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Incursion: Blood in the Water (OOC)


Gizmo

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Posted

There eight of the antibodies heading straight for the engine room down the only hallway in or out of the room. They're not inside the engine room just yet but they're within a Move Action's distance.

Posted

Ok. Since there are so many, she is going to do what she can to even the odds. 

 

Gelly Arrow: AKA Arrow filled with a vial of hardening gelly to snare opponents in place. Gonna try and slow down their advance since she's in a room of not so combat oriented folks. (Range increment: 450 ft Extras: Regenerating (either you get it all off or you're still stuck))

 

Target: The closest unfortunate antibody.

Gelly Arrow Attack: 1d20+10 15

 

Or maybe a little more fortunate than I thought XD 

Posted

That becomes a 23 and hits, yes.
 
Communion Antibody
Reflex Save vs. DC 19: 1d20+7 9
 
29 - Seikahi’ino - Uninjured, 2HP
17 - Elite - Uninjured (Toughness Save Pending), 1HP
17 - Kharag - Uninjured, 2HP
17 - Deep Freeze - Uninjured, 1HP
9 - Paradigm - Uninjured, 2HP
9 - Antibodies x15 - Uninjured
9 - Antibody x1 - Bound/Helpless
8 - Communion Warship - Uninjured
 
FTL Drive Repairs: 1/10

Posted

In case there was any confusion, Elite is up. Rob, if you want to get a head start with Kharag's actions, feel free, since the stuff outside and inside the Either Ore should be more or less independent from each other.

Posted (edited)

Going to spend a hero point to stunt off his psionic array. Blast 10 (Feat: Accurate 2, Extra: Shapeable, Flaw: Action, Distracting). Shaping it as to hit all four antibodies near Kharag while keeping the Lor civilians safe.

 

Taking 10 to ensure it hit.

Area [Targeted, Shapeable].

DC 25 to resist.

Edited by RobRX
Posted (edited)

Craft: Mechanical: 1d20+19=22 Drat! I was trying for the DC 30 check and missed; does that still count towards the 10 successes even though I can't take another action?

Edited by Heritage
Posted

I'll allow it to count as a Full Round repair, sure. We'll just say this step took more of her attention than she expected.

 

29 - Seikahi’ino - Uninjured, 2HP
17 - Elite - Uninjured (Toughness Save Pending), 1HP
17 - Kharag - Uninjured, 2HP
17 - Deep Freeze - Uninjured, 1HP
9 - Paradigm - Uninjured, 2HP
9 - Antibodies x15 - Uninjured
9 - Antibody x1 - Bound/Helpless
8 - Communion Warship - Uninjured
 
FTL Drive Repairs: 2/10

 

Moving onto Paradigm's turn. I still need at least the Toughness Save for Elite, Blue.

Posted

Communion Warship
Toughness Save vs. DC 29: 1d20+18 36

 

Oof. Tough cookie! Good thing they're only stalling for time, I guess!

 

29 - Seikahi’ino - Uninjured, 2HP
17 - Elite - Uninjured, 1HP
17 - Kharag - Uninjured, 2HP
17 - Deep Freeze - Uninjured, 1HP
9 - Paradigm - Uninjured, 2HP
9 - Antibodies x15 - Uninjured
9 - Antibody x1 - Bound/Helpless
8 - Communion Warship - Uninjured
 
FTL Drive Repairs: 2/10

Posted

Giz, I think you forgot to count the antibodies Kharag took down.

Anyway, Paradigm is going to try to move up by the weapons that have been put where the bridge used to be and smash a way into the ship between them. Should I make an attack roll? Or just go with doing damage to try to make a hole? (this should be breaking an object, so her total damage would be +23 vs the section of the hull)

Posted

Ah, yeah, just a copy/paste issue, I'll record that going forward.

Give me an attack roll. The ship is still moving and actively defending itself, adjusting power to hull integrity, that sort of thing. It's big enough that its Defense isn't high, though!

Posted

As expected that's more than enough to hit! It's also enough to bash a hole in the hull with it taking 10 as an object. I'm going to call that a Bruise on the ship as whole, as well, for the sake of moving things along. Paradigm now has a clear path into the guts of the converted ship.

 

29 - Seikahi’ino - Uninjured, 2HP

17 - Elite - Uninjured, 1HP

17 - Kharag - Uninjured, Flat-Footed, 2HP

17 - Deep Freeze - Uninjured, 1HP

9 - Paradigm - Uninjured, 2HP

9 - Antibodies x12 - Uninjured

9 - Antibody x1 - Bound/Helpless

9 - Antibody x3 - Unconscious

8 - Communion Warship - Bruised x1

 

FTL Drive Repairs: 2/10

Posted

Antibodies
Standard Action: Charge Kharag; Power Attack 5: 1d20+7 22
That's a DC 34 Toughness Save for Kharag, after Autofire!
 
Standard Action: Combined Stun vs. Seikahi’ino: 3#1d20+10 17 29 28
Two hits means a DC 22 Fortitude Save for Sei.
 
Standard Action: Aid Attack: 2#1d20+10 24 18
Standard Action: Combined Attack vs Deep Freeze: 2#1d20+12 14 22

That's a DC 25 Fortitude Save for Deep Freeze against Damage. (Different power than the one used on Kharag, for clarity's sake!)

 

As for the other four... screams come from the cargo bay!

Posted

Communion Warship
Standard Action: Stun vs Paradigm: 1d20+8 27

That's a 28 Fortitude Save, yow.

 

29 - Seikahi’ino - Uninjured, 2HP, Pending Fortitude Save
17 - Elite - Uninjured, 1HP
17 - Kharag - Uninjured, Flat-Footed, 2HP, Pending Toughness Save
17 - Deep Freeze - Uninjured, 1HP, Pending Fortitude Save
9 - Paradigm - Uninjured, 2HP, Pending Fortitude Save
9 - Antibodies x12 - Uninjured
9 - Antibody x1 - Bound/Helpless
9 - Antibody x3 - Unconscious
8 - Communion Warship - Bruised x1
 
FTL Drive Repairs: 2/10


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