Supercape Posted January 2, 2015 Author Share Posted January 2, 2015 And its Initiative time. Agna (it seems to flit between Agna and Arna, me bad. Lets say she is called Arna as a nickname!) and Tanya will be initiative 10 and fundamentally non combatant (for now!) Feigr Iss Initiative: 1D20+2 => 19 Roll em, guys! Link to comment
MisterShoebox Posted January 2, 2015 Share Posted January 2, 2015 Right, here we go! 1d20+3=8 Link to comment
Supercape Posted January 2, 2015 Author Share Posted January 2, 2015 Also, Agna is the descendent of Dead Ice / Feigr Iss (native greenlander). Tanya, with that pale skin and red hair, might be a descendent of somebody else. Link to comment
Supercape Posted January 2, 2015 Author Share Posted January 2, 2015 19 - Fiegr Iss 8 - Phantasmo - Unharmed - 2 HP 7 - Black Knight - Unharmed - 1 HP To start with, Feigr Iss will summon a wall of Ice, cutting of Tanya and himself for Agna, Black Knight, and Phantasmo. Thats a nasty piece of civvie endangerment, so an HP to you both (included above) Link to comment
Supercape Posted January 2, 2015 Author Share Posted January 2, 2015 NB: We are on an Icy Mountain Top! Environmental condition is extreme cold, but BK and Phantasmo are both immune to cold environments. The area behind the wall is currently unseen. Of course, you could teleport above into the air or something. More concerning is the ice and rock and falls. Moving around is a DC 10 Climb skill. Moving around the Ice Wall is more difficult, a DC 20 Climb Roll and will take a full round. Also, you will be flat footed unless you wish to risk dodging. Doing so on icy rock means a DEX CHeck. DC 10 to avoid slipping (prone), DC 5 to avoid falling. Let me know what you want on your round. Link to comment
MisterShoebox Posted January 6, 2015 Share Posted January 6, 2015 Righty-o! For movement - teleporation to yon nasty. For attack - A good old left hook right in the snoot! Take that, you icy bastard!...If this works! I mean - getting punched in the face by a super-strong zombie can't be fun, can it? 1d20+8=17 (D'oh!) Link to comment
Supercape Posted January 6, 2015 Author Share Posted January 6, 2015 OK can you throw me a DC 10 Reflex roll not to tumble after your punch and teleport - its icy, with poor visibility, etc. The amount you tumble will be 10 feet plus 10 per 2 points of failed save (at which point you grab onto something!) Unfortunately the left hook fails to hit! Post away! Which means Black Knight is up! (and facing the wall of ice) Link to comment
Exaccus Posted January 6, 2015 Share Posted January 6, 2015 (edited) I will lay waste to it i hope (Area damage 7), hitting just it and feigr and have a few choice words for his cowardly tactics! prehaps making a diplomacy check as a move action to try and make him go through us first if arna is willing to translate. Edited January 6, 2015 by Exaccus Link to comment
Supercape Posted January 6, 2015 Author Share Posted January 6, 2015 DIplomacy is a full round action at minimum (normally much longer). Intimidate or Bluff can be done as a move action however (with the penalty for not speaking a known language...but then, what languages would he understand??? ) The Area Damage can certainly affect the wall, but he will have cover from it. Link to comment
Exaccus Posted January 6, 2015 Share Posted January 6, 2015 ahh right! hmm, then ill portal over instead , leaving it open so tanya can retreat. through it and let him know i can do it all day, so he'll need to deal with me first if he can. Link to comment
Supercape Posted January 7, 2015 Author Share Posted January 7, 2015 Its a deal! Post away! Link to comment
Supercape Posted January 9, 2015 Author Share Posted January 9, 2015 Round 2 19 - Fiegr Iss - Unharmed 8 - Phantasmo - Unharmed - 2 HP 7 - Black Knight - Unharmed - 1 HP As I see it now everyone is on the same side of the Ice Wall. But, what have we here? Feigr Iss: Move Action: Walk through his wall of ice to the other side! Standard Action: Encase Phantasmo in Ice! (A Snare 8 Effect, Perception Range - this is a Reflex Save DC 18 For Phantasmo!) [Feigr Iss has Permeate 3, limited to Ice, and Vision Penetrates, limited to Ice!] Also can you have a DC 20 Sense Motive Rolls Tanya is acting oddly, with odd tics and grunts, as if becoming possessed! Link to comment
MisterShoebox Posted January 9, 2015 Share Posted January 9, 2015 (edited) Reflex save...1d20+7=19! Suck it, ancient freezy zombie thing! Toss cards! LIKE A BOSS!...Hopefully...1d20+12=22 Sense motive: 1d20+10=13...Hmmm... Well, anyhoozle - hmmm... Edited January 9, 2015 by MisterShoebox Link to comment
Supercape Posted January 9, 2015 Author Share Posted January 9, 2015 Phantasmo is up! Link to comment
MisterShoebox Posted January 10, 2015 Share Posted January 10, 2015 (edited) Huzzah for insight! Edited January 10, 2015 by MisterShoebox Link to comment
Supercape Posted January 10, 2015 Author Share Posted January 10, 2015 Toughness vs the Cards of Phantasmo!: 1d20+8 15 vs DC 21 Toughness! Feigr is Dazed and Injured! Link to comment
Supercape Posted January 11, 2015 Author Share Posted January 11, 2015 yes indeed, BK is up! Link to comment
Exaccus Posted January 11, 2015 Share Posted January 11, 2015 (edited) because im a little bit tired of teleporting id like to smash a hole in the wall with my sword, potentialy causing it to collapse onto feigr if he's close enough and step through the breach. Edited January 11, 2015 by Exaccus Link to comment
Supercape Posted January 11, 2015 Author Share Posted January 11, 2015 You can smash through it with Corrosion (a power attack presumably) giving DRain 12 and Damage 12. The Drain will take its toughness to -6 so lets just say he smashes it to pulp (or whatever he fancies narrating). That gives you a move action to - move next to him? Link to comment
Supercape Posted January 11, 2015 Author Share Posted January 11, 2015 Round 3 19 - Fiegr Iss - Injured (Dazed till 10) 8 - Phantasmo - Unharmed - 2 HP 7 - Black Knight - Unharmed - 1 HP The Ice Wall is destroyed, but we are still floundering on ice, ready to get tumbled off! But what have we here, this mountain is indeed mystical! Agna is possessed! Sense Motive Check DC 10 to also notice... Tanya is showing the same subtle signs of being taken over! As for Agna: She rolls Agna initiative: 1d20 15 15 on her possession initiative, added to the above. She responds by leaping on to the Black Knight! Leaps on BK: 1d20+4 22 and hits! Her intention here is to rush you and herself off the mountain! Its opposed strength time, and Agna is now strong!!! Rushes BK: 1d20+6 14 Opposed Stnegth Roll, and need one From the Black Night! Link to comment
Exaccus Posted January 11, 2015 Share Posted January 11, 2015 1d20+5=25 BK is now angry. Link to comment
Supercape Posted January 11, 2015 Author Share Posted January 11, 2015 And...Phantasmo is up! Link to comment
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