Heritage Posted December 6, 2014 Share Posted December 6, 2014 (edited) At this point I'm waiting on a post letting me know Ana has the parts she needs; after than I guess we're looking at a Craft: Engineering roll to get the FTL back up and running? Edit: here's a roll to speed things up. 1d20+19=24 Man, what a sucky roll! Hope it's enough. Edited December 6, 2014 by Heritage Link to comment
Gizmo Posted December 6, 2014 Author Share Posted December 6, 2014 Assume that the parts arrived while Sei was talking to Eject over the comm, Heritage. She's got everything she needs so long as she's willing to get a little creative! As for the roll, it's a good start! It's going to take her a solid minute to actually get the things up and running, which is to say ten rounds from when combat begins. Each round she can either take a full round action and make a Craft (Mechanical) roll against DC 20 - which Ana would automatically pass - or take a move action to make a roll against DC 30, which is trickier but frees her up to use her standard action for something else, which may end up being handy! Ten successes either way means the FTL drives are back online. Feel free to get a post up for Ana IC now. Meanwhile, let's get an Initiative check from everyone so we can get the party started. Blue, let me know when you want to activate the Master Plan. Link to comment
GooseInduced Posted December 6, 2014 Share Posted December 6, 2014 Initiative: 1d20+13 29 Nice! Link to comment
Blue Rose Posted December 7, 2014 Share Posted December 7, 2014 Initiative: 1d20+4 17 Also, heading for an airlock to engage in space. Link to comment
RobRX Posted December 9, 2014 Share Posted December 9, 2014 http://orokos.com/roll/237225 1d20+2: 17 [1d20=15] Link to comment
Heritage Posted December 9, 2014 Share Posted December 9, 2014 (edited) Initiative roll for Ana: 1d20+2=17 Let's say for the first round she goes the safe route with the DC 20. Edited December 9, 2014 by Heritage Link to comment
Gizmo Posted December 10, 2014 Author Share Posted December 10, 2014 Communion WarshipInitiative: 1d20+6 8 Communion FightersInitiative: 1d20+6 9 29 - Seikahi’ino - Uninjured, 2HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Uninjured, 2HP 17 - Deep Freeze - Uninjured, 1HP 9 - Paradigm - Uninjured, 2HP 9 - Communion Fighters x6 - Uninjured 8 - Communion Warship - Uninjured FTL Drive Repairs: 0/10 The heroes aboard the Either Ore will have their hands full soon enough but for now I'm going to assume that helping Ana constitutes Sei's actions for this round. Goose, feel free to make an Aid check to help with Heritage's Craft (Mechanical) check. We'll start the initiative order in earnest with Elite. Link to comment
GooseInduced Posted December 10, 2014 Share Posted December 10, 2014 She doesn't have that skill... is it just a straight intelligence roll then? Link to comment
Gizmo Posted December 10, 2014 Author Share Posted December 10, 2014 In this case, since Ana has framed it in terms of skinning a small animal, I'd be willing to let Sei make a Survival check to help out here! Link to comment
GooseInduced Posted December 10, 2014 Share Posted December 10, 2014 Alrighty!Aid Check (with Survival): 1d20+9 13 Awww crap. Bad roll. Does she help at all or just make it worse? XD Link to comment
Thevshi Posted December 10, 2014 Share Posted December 10, 2014 Goose, that actually does help, to Aid another, you only had to beat a DC 10 to give a +2 bonus. Link to comment
Blue Rose Posted December 11, 2014 Share Posted December 11, 2014 Elite flies out to meet the enemy, then uses Sword of the Conqueror. A 10' Damage 10 cone. DC20 reflex for half. DC25 Toughness v Damage (DC20 on a successful Reflex save). Link to comment
Gizmo Posted December 11, 2014 Author Share Posted December 11, 2014 A 10' cone doesn't get you quite as much in space as it does in the city but I'll say that hits the warship and one of the fighters. From your IC post should I assume you're holding off on activating her Master Plan? Communion WarshipReflex Save vs. DC 20: 1d20+2 7Toughness Save vs. DC 25: 1d20+18 38 Communion FightersReflex Save vs. DC 20: 1d20+7 24Toughness Save vs. DC 20: 1d20+10 18 The fighters as minions, as before, so that's enough to take it out of the fight. 29 - Seikahi’ino - Uninjured, 2HP 17 - Elite - Uninjured, 1HP17 - Kharag - Uninjured, 2HP 17 - Deep Freeze - Uninjured, 1HP 9 - Paradigm - Uninjured, 2HP 9 - Communion Fighters x5 - Uninjured 8 - Communion Warship - Uninjured FTL Drive Repairs: 0/10 Kharag is up. Consider this your opportunity to position him where you'd like inside the Either Ore, Rob, before the fighting reaches him. Link to comment
Blue Rose Posted December 11, 2014 Share Posted December 11, 2014 100', not 10'. And I'll leave whether or not the plan kicks in now up to my partner in space combat. Link to comment
Gizmo Posted December 12, 2014 Author Share Posted December 12, 2014 100' does make more sense! I'll say that catches a second fighter, then, but the warship is still more than 100' across all on its own. Communion FightersReflex Save vs. DC 20: 1d20+7 14Toughness Save vs. DC 25: 1d20+10 26 Kharag is still up. We'll be cleaving more closely to the 24 hour limit during combat. Link to comment
Gizmo Posted December 12, 2014 Author Share Posted December 12, 2014 Heritage, go ahead and make that Craft (Mechanical) check for Deep Freeze, with the +2 provided by Sei's Aid action. 29 - Seikahi’ino - Uninjured, 2HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Uninjured, 2HP17 - Deep Freeze - Uninjured, 1HP 9 - Paradigm - Uninjured, 2HP 9 - Communion Fighters x5 - Uninjured 8 - Communion Warship - Uninjured FTL Drive Repairs: 0/10 Link to comment
Heritage Posted December 12, 2014 Share Posted December 12, 2014 Craft: Mechanical with Aid: 1d20+21=41 Yeah, that oughta do'er! Link to comment
RobRX Posted December 12, 2014 Share Posted December 12, 2014 Sorry I didn't post, almost done with exams. Link to comment
Thevshi Posted December 12, 2014 Share Posted December 12, 2014 To be sure we keep moving along, I'll note my action now Giz. Paradigm will fly out to join Elite, and use the Shockwave feat of her super-strength. Given PL caps, this should be capped as a +12 cone damage effect. Link to comment
Gizmo Posted December 14, 2014 Author Share Posted December 14, 2014 Communion WarshipReflex Save vs. DC 22: 1d20+2 11Toughness Save vs. DC 27: 1d20+18 30Communion FightersReflex Save vs. DC 22: 2#1d20+7 20 16Toughness Save vs. DC 27: 2#1d20+10 30 22 29 - Seikahi’ino - Uninjured, 2HP17 - Elite - Uninjured, 1HP17 - Kharag - Uninjured, 2HP17 - Deep Freeze - Uninjured, 1HP9 - Paradigm - Uninjured, 2HP9 - Communion Fighters x4 - Uninjured8 - Communion Warship - Uninjured FTL Drive Repairs: 1/10 Link to comment
Blue Rose Posted December 14, 2014 Share Posted December 14, 2014 What's she sending a shockwave through? O.o Link to comment
Gizmo Posted December 15, 2014 Author Share Posted December 15, 2014 Well, I assume Paradigm strikes with enough force to cause an excitation of the ambient particles generated by her radiation treated meta-physique, resulting in a chain reaction of micro-fission reactions in an outward arc, ultimately delivering concussive physical energy to her intended targets. I mean, that's just basic high school science stuff, right? Communion Fighters The remaining four needle ships ignore the Praetorians and strike the Either Ore, each one releasing four 'antibody' boarders. Four are near Kharag, eight are heading for the engine room near Sei and Ana and four are... somewhere else! I'm sure all those civilians in the cargo hold are fiiiiine. Communion WarshipTargeted Area Attack vs. Elite, Paradigm: 2#1d20+13 26 14 That'll miss Paradigm but I'll need a DC 28 Toughness Save from Elite. 29 - Seikahi’ino - Uninjured, 2HP 17 - Elite - Uninjured (Toughness Save Pending), 1HP 17 - Kharag - Uninjured, 2HP 17 - Deep Freeze - Uninjured, 1HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x16 - Uninjured 8 - Communion Warship - Uninjured FTL Drive Repairs: 1/10 Link to comment
Blue Rose Posted December 15, 2014 Share Posted December 15, 2014 Ah. We all have cancer now. Got it. Link to comment
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