trollthumper Posted May 17, 2015 Author Posted May 17, 2015 That is gonna miss. And posting this for sake of convenience.The Vampire goes next, and adopts the Emotion Control + Immunity (emotion effects) part of its array. It looks at Blue Jay, and that will be a DC22 Will save from her. Cannonade, meanwhile, aims to throw a punch and use Improved Grab. Which also misses. Gah.Blue Jay is up next.
Raveled Posted May 18, 2015 Posted May 18, 2015 1d20+7: 17 [1d20=10] And the archer is going to go fleeing into the hills.
trollthumper Posted May 25, 2015 Author Posted May 25, 2015 Welp. Blue Jay: 26, Unharmed, Slowed, Frightened, 0 HPRevenant: 25, Unharmed, 1 HPVampire: 22, Unharmed, -5 TOU, 0 HPCannonade: 6, Unharmed, 3 HPRevenant is up next.
Tiffany Korta Posted May 25, 2015 Posted May 25, 2015 Revenant shall carry on with her tree attack Attack Roll: 1d20+12 28
trollthumper Posted May 25, 2015 Author Posted May 25, 2015 That will hit. And the Vampire... takes a Injury.Blue Jay: 26, Unharmed, Slowed, Frightened, 0 HPRevenant: 25, Unharmed, 1 HPVampire: 22, Injured x1, -4 TOU, 0 HPCannonade: 6, Unharmed, 3 HPThe Vampire turns and tries to strike Revenant with his Paralyze function... and it hits, DC22 Will save for Revenant.Cannonade, meanwhile, takes another swing... and misses. Oh, screw this. Hero Point....well, at least with the +10, that hits. Okay, so with Improved Grab, he tries to get the vampire into a grapple. 28 versus 16, so the vampire is Bound. On top of that, there's the actual hit, which is a DC26 TOU save. So... huh. That grapple wasn't needed, after all.We're out of rounds. Blue Jay, however, is still running. Where to? We'll find out...
Raveled Posted June 24, 2015 Posted June 24, 2015 Why is not!Mathias talking about letting Blue Jay down? I thought she avoided the trap.
trollthumper Posted July 10, 2015 Author Posted July 10, 2015 Sorry, corrected that. Also, sorry for letting this thread go. I will let folks know.
Recommended Posts