Gizmo Posted December 16, 2014 Author Share Posted December 16, 2014 She is, yes! That's why her name is in bold! Link to comment
GooseInduced Posted December 16, 2014 Share Posted December 16, 2014 Lol gotcha. You mention that there are things heading her way. Not sure how close to her they are or anything like that. Can you clarify a little? Are they in the engine room already? Link to comment
Gizmo Posted December 16, 2014 Author Share Posted December 16, 2014 There eight of the antibodies heading straight for the engine room down the only hallway in or out of the room. They're not inside the engine room just yet but they're within a Move Action's distance. Link to comment
GooseInduced Posted December 16, 2014 Share Posted December 16, 2014 Ok. Since there are so many, she is going to do what she can to even the odds. Gelly Arrow: AKA Arrow filled with a vial of hardening gelly to snare opponents in place. Gonna try and slow down their advance since she's in a room of not so combat oriented folks. (Range increment: 450 ft Extras: Regenerating (either you get it all off or you're still stuck)) Target: The closest unfortunate antibody. Gelly Arrow Attack: 1d20+10 15 Or maybe a little more fortunate than I thought XD Link to comment
Gizmo Posted December 16, 2014 Author Share Posted December 16, 2014 That does miss, I'm afraid, yeah. Would you like to spend an HP? Link to comment
GooseInduced Posted December 16, 2014 Share Posted December 16, 2014 Spend an HP to reroll? Link to comment
Gizmo Posted December 16, 2014 Author Share Posted December 16, 2014 That's what I'm asking, yes! Link to comment
GooseInduced Posted December 16, 2014 Share Posted December 16, 2014 Yes I will! I wanna hit this thing dang it!!! *fingers crossed* Gelly Arrow Attack Reroll: 1d20+10 13 *faceplant* really? Do I add ten like the book says or do houserules say something different about that? Link to comment
Gizmo Posted December 16, 2014 Author Share Posted December 16, 2014 That becomes a 23 and hits, yes. Communion AntibodyReflex Save vs. DC 19: 1d20+7 9 29 - Seikahi’ino - Uninjured, 2HP17 - Elite - Uninjured (Toughness Save Pending), 1HP 17 - Kharag - Uninjured, 2HP 17 - Deep Freeze - Uninjured, 1HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x15 - Uninjured9 - Antibody x1 - Bound/Helpless 8 - Communion Warship - Uninjured FTL Drive Repairs: 1/10 Link to comment
Gizmo Posted December 18, 2014 Author Share Posted December 18, 2014 In case there was any confusion, Elite is up. Rob, if you want to get a head start with Kharag's actions, feel free, since the stuff outside and inside the Either Ore should be more or less independent from each other. Link to comment
RobRX Posted December 18, 2014 Share Posted December 18, 2014 (edited) Going to spend a hero point to stunt off his psionic array. Blast 10 (Feat: Accurate 2, Extra: Shapeable, Flaw: Action, Distracting). Shaping it as to hit all four antibodies near Kharag while keeping the Lor civilians safe. Taking 10 to ensure it hit. Area [Targeted, Shapeable]. DC 25 to resist. Edited December 18, 2014 by RobRX Link to comment
Gizmo Posted December 18, 2014 Author Share Posted December 18, 2014 AntibodiesToughness Save vs. DC 25: 4#1d20+10 17 28 17 15 These guys are minions so that knocks out three of the four! Blue, you've still got a chance to get Elite's actions up. In the meantime Deep Freeze is up, Heritage. Link to comment
Heritage Posted December 19, 2014 Share Posted December 19, 2014 (edited) Craft: Mechanical: 1d20+19=22 Drat! I was trying for the DC 30 check and missed; does that still count towards the 10 successes even though I can't take another action? Edited December 19, 2014 by Heritage Link to comment
Gizmo Posted December 19, 2014 Author Share Posted December 19, 2014 I'll allow it to count as a Full Round repair, sure. We'll just say this step took more of her attention than she expected. 29 - Seikahi’ino - Uninjured, 2HP 17 - Elite - Uninjured (Toughness Save Pending), 1HP 17 - Kharag - Uninjured, 2HP 17 - Deep Freeze - Uninjured, 1HP9 - Paradigm - Uninjured, 2HP 9 - Antibodies x15 - Uninjured9 - Antibody x1 - Bound/Helpless 8 - Communion Warship - Uninjured FTL Drive Repairs: 2/10 Moving onto Paradigm's turn. I still need at least the Toughness Save for Elite, Blue. Link to comment
Heritage Posted December 19, 2014 Share Posted December 19, 2014 Alright, cool; at least the round isn't wasted. Will do a quick reaction post. Link to comment
Blue Rose Posted December 21, 2014 Share Posted December 21, 2014 (edited) Toughness: 1d20+10 29, pass. I hit the space ship with my sword! Attack; Sword of the Master, +/-2 Power Attack, Master Plan +3: 1d20+9 26 Darn. One off of a crit. But I'm pretty sure that's gonna hit the giant space ship. DC29 Toughness v Damage. Edited December 21, 2014 by Blue Rose Link to comment
Gizmo Posted December 21, 2014 Author Share Posted December 21, 2014 Communion WarshipToughness Save vs. DC 29: 1d20+18 36 Oof. Tough cookie! Good thing they're only stalling for time, I guess! 29 - Seikahi’ino - Uninjured, 2HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Uninjured, 2HP 17 - Deep Freeze - Uninjured, 1HP9 - Paradigm - Uninjured, 2HP 9 - Antibodies x15 - Uninjured9 - Antibody x1 - Bound/Helpless 8 - Communion Warship - Uninjured FTL Drive Repairs: 2/10 Link to comment
Thevshi Posted December 21, 2014 Share Posted December 21, 2014 Giz, I think you forgot to count the antibodies Kharag took down. Anyway, Paradigm is going to try to move up by the weapons that have been put where the bridge used to be and smash a way into the ship between them. Should I make an attack roll? Or just go with doing damage to try to make a hole? (this should be breaking an object, so her total damage would be +23 vs the section of the hull) Link to comment
Gizmo Posted December 21, 2014 Author Share Posted December 21, 2014 Ah, yeah, just a copy/paste issue, I'll record that going forward. Give me an attack roll. The ship is still moving and actively defending itself, adjusting power to hull integrity, that sort of thing. It's big enough that its Defense isn't high, though! Link to comment
Thevshi Posted December 22, 2014 Share Posted December 22, 2014 Paradigm gets a 27 for her attack roll. Link to comment
Gizmo Posted December 23, 2014 Author Share Posted December 23, 2014 As expected that's more than enough to hit! It's also enough to bash a hole in the hull with it taking 10 as an object. I'm going to call that a Bruise on the ship as whole, as well, for the sake of moving things along. Paradigm now has a clear path into the guts of the converted ship. 29 - Seikahi’ino - Uninjured, 2HP17 - Elite - Uninjured, 1HP17 - Kharag - Uninjured, Flat-Footed, 2HP17 - Deep Freeze - Uninjured, 1HP9 - Paradigm - Uninjured, 2HP9 - Antibodies x12 - Uninjured9 - Antibody x1 - Bound/Helpless9 - Antibody x3 - Unconscious8 - Communion Warship - Bruised x1 FTL Drive Repairs: 2/10 Link to comment
Gizmo Posted December 24, 2014 Author Share Posted December 24, 2014 AntibodiesStandard Action: Charge Kharag; Power Attack 5: 1d20+7 22 That's a DC 34 Toughness Save for Kharag, after Autofire! Standard Action: Combined Stun vs. Seikahi’ino: 3#1d20+10 17 29 28 Two hits means a DC 22 Fortitude Save for Sei. Standard Action: Aid Attack: 2#1d20+10 24 18Standard Action: Combined Attack vs Deep Freeze: 2#1d20+12 14 22 That's a DC 25 Fortitude Save for Deep Freeze against Damage. (Different power than the one used on Kharag, for clarity's sake!) As for the other four... screams come from the cargo bay! Link to comment
Gizmo Posted December 24, 2014 Author Share Posted December 24, 2014 Communion WarshipStandard Action: Stun vs Paradigm: 1d20+8 27 That's a 28 Fortitude Save, yow. 29 - Seikahi’ino - Uninjured, 2HP, Pending Fortitude Save 17 - Elite - Uninjured, 1HP 17 - Kharag - Uninjured, Flat-Footed, 2HP, Pending Toughness Save 17 - Deep Freeze - Uninjured, 1HP, Pending Fortitude Save 9 - Paradigm - Uninjured, 2HP, Pending Fortitude Save 9 - Antibodies x12 - Uninjured9 - Antibody x1 - Bound/Helpless9 - Antibody x3 - Unconscious 8 - Communion Warship - Bruised x1 FTL Drive Repairs: 2/10 Link to comment
Thevshi Posted December 24, 2014 Share Posted December 24, 2014 Paradigm does not do well for her first roll, only getting a 16. Will use a HP for a reroll, getting a 29. Link to comment
GooseInduced Posted December 24, 2014 Share Posted December 24, 2014 Seikahi'ino:Fort vs Stun: 1d20+9 27 *punches the moon* Link to comment
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