Gizmo Posted February 5, 2015 Author Share Posted February 5, 2015 Up to you. Which civilian does she save and which is left to perish horribly? Link to comment
GooseInduced Posted February 5, 2015 Share Posted February 5, 2015 Alrighty well.... I'd say she probably came around the corner to see the one already chewing on the kid. She probably wouldn't see the lady the other was was focused on in that first instant of entering. So let's say she just barely shifted to hit the one attacking the child and ended up maybe just nicking the other..... Hopefully she manages to grab the things attention and stop it from killing the woman. I'll get my post done . Link to comment
Gizmo Posted February 8, 2015 Author Share Posted February 8, 2015 With Blue's time so limited right now, we'll skip over Elite and check back in with Kharag next. 29 - Seikahi’ino - Uninjured, Pending Fatigue, 3HP 17 - Elite - Uninjured, 1HP> 17 - Kharag - Staggered, Pending Fatigue, 1HP 17 - Deep Freeze - Staggered, Fatigued, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x3 - Uninjured Link to comment
RobRX Posted February 9, 2015 Share Posted February 9, 2015 1d20+10 taking 10, DC is 25. Attacking one of the nearest, DC is 25. Link to comment
Gizmo Posted February 9, 2015 Author Share Posted February 9, 2015 Communion AntibodyToughness Save vs DC 25: 1d20+10 13Takedown Attack: Toughness Save vs DC 25: 1d20+10 26 At this point, Heritage, I'm not too worried about the skill checks to repair the engine, but if you'd like to get an IC post up of Ana getting down to business despite her injuries, go for it! 29 - Seikahi’ino - Uninjured, Pending Fatigue, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Pending Fatigue, 1HP> 17 - Deep Freeze - Staggered, Fatigued, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x2 - Uninjured Link to comment
Gizmo Posted February 10, 2015 Author Share Posted February 10, 2015 29 - Seikahi’ino - Uninjured, Pending Fatigue, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Pending Fatigue, 1HP 17 - Deep Freeze - Staggered, Fatigued, 0HP> 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x2 - Uninjured Link to comment
Gizmo Posted February 12, 2015 Author Share Posted February 12, 2015 Communion AntibodiesAttack Kharag: 1d20+10 30Attack Seikahi’ino: 1d20+10 21 Luckily minions can't crit, but that's still a DC 25 Toughness Save for each of them! > 29 - Seikahi’ino - Uninjured, Pending Fatigue, Pending Toughness Save, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Pending Fatigue, Pending Toughness Save, 1HP 17 - Deep Freeze - Staggered, Fatigued, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x2 - Uninjured Link to comment
RobRX Posted February 12, 2015 Share Posted February 12, 2015 http://orokos.com/roll/254888 1d20+10: 11 [1d20=1] ...why is it always the bumpy foreheaded alien that job so much? Link to comment
GooseInduced Posted February 13, 2015 Share Posted February 13, 2015 Toughness Save: 1d20+10 27 SAFE! Also, gonna have her spend another HP to shake off the fatigue. She's up so the plan is to attack the thing that attacked her. What's the area like? Is her bow viable? Link to comment
Gizmo Posted February 13, 2015 Author Share Posted February 13, 2015 The anitbody is in melee range with her but she's got a lot more room to maneuver than she had in the engineering room, so she could disengage and put some distance between herself and the antibody to fire off a shot. Link to comment
GooseInduced Posted February 14, 2015 Share Posted February 14, 2015 Ok. Seika has move by action so she is going to disengague and move back about five feet as she draws and fires as she moves back five more feet. Funnel it toward her if it doesn't go down. Standard arrow.Ranged attack: 1d20+10 20 Link to comment
Gizmo Posted February 14, 2015 Author Share Posted February 14, 2015 Communion AntibodyToughness Save vs DC 25: 1d20+10 13 It goes down! Blue, if you've got opportunity to post for Elite, fantastic, but no pressure given the circumstances. Rob, you do have one HP left if you'd like to use it or you can let the knock-out blow stand and get in a post of Kharag heroically fighting until his body gives out on him! 29 - Seikahi’ino - Uninjured, 2HP> 17 - Elite - Uninjured, 1HP 17 - Kharag - Unconscious, Pending Fatigue, 1HP 17 - Deep Freeze - Staggered, Fatigued, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x1 - Uninjured Link to comment
Gizmo Posted February 23, 2015 Author Share Posted February 23, 2015 Alright, since Blue is obviously busy, if I don't hear one way or the other from Rob by tomorrow I'm assuming Kharag is knocked out and we can move onto a post for Ana successfully restarting the engines. Link to comment
RobRX Posted February 23, 2015 Share Posted February 23, 2015 (edited) Sorry about that. http://orokos.com/roll/258117 d20+10: 30 [1d20=20] ...Son of a *beep* Taking 10 to hit one of them. DC25 toughness. Edited February 23, 2015 by RobRX Link to comment
Gizmo Posted February 23, 2015 Author Share Posted February 23, 2015 Communion AntibodyToughness Save vs DC 25: 1d20+10 20 That's the last of them down, finally! Rob, get an IC post up for Kharag, then we're out of Initiative. Link to comment
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