trollthumper Posted November 29, 2014 Share Posted November 29, 2014 Wherein Temperance, Fast Forward, Hologram, Asad, and Miss Grue learn that it takes a lot to make a stew...Feel free to describe your character encountering a television program in the wee hours of the morning that descends into utter madness and bloodshed. Link to comment
trollthumper Posted January 6, 2015 Author Share Posted January 6, 2015 This may be a fairly quick combat, but we'll be doing our little Tooms-alike using AA's >Acrobatic Arachnid build at PL13.Tooms goes on 31.Temperance goes on 11. Link to comment
Avenger Assembled Posted January 10, 2015 Share Posted January 10, 2015 http://orokos.com/roll/244756= 31! But with a higher modifier, Fast-Forward will go first. Link to comment
TheAbsurdist Posted January 10, 2015 Share Posted January 10, 2015 Initiative: 1d20+7 9 ... Clearly Asad is lost. Link to comment
Tiffany Korta Posted January 11, 2015 Share Posted January 11, 2015 Miss Grue's Initiative: 1d20+4 19, she obviously recovers quickly. Link to comment
Electra Posted January 14, 2015 Share Posted January 14, 2015 Sorry sorry sorry, forgot to follow the OOC thread! Paige goes on 12 Link to comment
trollthumper Posted January 14, 2015 Author Share Posted January 14, 2015 All right, then.Fast-Forward: 31, Unharmed, 1 HPBendy Guy: 31, Unharmed, 0 HPMiss Grue: 19, Unharmed, 1 HPHologram: 12, Unharmed, 1 HPTemperance: 11, Unharmed, 3 HPAsad: 10, Unharmed, 3 HPFast-Forward is up first. Link to comment
Avenger Assembled Posted January 15, 2015 Share Posted January 15, 2015 Fast-Forward punches the guy? http://invisiblecastle.com/roller/view/4750265/= 24 If that does hit, he's using his velocity punch with Autofire and Secondary Effect, with a DC 25 Tou save. If not, let me know! Link to comment
trollthumper Posted January 15, 2015 Author Share Posted January 15, 2015 As Bendy Guy currently has a Defense of +16, that misses. Bendy Guy responds by lashing out with bendy limbs. That looks like it hits, so, DC26 TOU save for Fast-Forward.Miss Grue is up next. Link to comment
Avenger Assembled Posted January 15, 2015 Share Posted January 15, 2015 http://invisiblecastle.com/roller/view/4750506/= 23 A bruise! Link to comment
Tiffany Korta Posted January 19, 2015 Share Posted January 19, 2015 Miss Grue shall attempt to Grapple the nasty man using her elogation! Attack Roll: 1d20+10 22 Grapple Roll: 1d20+20 25 Link to comment
trollthumper Posted January 20, 2015 Author Share Posted January 20, 2015 That's going to miss Bendy Guy.Hologram is up next. Link to comment
Electra Posted January 22, 2015 Share Posted January 22, 2015 Paige is going to use her move action to back away and try to get the protection of distance or partial cover, then she's going to hit him with her Enhanced Damage effect. That's perception ranged, and with the extra boost from her Entropic array is a DC 27 will save. Link to comment
trollthumper Posted January 22, 2015 Author Share Posted January 22, 2015 And Bendy Guy is Dazed and Staggered.Fast-Forward: 31, Unharmed, 1 HPBendy Guy: 31, Unharmed, Dazed (Hologram's Action), Staggered, 0 HPMiss Grue: 19, Unharmed, 1 HPHologram: 12, Unharmed, 1 HPTemperance: 11, Unharmed, 3 HPAsad: 10, Unharmed, 3 HPTemperance decides to follow up by Snaring the Bendy Guy. Though that just misses.Asad is up next. Link to comment
TheAbsurdist Posted January 22, 2015 Share Posted January 22, 2015 As blasting seems bad, Asad is gonna punch him, All Out. And then use Improved Grab. Le Punch: 1d20+10 20 Looks like no? Link to comment
trollthumper Posted January 23, 2015 Author Share Posted January 23, 2015 Yup, it misses.Top of the round. Fast-Forward is up. Link to comment
Avenger Assembled Posted January 24, 2015 Share Posted January 24, 2015 All-Out Attacking with Velocity Punch for +2 http://invisiblecastle.com/roller/view/4757743/= 22 Spending my HP on that http://invisiblecastle.com/roller/view/4757746/= 31! Wish I still had that HP for Improved Crit! That goes over his defense by 5, so I believe that's +2 to the DC? DC 27 Tou save. Fast-Forward will use the rest of his Move-By Action to get _out_ of melee range. Link to comment
trollthumper Posted January 27, 2015 Author Share Posted January 27, 2015 Bendy Guy is thus Bruised.Fast-Forward: 31, Unharmed, 1 HPBendy Guy: 31, Bruised x1, Dazed (Hologram's Action), Staggered, 0 HPMiss Grue: 19, Unharmed, 1 HPHologram: 12, Unharmed, 1 HPTemperance: 11, Unharmed, 3 HPAsad: 10, Unharmed, 3 HPBendy Guy is next... and does nothing. Miss Grue is up next. Link to comment
Tiffany Korta Posted January 31, 2015 Share Posted January 31, 2015 Miss Grue's Attack Roll: 1d20+10 19. Link to comment
trollthumper Posted February 1, 2015 Author Share Posted February 1, 2015 At this point, that will miss. Hologram is up next. Link to comment
Electra Posted February 2, 2015 Share Posted February 2, 2015 Paige is going to keep at him with her terrible, joyful barrage of happy thoughts! Another DC 27 will save for Bendy. Link to comment
trollthumper Posted February 3, 2015 Author Share Posted February 3, 2015 Oh, yeah, he's down. We are out of rounds. Link to comment
Avenger Assembled Posted February 21, 2015 Share Posted February 21, 2015 How do you want this done mechanically, TT? Link to comment
trollthumper Posted February 22, 2015 Author Share Posted February 22, 2015 Hmm. Let's see, a good build for finding ghosts... says the guy playing the necromancer... Super-Senses 7 (Detect Ectoplasm [Mental] Accurate Ranged 3 [1000 ft.] Radius) [7 PP] That should likely cover both the direct presence of a ghost and the trail it's left behind as it moves through the TV world. Link to comment
Avenger Assembled Posted February 22, 2015 Share Posted February 22, 2015 That's a DC 17 check for design and construction http://invisiblecastle.com/roller/view/4783883/ He passes both checks. Link to comment
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