (after this there are only some minor additions to his sensors, being accurate hearing, extended sight, and tracking scent's. after that his physical and magical abilities will begin to mature.) Thanks
MBCE Posted November 24, 2008 Posted November 24, 2008 For Quark, take away Teleport Watch and Babelfish PDA. Add Device 2 (easy to lose; Quark Tech PDA) Quark Tech PDA: 7/10 points Super-Movement 1 (Dimensional 1 [Quark Lair]; Extra: Portal; PF: Progression/Size 2) AP: Comprehend 2 (speak to and understand machines) This may change due to the me and Doc thread (or not, depends on how it goes), but here it is it's prototype Also add Ultimate Effort (design checks) Updated by MBCE
MBCE Posted November 24, 2008 Posted November 24, 2008 Ok, for Red Star I'd like to get a rank in the Luck feat. Rational: His lucky streak from Forceful Ops. Secondly, get the All-Out Attack feat. Rational: He's been using aggressive stance over and over again, and has been "instructed" on the proper way to punch, again see Forceful Ops. For Malice, I'll spend 1 point to get another rank in Benefit (wealth) [for a total of 3 ranks] Rational: Got a few ranks in Knowledge (business and civics) and they're paying off for him, and rumors that Dr. Archeville was visiting the company helped too. I'll spend his two remaining points to increase his Intelligence from 20 to 22. Rational: Talking with Dr. Archeville all day long will help your logical problem solving immensely. Updated by MBCE
MBCE Posted November 24, 2008 Posted November 24, 2008 Arrowhawk got 4 pp, yay! I'd like to give him Favored Enemy (Mobsters) 1, and give him 2 ranks in Gather Information and 2 in Knowledge: Streetwise. I'd also like to put 1 point in Fortitude save. I'd also like to put in a rank of Luck. I know that feat goes under more scrutiny, so here's my justification: I've had a couple of realisations about Luck lately, which really boil down to opinion but, hey, I think they're valid anyway. The first is that Luck should really be called Heroism, as it gives hero points, and as I've played him over the past couple of months, one of Arrowhawk's character traits has seemed to become a sort of stubborn heroism. The second is that I've tried to keep his capabilities human-level, and realistically a human in a metahuman business like superheroics needs luck. There's also a couple of errors on his sheet. His Intimidate modifier is +10, and in his bow the Snare has swinging listed after it. Thanks for your time. I disagree with your second point on Luck as there are human-level characters without it, but I added it anyway as the first part makes sense. Updated by MBCE
MBCE Posted November 24, 2008 Posted November 24, 2008 I'd like to spend the 6points Ember currently has. His sneezing was a result of some of his sensors becoming more attuned. So I'd Like Super-Sensors 6 -Analytical (Scent) 1pp -Detect Magic -Range- (Scent) 2pp -Extended X100 (Hearing) 2pp -Extended X10 (Scent) 1pp (after this there are only some minor additions to his sensors, being accurate hearing, extended sight, and tracking scent's. after that his physical and magical abilities will begin to mature.) Thanks Is this power part of the alertnate form or separate? I just want to be clear before doing the update.
Ecalsneerg Posted November 24, 2008 Posted November 24, 2008 I disagree with your second point on Luck as there are human-level characters without it, but I added it anyway as the first part makes sense. Not ones I've had anything to do with the build of Right, now onto Geckoman's measly 2 pp. I'd like to add 1 rank of Equipment, used to add: A grappling hook (Super-Movement 1 [swinging]) for 2 ep. And a lightflier station built by Quark added to the powers of the Pitchoo as: Flight 3 (50 MPH, Extras: Affects Others Only, Flaws: Platform) for 3 ep. I'd also like 1 pp in skills, assigned as 2 ranks in Bluff, and 2 in Knowledge: Technology. The Bluff is a natural evolution of his already-honed talents, and the Knowledge: Technology comes from hanging around with Quark in conjunction with his studies.
Sandman XI Posted November 24, 2008 Posted November 24, 2008 And a lightflier station built by Quark added to the powers of the Pitchoo as: Flight 3 (50 MPH, Extras: Affects Others Only, Flaws: Platform) for 3 ep.*cabbage patches*
Kavos Posted November 24, 2008 Posted November 24, 2008 Is this power part of the alertnate form or separate? I just want to be clear before doing the update. Oh yes sorry, It's apart of Embers Alternate from, an enhancement to his Fox form sensors.
Sandman XI Posted November 24, 2008 Posted November 24, 2008 I'd like to change Quark's Craft (structural) for Disable Device. Reasoning? He's an inventor not a carpenter :P
MBCE Posted November 25, 2008 Posted November 25, 2008 Oh yes sorry, It's apart of Embers Alternate from, an enhancement to his Fox form sensors. Then we have problems. Increasing your Alternate form is going to cost you five points and give you only 5pps to play with. This means you won't have the Super senses 6 as listed above without changing the Super senses 3 you already have on the character. In either case, you'll still have 1pp left over. What do you want to do?
MBCE Posted November 25, 2008 Posted November 25, 2008 I'd like to change Quark's Craft (structural) for Disable Device. Reasoning? He's an inventor not a carpenter Updated by MBCE
MBCE Posted November 25, 2008 Posted November 25, 2008 Not ones I've had anything to do with the build of Right, now onto Geckoman's measly 2 pp. I'd like to add 1 rank of Equipment, used to add: A grappling hook (Super-Movement 1 [swinging]) for 2 ep. And a lightflier station built by Quark added to the powers of the Pitchoo as: Flight 3 (50 MPH, Extras: Affects Others Only, Flaws: Platform) for 3 ep. I'd also like 1 pp in skills, assigned as 2 ranks in Bluff, and 2 in Knowledge: Technology. The Bluff is a natural evolution of his already-honed talents, and the Knowledge: Technology comes from hanging around with Quark in conjunction with his studies. Updated by MBCE
MBCE Posted November 25, 2008 Posted November 25, 2008 Thank you MBCE. Not a problem. Just trying to keep things moving.
Kavos Posted November 25, 2008 Posted November 25, 2008 Then we have problems. Increasing your Alternate form is going to cost you five points and give you only 5pps to play with. This means you won't have the Super senses 6 as listed above without changing the Super senses 3 you already have on the character. In either case, you'll still have 1pp left over. What do you want to do? Oh thats right, sorry, In that case make it just, and I'll add on the others later. Super-Sensors 5 -Analytical (Scent) 1pp -Detect Magic -Range- (Scent) 2pp -Extended X100 (Hearing) 2pp
WhiteDrag0n-24 Posted November 25, 2008 Posted November 25, 2008 Could I have 2 ranks in Fearsome Presence added to Grey's feats. I figure he has made his presence around town known so that he commands attention. So while he is not so fearful in physique he makes up for it in presence.
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