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Merchants of Death (OOC)


Thevshi

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Posted

There is only one gunman active this round, he aims at Incendiary and fires, missing with a 13. He then repels down to the main floor.

The four bodyguards open fire on Dagger, all four miss.

Incendiary will fire at Dagger as well, missing with a 11.

Dagger will opt to make two move actions this round.

Round Five

34 Dagger (unharmed)
27 Foreshadow (unarmed, 2 HP)
24 Fade (unharmed)
21 Gunmen (3: 1 injured, bruised; 1 disabled)
17 Widowmaker (injured, bruised)
16 bodyguards (4)
6 Incendiary (unharmed)

Foreshadow is up.

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Posted

One gunman shoots at Incendiary, 8. Another gunman shoots at one of the bodyguards, hitting with a 23, bodyguard’s toughness save vs DC 22: 11, so he goes down. They then repel down to the ground floor.

The other 3 bodyguards use their entire round to move over to the edge of the balcony.

Incendiary sends a fire blast down at one of the gunmen, hitting with a 27. DC 23 toughness save: 8, the gunman goes down.

Round Six

34 Dagger (unharmed)
27 Foreshadow (unarmed, 2 HP)
24 Fade (unharmed)
21 Gunmen (2: 1 injured, bruised; 1 disabled)
17 Widowmaker (injured, bruised)
16 bodyguards (3)
6 Incendiary (unharmed)

Dagger will continue moving, sending a blade back Foreshadow’s way (power attack -2 atk/+2 dam): missing with a 17.

 

Foreshadow is up!

Posted

Okay, less rolling this round.

The last gunman will shoot at one of the bodyguads: missing with a 6, he then runs up underneath the balcony and out of sight.

Everyone else is moving, including Dagger, who will take two move actions this round.
 
When Dagger exits to outside, Widowmaker fires his shotgun (loaded with slugs), hitting with a 31 for a critical hit! DC 26 toughness save for Dagger, and he gets a 23.  So bruised and injured.

Round Seven

34 Dagger (bruised, injured)
27 Foreshadow (unarmed, 2 HP)
24 Fade (unharmed)
21 Gunmen (2: 1 injured, bruised; 1 disabled)
17 Widowmaker (injured, bruised)
16 bodyguards (3)
6 Incendiary (unharmed)

Foreshadow is up!

Posted

Move Action:  Can Foreshadow catch up in one Movement Action?  If not, will Extra Effort to increase movement speed and then burn an HP on that pesky next round Fatigue.
Standard Action:  Bo Staff in the Face (DC21): 1d20+12 29
Move-by Action:  If there's any Movement left will try and get ahead of him a bit as a head start to further chasing

Posted

Okay, number of things happening that I will describe in the IC post.

Widwomaker takes another shot at Dagger, getting a 26, which would normally be good enough, but with Dagger in melee, that misses.

Dagger will take two move actions.

Posted

Round Eight

34 Dagger (unharmed)
27 Foreshadow (unarmed, 2 HP)
24 Fade (unharmed)
23 Twin 1 (unharmed)
21 Gunmen (2: 1 injured, bruised; 1 disabled)
17 Widowmaker (injured, bruised)
16 bodyguards (3)
11 Twin 2 (unharmed)
6 Incendiary (unharmed)

Foreshadow is up!

  • 1 year later...
Posted

Round Nine 

34 Dagger (bruised, injured)
27 Foreshadow (unarmed, 2 HP)
24 Fade (unharmed)
23 Twin 1 (unharmed)
17 Widowmaker (injured, bruised)
16 bodyguards (3)
11 Twin 2 (unharmed)
9 Gunmen (4: 2 on roofs on either side of street)
6 Incendiary (unharmed)

 

Okay, everyone is basically moving, so back to Foreshadow....

Posted

Alright, rather than go straight after Dagger, Foreshadow plans on heading towards the burning limo.  Still using the Swing Line configuration of his Escrima Sticks will it require two move actions to get there?

Posted

Okay, Fade will grab ahold of Salnikov and make two move action teleports to get them out of  the limo and up onto a nearby rooftop. 

Twin 1 will fire the rocket launcher at the limo again, 21, so the rocket hits the front of the car.


Foreshadow needs to make a DC 20 reflex save to avoid the explosion (thanks to Evasion 2)...

Posted

So, he is fine obviously.  The bodyguard who got out of the car does not do so well.  His toughness save is no better, so he is on the ground Staggered, Disabled and Dazed. 

Widowmaker runs over and takes a shot at the guy with the rocket launcher, 27, which hits.  Twin 1 makes a toughness save, getting a 13 (vs DC 21), so is dazed, bruised and injured.

Twin 2 makes a Notice check: 28 and spots where Fade teleported and starts off in that direction with two move actions. 

The gunmen on the roof open fire on Foreshadow and Widowmaker (first 2 on Foreshadow): 7, 22, 23, 10, so Foreshadow avoids both, Widowmaker is hit by one, but the bullets bounce off him. 

Dagger heads off after Fade, but misses with a 20.

 

And back to Foreshadow!

 

Round Ten 

34 Dagger (bruised, injured)
27 Foreshadow (unarmed, 2 HP)
24 Fade (unharmed)
23 Twin 1 (injured, bruised, dazed)
17 Widowmaker (injured, bruised)
16 bodyguards (3)
11 Twin 2 (unharmed)
9 Gunmen (4: 2 on roofs on either side of street)
6 Incendiary (unharmed)

Posted

Alright, letsee unless you have a problem with me using his PL12 instead of his old PL values (I think he had sneak attack at the time still, but remember the values [plus everything other than strength has been used in the thread :P) I'll be using them for the rolls.

 

 

Move Action:  I was going to try and feint Widowmaker and strike him...but he's too far away to smack around  Sooo, use the Escrima sticks to try and ascend towards the gunmen who shot at him

Standard Action:  Unarmed Power Attack (-5 Atk/+5 Dmg) vs Gunman (DC24): 2#1d20+15 34 and  if Takedown Attack applies:  33

 

If Still using the PL10 sneak attack values, then he got a DC23 instead and the rolls would be 29 and 28.

Posted

Fade will make an attack on Dagger (Power attack -2/+2), but blows it with a 13.  She then teleports away. 

Widowmaker shoots at one of the men that shot at him, taking 10 to hit.  The gunman gets a 7 so he is down disabled and dazed. 

The last gunman ducks back behind cover. 

Dagger leaps after Fade once again, this time using his larger blade to attack, missing again with a 16. 

Back to Foreshadow!

Round Eleven 

34 Dagger (bruised, injured)
27 Foreshadow (unarmed, 2 HP)
24 Fade (unharmed)
23 Twin 1 (injured, bruised)
17 Widowmaker (injured, bruised)
16 bodyguards (3)
11 Twin 2 (unharmed)
9 Gunmen (1 on a roof on one side of the street)
6 Incendiary (unharmed)

 

 

 

  • 2 weeks later...
Posted

Move Action: Swing Across to the other roof.

Standard Action:  Since they're minions might as well just Take 10 and Power Attack (-5 Atk/+5 Dmg) for a DC23 Unarmed Attack on the remaining gunman.

Assuming that takes out the remaining Gunman,

Move-by Action:  Take off to pursue Dagger and Fade


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