RobRX Posted December 24, 2014 Share Posted December 24, 2014 (edited) http://orokos.com/roll/240661 1d20+10: 13 [1d20=3] As fitting for an alien with a bumpy forehead, Kharag is jobbing. Spending a HP to improve the roll. http://orokos.com/roll/240663 1d10: 9 [1d10=9] Edited December 24, 2014 by RobRX Link to comment
GooseInduced Posted December 25, 2014 Share Posted December 25, 2014 Hey guys. I think its my go but with Christmas things are crazy. I might not get to reply till tomorrow or the day after. Link to comment
Gizmo Posted December 25, 2014 Author Share Posted December 25, 2014 I think we can make an exception to the 24 hour rule for Christmas, Goose, no problem! Link to comment
GooseInduced Posted December 25, 2014 Share Posted December 25, 2014 Thanks for understanding. Spent all day doing cookies and stuffing a turkey and blah blah blah. My brain is fried. Link to comment
GooseInduced Posted December 27, 2014 Share Posted December 27, 2014 Ok. I am having trouble finding the rules on this but... what happens if Sei tries to use her bow in with enemies in melee? Link to comment
Gizmo Posted December 28, 2014 Author Share Posted December 28, 2014 Well, there's nothing stopping her from using her ranged powers up close but given the descriptors I think I'll say she's stuck using her +8 melee attack bonus rather than the +10 for ranged attack and throw her an HP for her trouble! Rob, you rolled a d10 for the HP reroll for some reason. You want to still roll 1d20+10, just as you did the first time, because rolling a natural 20 still has potential relevance. 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Uninjured, Flat-Footed, 1HP, Pending HP Reroll 17 - Deep Freeze - Uninjured, 1HP, Pending Fortitude Save 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x12 - Uninjured9 - Antibody x1 - Bound/Helpless9 - Antibody x3 - Unconscious 8 - Communion Warship - Bruised x1 FTL Drive Repairs: 2/10 Link to comment
GooseInduced Posted December 29, 2014 Share Posted December 29, 2014 So even if I want her to shoot an arrow I need to do it as a melee attack? Link to comment
Gizmo Posted December 29, 2014 Author Share Posted December 29, 2014 Well, with anitbodies surrounding her there's not really enough room to use her bow properly, but she could still jab one of them with an arrow as a melee attack, yeah. Alternatively you could make an acrobatics check to disengage with them and move far enough away to use her bow normally but the engine room is pretty confining regardless. Link to comment
GooseInduced Posted December 30, 2014 Share Posted December 30, 2014 (edited) Makes sense. Does quick draw 2 give her enough to stow her bow and pull her knife? (More of a small sword really) Because she IS equipped for melee combat, she just isn't as good at it. Melee Attack on Antibody: 1d20+8 13 Crap. That's a miss right? Can I spend an HP to try again? Edited December 30, 2014 by GooseInduced Link to comment
Gizmo Posted December 31, 2014 Author Share Posted December 31, 2014 Actually, since these are minions (and they've got a Defense penalty from charging), she could just take 10 and still hit! Save the HP.Communion AntibodyToughness Save vs. DC 25: 1d20+10 17And, as a minion, that takes it out of the fight! 29 - Seikahi’ino - Uninjured, 3HP17 - Elite - Uninjured, 1HP17 - Kharag - Uninjured, Flat-Footed, 1HP, Pending HP Reroll17 - Deep Freeze - Uninjured, 1HP, Pending Fortitude Save9 - Paradigm - Uninjured, 2HP9 - Antibodies x11 - Uninjured9 - Antibody x1 - Bound/Helpless9 - Antibody x1 - Unconscious9 - Antibody x3 - Unconscious8 - Communion Warship - Bruised x1 FTL Drive Repairs: 2/10Elite is up. Rob, can I get that 1d20+10 roll from you for Kharag, like I asked a couple of posts up? Link to comment
GooseInduced Posted December 31, 2014 Share Posted December 31, 2014 Woo! Posting her kerstabbing now! Link to comment
GooseInduced Posted December 31, 2014 Share Posted December 31, 2014 That is, are we allowed to kill these things? Link to comment
RobRX Posted December 31, 2014 Share Posted December 31, 2014 Rob, can I get that 1d20+10 roll from you for Kharag, like I asked a couple of posts up? Right, must have missed something here. http://orokos.com/roll/241865 1d20+10: 12 [1d20=2] Link to comment
Blue Rose Posted December 31, 2014 Share Posted December 31, 2014 I stab the space ship really hard in the face. Attack; Sword of the Master, +/-2 Power Attack, Master Plan +2: 1d20+8 20 DC29 Toughness against Damage. Link to comment
GooseInduced Posted December 31, 2014 Share Posted December 31, 2014 I will assume yes then so i can get my post in Link to comment
Gizmo Posted January 1, 2015 Author Share Posted January 1, 2015 Yeah, destroying the antibodies is a mercy as much as anything. Communion WarshipToughness Save vs DC 29: 1d20+17 28 Bruised again! Meanwhile, that ends up being a 22 for Kharag, so he's staggered and dazed but not unconscious! He's still got one HP left, so I'll leave it to you if you want to clear the daze or save it and pass the turn, Rob. While you determine that, I still need a DC 25 Fortitude Save from Deep Freeze, Heritage. 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP17 - Kharag - Staggered, Dazed, 1HP 17 - Deep Freeze - Uninjured, 1HP, Pending Fortitude Save 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x11 - Uninjured9 - Antibody x1 - Bound/Helpless9 - Antibody x1 - Unconscious9 - Antibody x3 - Unconscious 8 - Communion Warship - Bruised x2 FTL Drive Repairs: 2/10 Link to comment
RobRX Posted January 1, 2015 Share Posted January 1, 2015 Spending a HP to shrug off the daze. Switching the Alien Martial Art array to Alternate Power: Impervious Toughness 10 [10 PP] + Strike 6 (Power Feats: Improved Critical, Mighty). Just in case. Taking 10 to hit the antibody that is in melee range. DC 25 to resist. Link to comment
Gizmo Posted January 1, 2015 Author Share Posted January 1, 2015 Communion AntibodyToughness Save vs. DC 25: 1d20+10 23 Nicely done! Just make sure to give Blue a chance to post IC for Elite before posting there for Kharag. 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, 0HP17 - Deep Freeze - Uninjured, 1HP, Pending Fortitude Save 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x10 - Uninjured9 - Antibody x1 - Bound/Helpless9 - Antibody x1 - Unconscious9 - Antibody x4 - Unconscious 8 - Communion Warship - Bruised x2 FTL Drive Repairs: 2/10 Link to comment
Heritage Posted January 1, 2015 Share Posted January 1, 2015 Fort save for Ana!1d20+6=12 God her non-Toughness saves suck! Link to comment
Heritage Posted January 3, 2015 Share Posted January 3, 2015 What's the effect of my failed save? Link to comment
Gizmo Posted January 3, 2015 Author Share Posted January 3, 2015 Well, that was a DC25 Damage effect with a Fortitude Alt Save. Failing by 13 would mean she's staggered and dazed. Not great news when she's still surrounded by four antibodies! Link to comment
Heritage Posted January 3, 2015 Share Posted January 3, 2015 Is she actually dazed or stunned due to failing by more than 10? There's a big difference in terms of options. Link to comment
Heritage Posted January 3, 2015 Share Posted January 3, 2015 (edited) Okay, right now looking to to the following: 1. Spend an HP to shake of the effect of Daze. 2. Use Extra Effort to stunt Blast 9 (Extras: Burst Area 2, Penetrating 6, PF: Selective). Is that doable? Edit: Burst is centered on Ana, blasting outward. Edited January 3, 2015 by Heritage Link to comment
Gizmo Posted January 3, 2015 Author Share Posted January 3, 2015 Alright, she's got a 28PP Array and these things don't have an Impervious but Selective is an Extra on attacks, not a Power Feat so what you want is something like:Damage 9 (Extras: Area [General, Burst], Selective) [27PP]...which is certainly doableCommunion AntibodiesReflex Save vs. DC 19: 6#1d20+7 23 14 12 12 25 21Toughness Save vs. DC 20: 3#1d20+10 17 18 16Toughness Save vs. DC 24: 3#1d20+10 14 14 24 Five out of six, not bad! That leaves one Antibody still attacking Sei and four more in the cargo bay, attacking the refugees. 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, 0HP 17 - Deep Freeze - Fatigued, Staggered, 0HP9 - Paradigm - Uninjured, 2HP 9 - Antibodies x5 - Uninjured9 - Antibodies - Bound/Helpless x1, Unconscious x1, Unconscious x4, Unconscious x5 8 - Communion Warship - Bruised x2 FTL Drive Repairs: 2/10 Link to comment
Thevshi Posted January 5, 2015 Share Posted January 5, 2015 Okay, so thinking Paradigm is up (or at least want to get things started for her). She will fly into the hole she created. What she does inside depends on what she finds. If there are any antibodies, she will deal with them first, lining up to catch as many as she can with a shockwave (and do as much internal damage as she can with that). If the area just inside is otherwise empty of antibodies, she will set about ripping out the large guns they have put into place here. Link to comment
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