Gizmo Posted January 6, 2015 Author Posted January 6, 2015 She is! I guess I never explicitly explained my devious code but when I bold an initiative number and character in the initiative list, that's to indicate that they're currently up! There don't seem to be any antibodies on board, at least not in the same immediate section of the ship as Paradigm. Feel free to have her wreak havoc as seems appropriate and give me any Notice or Knowledge [Technology] rolls you'd like.
Gizmo Posted January 7, 2015 Author Posted January 7, 2015 Paradigm can see that while life support has clearly been stripped out and a lot of what would be open space for crew has been filled with other equipment, the basic bridge controls from before the warship's forcible retrofit seem to still be intact. Of course, she's not familiar with Khanate ship design and she doesn't really have the technical skills to figure them out on her own but it still might be useful information! As for the damage she's doing inside, I'm going to forgo any rolls and represent that with a Staggered condition on the warship. 29 - Seikahi’ino - Uninjured, 3HP17 - Elite - Uninjured, 1HP17 - Kharag - Staggered, 0HP17 - Deep Freeze - Fatigued, Staggered, 0HP9 - Paradigm - Uninjured, 2HP9 - Antibodies x5 - Uninjured9 - Antibodies - Bound/Helpless x1, Unconscious x1, Unconscious x4, Unconscious x58 - Communion Warship - Staggered, Dazed, Bruised x2
Gizmo Posted January 10, 2015 Author Posted January 10, 2015 Communion AntibodyAttack vs. Seikahi’ino: 1d20+10 14 > 29 - Seikahi’ino - Uninjured, 3HP17 - Elite - Uninjured, 1HP17 - Kharag - Staggered, 0HP17 - Deep Freeze - Fatigued, Staggered, 0HP9 - Paradigm - Uninjured, 2HP9 - Antibodies x5 - Uninjured9 - Antibodies - Bound/Helpless x1, Unconscious x1, Unconscious x4, Unconscious x58 - Communion Warship - Staggered, Bruised x2
GooseInduced Posted January 11, 2015 Posted January 11, 2015 Going for another stab!Melee Attack on another Antibody: 1d20+8 27
Gizmo Posted January 13, 2015 Author Posted January 13, 2015 Communion AntibodyToughness Save vs DC 25: 1d20+10 11 29 - Seikahi’ino - Uninjured, 3HP> 17 - Elite - Uninjured, 1HP17 - Kharag - Staggered, 0HP17 - Deep Freeze - Fatigued, Staggered, 0HP9 - Paradigm - Uninjured, 2HP9 - Antibodies x4 - Uninjured9 - Antibodies - Bound/Helpless x1, Unconscious x2, Unconscious x4, Unconscious x58 - Communion Warship - Staggered, Bruised x2
Gizmo Posted January 19, 2015 Author Posted January 19, 2015 Rob, consider Kharag up in initiative, go ahead. 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP> 17 - Kharag - Staggered, 0HP 17 - Deep Freeze - Fatigued, Staggered, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x4 - Uninjured9 - Antibodies - Bound/Helpless x1, Unconscious x2, Unconscious x4, Unconscious x5 8 - Communion Warship - Staggered, Bruised x2
RobRX Posted January 19, 2015 Posted January 19, 2015 Can he reach any of the remaining antibodies on this turn?
Gizmo Posted January 19, 2015 Author Posted January 19, 2015 With his Speed 2 he can make it to the cargo bay but since he's staggered he'd need to Surge to do anything else once he got there. Of course, trying to save the refugees even when he's pretty beat up himself would be the honorable thing to do and probably worth an HP...
RobRX Posted January 20, 2015 Posted January 20, 2015 (edited) Allright then, moving then using a surge, taking 10 to attack. I forgot if I have to roll it anyway in case of a crit, so... http://orokos.com/roll/247932 1d20+10: 21 [1d20=11] As usual, DC 25. Edited January 20, 2015 by RobRX
Gizmo Posted January 20, 2015 Author Posted January 20, 2015 When attacking minions you can take 10 or choose to roll if you want the chance for a critical hit, similar to the way you might want to risk rolling a Skill for which you have Skill Mastery for the chance at a result better than 10. Earlier, when you used an HP to reroll, you should always roll a full d20 because rolling a 10 and adding 10 isn't the same a rolling a natural 20. Communion AntibodyToughness Save vs DC 25: 1d20+10 26 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Fatigued Next Round, 1HP> 17 - Deep Freeze - Fatigued, Staggered, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x4 - Uninjured9 - Antibodies - Bound/Helpless x1, Unconscious x2, Unconscious x4, Unconscious x5 8 - Communion Warship - Staggered, Bruised x2
Heritage Posted January 21, 2015 Posted January 21, 2015 So what I want to do is have Ana tell Sei to not worry about her, to go and help the rest of the crew defend the ship; she will then wait fir her to leave the engineering area, and seal the doorway after her with a thick ice wall. I think this will require her to ready an action until after Sei leaves, thereby shifting Ana's place initiative order. Does that make sense?
Gizmo Posted January 21, 2015 Author Posted January 21, 2015 Works for me, Heritage! Go for it! 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Fatigued Next Round, 1HP 17 - Deep Freeze - Fatigued, Staggered, 0HP> 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x4 - Uninjured9 - Antibodies - Bound/Helpless x1, Unconscious x2, Unconscious x4, Unconscious x5 8 - Communion Warship - Staggered, Bruised x2
Thevshi Posted January 21, 2015 Posted January 21, 2015 Unless some antibodies have shown up, Paradigm will turn her attention to further into the Communion ship, unleashing a shockwave to cause some internal damage and move deeper into the ship in the wake of that.
Gizmo Posted January 22, 2015 Author Posted January 22, 2015 Sounds good! She won't run into any antibodies without going further into the warship, no. The Shockwave is DC 30?
Gizmo Posted January 25, 2015 Author Posted January 25, 2015 Communion WarshipToughness Save vs DC 27: 1d20+16 17 Wow! That's a second Staggered condition, so it's down for the count! Feel free to describe it's suitably spectacular demise! 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Fatigued Next Round, 1HP 17 - Deep Freeze - Fatigued, Staggered, 0HP 9 - Paradigm - Uninjured, 2HP> 9 - Antibodies x4 - Uninjured
Gizmo Posted February 2, 2015 Author Posted February 2, 2015 AntibodiesCombined Attack vs Kharag: 2#1d20+10 16 16Attack Refugees: 2#1d20+10 19 16 Lor-Van RefugeesToughness Save vs DC 25: 2#1d20+5 12 6 That's two refugees with the dying status, in need of immediate medical attention! > 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Pending Fatigue, 1HP 17 - Deep Freeze - Staggered, Fatigued, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x4 - Uninjured Goose, Sei needs to make an all-out movement to get to the cargo bay, so this looks like the perfect time to use those HP she's saved up to Surge for a Standard Action once she gets there!
GooseInduced Posted February 3, 2015 Posted February 3, 2015 Sounds like a great plan! So she'll double move and get to the cargo bay. My thinking is to have her arrive with her bow drawn. She has 'split attack' on her base arrow and I'm thinking she'd knock two of them for whatever she finds around the corner. How does split attack work? Is it one attack for two targets or two separate rolls? I'm not finding any clarification in the source material.
Gizmo Posted February 3, 2015 Author Posted February 3, 2015 From Ultimate Power: "If an attack roll is required, the attacker makes one roll, comparing the results against each target." Since these are minions and Sei gets +10 to attacks with her bow, she can safely take 10 and hit both of her targets without needing to roll at all. How are you splitting the ranks of the effect between them? She'll be Surging to do this, so take the opportunity to have a peek at the Extra Effort rules on Page 120 of the Core Rules. Extra Effort causes Fatigue on the following round, as you've seen with Ana and Kharag, but you can spend an HP to negate the adverse effects if you like.
GooseInduced Posted February 3, 2015 Posted February 3, 2015 Sounds good. Thanks for clarifying that Gizmo. I was searching all through the core book but didn't think to check Ultimate Power. I'll have her split them evenly, five ranks per attack and taking 10 on the roll. I'm assuming it's the same two that Kharag have come across? Or is she in a different part? Also I'll have her spend another HP to shake off the fatigue next round.
Gizmo Posted February 3, 2015 Author Posted February 3, 2015 Your choice, she has clear sightlines to the whole cargo bay. There are two antibodies attacking Kharag and two terrorizing the civilians. Sei hasn't met Kharag yet but it's obvious at a glance that he's already pretty beat up but he's still much more capable of defending himself than the refugees.
GooseInduced Posted February 3, 2015 Posted February 3, 2015 Alright. She'll go for the two attacking civilians. One arrow each. Five ranks each. Taking 10 for the attack for a total of 20.
Gizmo Posted February 4, 2015 Author Posted February 4, 2015 Communion AntibodiesToughness Save vs DC 20: 2#1d20+10 17 26 29 - Seikahi’ino - Uninjured, Pending Fatigue, 3HP> 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Pending Fatigue, 1HP 17 - Deep Freeze - Staggered, Fatigued, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x3 - Uninjured
GooseInduced Posted February 5, 2015 Posted February 5, 2015 (edited) Sweet. So she gets one but not the other right? Which one takes the hit? Edited February 5, 2015 by GooseInduced
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