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Icy Dead People


Supercape

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Posted

Phantasmo's shtick isn't just being a theatrically hammy crimefighter, it's also scaring the bejeezus out of all and sundry so if there are any other baddies around, they will learn to change their ways. Hence the changed, echoey voice. That's his ghostly self playing up the ham.

 

I understand that they are zombies and thus not likely to have the bejeezus scared out of them...but old habits. 

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Posted

Not intimidates! Skeleton vikings! (Not just regular Vikings)

 

Ok so the Skeletons are breaking out of the Ice below. This means, essentially, you have a surprise round as they break out. Which means they are flat footed, and wont act - but you only get a standard action (or move action). 

 

Round 1 (Surprise Round)

 

15 Phantasmo - 1 HP - Unharmed

11 Black Knight - 0 HP - Unharmed

10 The ladies (Not fighting but for reference)

0 Skeleton Vikings [5] - Unharmed

 

The Vikings are minions. 

Posted (edited)

Hmmm...well, since he doesn't really have any powers that are handy right NOW - I suppose he'll just take aim at the various yon beasties and use the enhanced light to allow him to aim better - and of course, resort to various magical-and-football-hooligan-themed taunts. 

 

So - aim is standard action, and taunting...he's not USING TAUNT since he's not using bluff, but just yelling at them. 

 

That copacetic? 

Edited by MisterShoebox
Posted

So counting that as an Aim action (+2/+5 to next ranged/mellee attack) as well as being cool. 

 

So:

 

Round 1 (Surprise Round)

 

15 Phantasmo - 1 HP - Unharmed

11 Black Knight - 0 HP - Unharmed

10 The ladies (Not fighting but for reference)

0 Skeleton Vikings [5] - Unharmed

 

As a side note, you are fighting on Ice, so a DC 5/10/15 DEX save to stay upright if you are bruised/dazed/staggedered. 

 

Phantasmo is up!

 

(Also, note the DC 15 Knowledge History roll to know they are bona fida vikings if you wish!)

Posted

Accurate attacking for -3/+3

eager to show off for arna and also become familiar with the power he dreads most he shall corrode the viking nearest to him!

 

1d20+7=25

 

and make that History check just to see if they're vikings or not.

 

1d20+4=10

 

can't be, ain't got horned helmets...maybe its a desecration thingy Feigr did.

Posted

Round 3

 

15 Phantasmo - 1 HP - Unharmed

11 Black Knight - 0 HP - Unharmed

10 The ladies (Not fighting but for reference)

0 Skeleton Vikings [3] - Unharmed

 

Phantasmo the unliving is up again! :)

Posted

I will attempt to lay waste to them!

 

Damage 7 175ft radius, selective'd to ignore myself, arna, her car, tanya, phantasmo and the standing stones. 

  • 2 weeks later...
Posted

So whilst Agna certainly knows the history, you may (if you wish) roll a DC 15 (History) roll to see if you can recognise Dead Ice as a native Greenlander. 

 

DC 20 to recognise him as a Thule Culture Shaman (which Agna does, bless her). 

 

Mainly for fluff, of course!

Posted

I have a feeling Mr shoe that this man is of the none-coporeal variety, let us use our super combination to mitigate his ectoplasmic evadence!

 

also history check.

 

1d20+4=13

 

close but that only counts in horseshoes.


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