Heritage Posted November 17, 2014 Posted November 17, 2014 Thank you, Giz! So I was wondering if Ana can tell anything right off the bat (assuming she makes the appropriate rolls, of course) or if she has to go in deeper, talk with the poor beleaguered folks already present, etc.
Heritage Posted November 17, 2014 Posted November 17, 2014 (edited) Craft: Electrical: 1d20+19=35 Craft: Mechanical: 1d20+19=27 Knowledge: Technology: 1d20+15=34 Edited November 17, 2014 by Heritage
Gizmo Posted November 18, 2014 Author Posted November 18, 2014 The freighter obviously wasn't designed to support half so many breathing bodies at once, especially not on a long trip like this. The crew did their best to compensate by rerouting power and cranking the filters up to their maximums but the Either Ore probably hasn't been capable of its stated upper limits in many a year. These guys are doing their best to put out the literal fires but they're maintenance workers, not engineers. Ana's going to need to get creative if she wants to get the drive core back up and running.
Heritage Posted November 18, 2014 Posted November 18, 2014 So I guess I'm rolling Bluff and...something with the Cryo?
Gizmo Posted November 18, 2014 Author Posted November 18, 2014 Sure, give me a Bluff roll and a Power check!
Heritage Posted November 18, 2014 Posted November 18, 2014 (edited) Oy, forgot she has absolutely NO Bluff! Untrained Bluff check: 1d20=12 (16 if Attractive counts!) Cryokinesis (Create Object 8): 1d20+8=16 Hoo boy, not so great. Edited November 18, 2014 by Heritage
Gizmo Posted November 18, 2014 Author Posted November 18, 2014 Let's get an Initiative check for Paradigm and a Diplomacy check from Kharag.
RobRX Posted November 18, 2014 Posted November 18, 2014 Considering I wrote that Kharag's species is scattered all over and that the Lor are a fairly cosmopolitan society, can I roll to see if there might be one of them in the ship? Granted, that can also risk triggering a complication.
Gizmo Posted November 18, 2014 Author Posted November 18, 2014 There isn't one in this group of guards, anyway, they're all Lor. The issue really isn't his species so much as they've just been through something hugely traumatic and they've never heard of the Praetorians before. They're collectively feeling a little more 'shoot first' than they might normally.
Gizmo Posted November 19, 2014 Author Posted November 19, 2014 Space Battle 26 - Communion Ships x3 - Uninjured 19 - Paradigm - Uninjured, 2HP Communion ShipsAid Attack: 2#1d20+6 11 13Stun vs. Paradigm: 1d20+10 22 That's a DC 25 Fortitude Save for Paradigm!
Thevshi Posted November 20, 2014 Posted November 20, 2014 Paradigm's Power Reserve will be set to boosting her Enhanced Strength for now. Paradigm will fly up alongside one of the ships and punch it (she will try to position herself so that if she achieves knockback, the ship will crash into another ship and hopefully damage both). She gets a 28 on her punch, sooo close to a critical. So, that is at least a DC 30 toughness save for the ship. If it is considered an object so that she can add her super strength for breaking it, then it is a DC 38 toughness save.
Gizmo Posted November 20, 2014 Author Posted November 20, 2014 I'm going to say no on the Super-Strength since the ship are effectively operating as character here and actively fighting back. DC 30 is nothing to scoff at, however, and she can always try grappling them if you want to take advantage of her Super-Strength! Communion ShipsToughness Save vs. DC 30: 1d20+10 24 That's enough for Knockback! The needle ships are Huge, however, so that only sends it back a few feet, not enough to hit one of the other fighters. Space Battle 26 - Communion Ships x2 - Uninjured 26 - Communion Ships x1 - Bruised x1, Dazed 19 - Paradigm - Uninjured, 2HP
RobRX Posted November 20, 2014 Posted November 20, 2014 Okay spending a Hero Point to activate Beginner's Luck, giving him 5 ranks in Diplomacy where he had zero. http://orokos.com/roll/233405 1d20+7: 20 [1d20=13]
Gizmo Posted November 22, 2014 Author Posted November 22, 2014 Communion ShipsSlam Attack vs. Paradigm: 2#1d20+10 20 19 That's one hit, and a DC 24 Toughness Save for Paradigm.
Thevshi Posted November 23, 2014 Posted November 23, 2014 So that would be soaked up by Paradigm’s 12 ranks of Impervious.
Gizmo Posted November 23, 2014 Author Posted November 23, 2014 Looks like! Communion ShipsToughness Save vs. DC 23: 1d20+10 11 The needle ship explodes against Paradigm's mighty pecs!
Thevshi Posted November 23, 2014 Posted November 23, 2014 Paradigm will fly after the last needle ship with a charge (+2 atk/-2 def), but likely misses with a 16.
Gizmo Posted November 25, 2014 Author Posted November 25, 2014 Even with the -2 from the Slam that misses, yeah. The last Communion ship will ignore Paradigm in favour of making a run at the Either Ore! It'll hit on its next turn if she can't stop it first.
Thevshi Posted November 25, 2014 Posted November 25, 2014 Paradigm will charge after the last needle ship (+2 atk/-2 defense) and use the basic All-Out Attack everyone can make per our house rules for another (+2 atk/-2 defense). She probably hits this time with a 28, DC 30 toughness save.
Gizmo Posted November 25, 2014 Author Posted November 25, 2014 Communion ShipToughness Save vs. DC 30: 1d20+10 24 She takes the minion out!
Blue Rose Posted December 5, 2014 Posted December 5, 2014 Knowledge: Tactics for a Master Plan roll: Master Plan: 1d20+20 37 That'll do.
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