Brown Dynamite Posted November 25, 2014 Share Posted November 25, 2014 We go vroom vroom in >this thread. Link to comment
Supercape Posted November 30, 2014 Share Posted November 30, 2014 Taking 10 on Pitch's Konwledge (Pop Culture) to dig Wayward. Link to comment
Supercape Posted November 30, 2014 Share Posted November 30, 2014 Also, using Fire Control power (Rank 11) to quench the fires. As I guess there is no immediate rush, just doing that again and again until fire under control (let meknow if you need an opposed roll!) Link to comment
Brown Dynamite Posted November 30, 2014 Author Share Posted November 30, 2014 No opposed roll needed fire extinguisher away. Link to comment
Supercape Posted December 2, 2014 Share Posted December 2, 2014 Just to be sure; the last IC post was doing just that Link to comment
souffle_girl Posted December 2, 2014 Share Posted December 2, 2014 (edited) I'm brewing a sub-plot with Blue Rose about this adventure. Basically, Nano Angel and Wayward start picking up each other's thoughts and don't seem to be able to stop it. Edited December 2, 2014 by souffle_girl Link to comment
Tiffany Korta Posted December 5, 2014 Share Posted December 5, 2014 Blodeuwedd finally get her moment to go all cowl . With Skill Mastery she had an Intimidate of 24 and if need be a Sense Motive of 26. Link to comment
Brown Dynamite Posted December 5, 2014 Author Share Posted December 5, 2014 Intimidate: 1d20+3 19 This is impressive. Not enough to beat her. But impressive nevertheless. Link to comment
Brown Dynamite Posted December 5, 2014 Author Share Posted December 5, 2014 (edited) I guess Pitch can give me a DC20 Arcane Lore Check. And I hope you're alright with the bit of control I took over Wayward there Rose. Editable if not! Edited December 5, 2014 by HG Morrison Link to comment
Supercape Posted December 5, 2014 Share Posted December 5, 2014 1d20+5=11 appropriately, Pitch isnt actually that clever with magic! Link to comment
Blue Rose Posted December 6, 2014 Share Posted December 6, 2014 Wayward shall try to use her unrivaled force of will to bring order to this psychic chaos and glean useful information from it! Concentration: 1d20+2 8 Truly, a smashing success. Link to comment
Brown Dynamite Posted December 6, 2014 Author Share Posted December 6, 2014 (edited) Alright you all can fluff this however you like. But here's the gyst of that result: So, Wayward's going to have a close encounter with the weird. Looking at the eyes she's going to see a head and upper body stretch out from the material in the wall. It'll reach out for her and then the moment it touches her. Poof it disappears. Unfortunately, it wasn't a good enough rollto get any real clarity on the psychic echo. But thanks to her complications and my inner sadism! We'll say it was good enough to really play around with the Amateur psychic part of this so... Wayward, Nano Angel, and Pitch will all find themselves in pain. They all enter a sort of a shared "hallucination." Using halucinaton loosely as again fluff it however you like. Could be an amalgamation of painful experiences. Which would be all well and good, if not for the fact that at the end of whatever occurs they each imagine themselves getting stabbed in the chest by an unseen silhouette. After they're done tripping out the eyes made out of ash on the wall have disappeared. And all remnants of the psychic echo with it. Blod's relative distance at the time of this occurring keeps her safe. But, this also means she doesn't have a chance to identify the eyes. Goodbye clue, we hardly knew ye. Everyone gets an HP. Edited December 6, 2014 by HG Morrison Link to comment
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