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Posted

Wherein Temperance, Fast Forward, Hologram, Asad, and Miss Grue learn that it takes a lot to make a stew...

Feel free to describe your character encountering a television program in the wee hours of the morning that descends into utter madness and bloodshed.

  • 1 month later...
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Posted

All right, then.

Fast-Forward: 31, Unharmed, 1 HP

Bendy Guy: 31, Unharmed, 0 HP

Miss Grue: 19, Unharmed, 1 HP

Hologram: 12, Unharmed, 1 HP

Temperance: 11, Unharmed, 3 HP

Asad: 10, Unharmed, 3 HP

Fast-Forward is up first.

Posted

Paige is going to use her move action to back away and try to get the protection of distance or partial cover, then she's going to hit him with her Enhanced Damage effect. That's perception ranged, and with the extra boost from her Entropic array is a DC 27 will save. 

Posted

All-Out Attacking with Velocity Punch for +2

 

http://invisiblecastle.com/roller/view/4757743/= 22

Spending my HP on that

 

http://invisiblecastle.com/roller/view/4757746/= 31!

 

Wish I still had that HP for Improved Crit! 

 

That goes over his defense by 5, so I believe that's +2 to the DC? 

DC 27 Tou save. 

 

Fast-Forward will use the rest of his Move-By Action to get _out_ of melee range.

Posted

Bendy Guy is thus Bruised.

Fast-Forward: 31, Unharmed, 1 HP

Bendy Guy: 31, Bruised x1, Dazed (Hologram's Action), Staggered, 0 HP

Miss Grue: 19, Unharmed, 1 HP

Hologram: 12, Unharmed, 1 HP

Temperance: 11, Unharmed, 3 HP

Asad: 10, Unharmed, 3 HP

Bendy Guy is next... and does nothing. Miss Grue is up next.

  • 3 weeks later...
Posted

Hmm. Let's see, a good build for finding ghosts... says the guy playing the necromancer...

 

Super-Senses 7 (Detect Ectoplasm [Mental] Accurate Ranged 3 [1000 ft.] Radius) [7 PP]

 

That should likely cover both the direct presence of a ghost and the trail it's left behind as it moves through the TV world. 


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