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Incursion: Blood in the Water (OOC)


Gizmo

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Posted

Alrighty well.... I'd say she probably came around the corner to see the one already chewing on the kid. She probably wouldn't see the lady the other was was focused on in that first instant of entering. So let's say she just barely shifted to hit the one attacking the child and ended up maybe just nicking the other..... Hopefully she manages to grab the things attention and stop it from killing the woman. I'll get my post done .

Posted

With Blue's time so limited right now, we'll skip over Elite and check back in with Kharag next.

 

29 - Seikahi’ino - Uninjured, Pending Fatigue, 3HP
17 - Elite - Uninjured, 1HP
> 17 - Kharag - Staggered, Pending Fatigue, 1HP
17 - Deep Freeze - Staggered, Fatigued, 0HP
9 - Paradigm - Uninjured, 2HP
9 - Antibodies x3 - Uninjured

Posted

Communion Antibody
Toughness Save vs DC 25: 1d20+10 13
Takedown Attack: Toughness Save vs DC 25: 1d20+10 26
 
At this point, Heritage, I'm not too worried about the skill checks to repair the engine, but if you'd like to get an IC post up of Ana getting down to business despite her injuries, go for it!
 
29 - Seikahi’ino - Uninjured, Pending Fatigue, 3HP
17 - Elite - Uninjured, 1HP
17 - Kharag - Staggered, Pending Fatigue, 1HP
> 17 - Deep Freeze - Staggered, Fatigued, 0HP
9 - Paradigm - Uninjured, 2HP
9 - Antibodies x2 - Uninjured

Posted

29 - Seikahi’ino - Uninjured, Pending Fatigue, 3HP
17 - Elite - Uninjured, 1HP
17 - Kharag - Staggered, Pending Fatigue, 1HP
17 - Deep Freeze - Staggered, Fatigued, 0HP
> 9 - Paradigm - Uninjured, 2HP
9 - Antibodies x2 - Uninjured

Posted

Communion Antibodies
Attack Kharag: 1d20+10 30
Attack Seikahi’ino: 1d20+10 21
 
Luckily minions can't crit, but that's still a DC 25 Toughness Save for each of them!
 

> 29 - Seikahi’ino - Uninjured, Pending Fatigue, Pending Toughness Save, 3HP
17 - Elite - Uninjured, 1HP
17 - Kharag - Staggered, Pending Fatigue, Pending Toughness Save, 1HP
17 - Deep Freeze - Staggered, Fatigued, 0HP
9 - Paradigm - Uninjured, 2HP
9 - Antibodies x2 - Uninjured

Posted

The anitbody is in melee range with her but she's got a lot more room to maneuver than she had in the engineering room, so she could disengage and put some distance between herself and the antibody to fire off a shot.

Posted

Communion Antibody
Toughness Save vs DC 25: 1d20+10 13

 

It goes down! Blue, if you've got opportunity to post for Elite, fantastic, but no pressure given the circumstances. Rob, you do have one HP left if you'd like to use it or you can let the knock-out blow stand and get in a post of Kharag heroically fighting until his body gives out on him!

 

 

29 - Seikahi’ino - Uninjured, 2HP
> 17 - Elite - Uninjured, 1HP
17 - Kharag - Unconscious, Pending Fatigue, 1HP
17 - Deep Freeze - Staggered, Fatigued, 0HP
9 - Paradigm - Uninjured, 2HP
9 - Antibodies x1 - Uninjured

  • 2 weeks later...
Posted

Alright, since Blue is obviously busy, if I don't hear one way or the other from Rob by tomorrow I'm assuming Kharag is knocked out and we can move onto a post for Ana successfully restarting the engines.


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