trollthumper Posted December 3, 2014 Posted December 3, 2014 Cannonade and Monsoon punch fascists in Amsterdam.
Avenger Assembled Posted December 8, 2014 Posted December 8, 2014 All right, that's a DC 24 check for the guy to resist punching Nina.
trollthumper Posted December 9, 2014 Author Posted December 9, 2014 All right, I'm going to use the stock SWAT Officer from p. 229 of the corebook for this one, because he's seen some stuff. And... with that build, he cannot possibly make a DC24 save to resist Bluff, so punching it is!We've got this guy at PL6, and let's say the rest of the crowd - fifteen in all - are PL4 Terrorist (no comment) Minions. Time for Initiative!Leader goes on 6.Angry Mob goes on 9.Cannonade goes on 7.
Avenger Assembled Posted December 9, 2014 Posted December 9, 2014 http://invisiblecastle.com/roller/view/4735668/ Nina goes on 13
trollthumper Posted December 9, 2014 Author Posted December 9, 2014 All right.Monsoon: 13, Unharmed, 0 HPAngry Mob (15): 9, Unharmed, 0 HPCannonade: 7, Unharmed, 3 HPLeader: 6, Unharmed, 0 HPMonsoon is up first.
Avenger Assembled Posted December 9, 2014 Posted December 9, 2014 Move Action: Monsoon flies 100 feet straight up in the air Standard Action: She reaches out and grabs the leader with her Damaging Move Object. http://invisiblecastle.com/roller/view/4735670/= 17 She will grapple him and lift him up in the air Grapple http://invisiblecastle.com/roller/view/4735671/= 35!
trollthumper Posted December 9, 2014 Author Posted December 9, 2014 Yeah, there's absolutely no way he can beat that or get less than a Bound, so he's Bound.Monsoon: 13, Unharmed, 0 HPAngry Mob (15): 9, Unharmed, 0 HPCannonade: 7, Unharmed, 3 HPLeader: 6, Unharmed, Bound, 0 HPThe Angry Mob, denied something to hit, decides to go for hurling debris at Monsoon. As they've all got +2 ATT at range, one of them would need to crit to hit her... and they're all Minions, so that's out of the question. So, they instead cause a huge boatload of environmental damage. Cannonade, meanwhile, moves to the front and uses Super-Breath to try and convince everyone to desist. That's a DC21 Reflex save to halve, and a DC14 STR or DEX save to resist. None of them halve it, and only four of them hit the ground. Oh, Trip checks.Monsoon: 13, Unharmed, 0 HPAngry Mob (15): 9, Unharmed, Prone (4) 0 HPCannonade: 7, Unharmed, 3 HPLeader: 6, Unharmed, Bound, 0 HPThe Leader just spits in Monsoon's face. As one does in this situation.Monsoon is up next.
Avenger Assembled Posted December 10, 2014 Posted December 10, 2014 Nina maintains the Grapple: (Free Action) She Taunts as a Move Action, using her Fast Taunt DC 24 She inflicts damage DC 23 Tou save
trollthumper Posted December 11, 2014 Author Posted December 11, 2014 The leader is rightly Taunted, and gets Bruised and Dazed.Monsoon: 13, Unharmed, 0 HPAngry Mob (15): 9, Unharmed, Prone (4) 0 HPCannonade: 7, Unharmed, 3 HPLeader: 6, Bruised x1, Dazed (Monsoon's Action), Bound, 0 HPThe Angry Mob keeps hurling things, but now at Cannonade. Given the whole PL4 vs. PL11 w/ Impervious 11 thing, four of them will stand up from prone, six of them will form a Combined Attack to hit +12 Damage modifier, and five of them will keep wrecking things. That still needs to hit, though... aaaand it misses.Cannonade decides to respond with a smackdown. Shockwave attack, DC21 Reflex to halve, DC26 TOU to resist. Only one of them manages to halve that, and then they all go down.Monsoon: 13, Unharmed, 0 HPCannonade: 7, Unharmed, 3 HPLeader: 6, Bruised x1, Dazed (Monsoon's Action), Bound, 0 HPThe Leader is Dazed, so all he does is spit and curse uselessly. Monsoon is up next.
Avenger Assembled Posted December 12, 2014 Posted December 12, 2014 Man, this guy's tough! Monsoon will put the squeeze on again - that's another DC 23 Tou save.
trollthumper Posted December 12, 2014 Author Posted December 12, 2014 Given that the rest of the Angry Mob is down, I'm willing to say he goes down. We're out of rounds.
trollthumper Posted December 16, 2014 Author Posted December 16, 2014 Well, this got messy! Sense Motive checks for both our heroes.Cannonade gets a 26.
trollthumper Posted December 17, 2014 Author Posted December 17, 2014 Both Monsoon and Cannonade can realize that he's got the crazy eyes, and that for someone who was trying to creep away from the gathering horde who'd been calling him the creeping emissary of Eurabia just a few minutes before, he seemed to jump very quickly to slitting the guy's throat after a fairly weak round of more of the same.
trollthumper Posted February 12, 2015 Author Posted February 12, 2015 Search checks for Nina and Joe. I'll make mine second.
Avenger Assembled Posted February 15, 2015 Posted February 15, 2015 http://invisiblecastle.com/roller/view/4777473/= 19, despite not actually having Search and having an Int mod of +0
trollthumper Posted February 16, 2015 Author Posted February 16, 2015 Hey, better than Cannonade's. Nina is able to find a small latch in the wall, buried behind a hefty can of cleaning supplies. It looks like there's some sort of biometric readout on it, but it's not the strongest of locks. It could likely be jimmied or forced open with enough pressure - like, say, the pressures a powerhouse or a water controller could generate.
trollthumper Posted February 26, 2015 Author Posted February 26, 2015 Notice checks! Cannonade rolls a 22.
Avenger Assembled Posted February 27, 2015 Posted February 27, 2015 http://invisiblecastle.com/roller/view/4788318/= 18 for Nina
trollthumper Posted February 28, 2015 Author Posted February 28, 2015 And Nina is Shaken, as she failed an Emotion Control (Fear) save of DC22. I'll let you get a post up showing her response before the next thing happens.
trollthumper Posted March 5, 2015 Author Posted March 5, 2015 All right, now is the time for Notice checks! Joe gets a 16.
Avenger Assembled Posted March 5, 2015 Posted March 5, 2015 http://invisiblecastle.com/roller/view/4793522/= 18, since shaken does not apply to ability scores
trollthumper Posted March 5, 2015 Author Posted March 5, 2015 Both our heroes are able to see the mindscrewer who's been doing things to their heads. Which means we've entered initiative. And, due to a slight slip-up about mixing up roles, noticing the person screwing with heads is enough to get Nina back on track. Cannonade goes on 15. The assailant, who will be repped by my at PL12, goes on 18.
Avenger Assembled Posted March 6, 2015 Posted March 6, 2015 http://invisiblecastle.com/roller/view/4794321/= Nina goes on 15 Curses!
trollthumper Posted March 9, 2015 Author Posted March 9, 2015 Assailant: 18, Unharmed, 0 HP Nina: 15, Unharmed, 0 HP Cannonade: 15, Unharmed, 3 HP Assailant goes first. She drops a Confuse on Nina and Joe. DC22 Will saves for both of them. Cannonade... makes a 12, and will be attacking the nearest creature. Which... um. Assailant: 18, Unharmed, 0 HP Nina: 15, Unharmed, 0 HP Cannonade: 15, Unharmed, Confused (Attack Nearest Creature), 3 HP Nina is up next.
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