Raveled Posted December 11, 2014 Posted December 11, 2014 For rolls and such related to >this amazing adventure.
Raveled Posted January 1, 2015 Author Posted January 1, 2015 That is going to be a Will save vs. a DC 15 Mental Blast, and Nick can give me an Arcane Lore check as well.
trollthumper Posted January 1, 2015 Posted January 1, 2015 Versus the blast, that's a 18 to save.As for what the hell's going on, that's a 20.
Raveled Posted January 2, 2015 Author Posted January 2, 2015 So Nick isn't bothered by the piping, but he does recognize the music as something he's heard quite often while breaking up cults of the Unspeakable One.
Raveled Posted January 10, 2015 Author Posted January 10, 2015 Edited my post because i am an idiot. Hoo-ray.
Raveled Posted June 16, 2015 Author Posted June 16, 2015 I should have made it more explicit, but there are still two gun-wielding mooks in the antechamber. Does Nick want to deal with them?
trollthumper Posted June 22, 2015 Posted June 22, 2015 (edited) Certainly. Making use of Banshee's Wail, so they have to make a DC 22 Will save not to run screaming. That is, unless they succeed on clapping their hands to their ears, or are wearing earplugs, or you get the idea. Edited June 22, 2015 by trollthumper
Raveled Posted July 5, 2015 Author Posted July 5, 2015 Results 2#1d10+3: 2 # 13 [1d10=10] 13 [1d10=10]Well they're running away, screaming. Of course now there's a whole bunch of new cultists! What we're dealing with here is three Squad level groups of cultist, each about a round away from melee combat. You can try a ranged attack against the stage, but the squad up ahead will sacrifice themselves to stop it.Cultists: Results 1d20: 11 [1d20=11]Miras: Results 1d20+6: 23 [1d20=17]Initiative for Nick, please.
Raveled Posted July 11, 2015 Author Posted July 11, 2015 Initiative22 Nick -- Uninjured -- HPx417 Miras -- Uninjured -- HPx211 Cultist Group -- Uninjured -- GM11 Cultist Group -- Uninjured -- GM11 Cultist Group -- Uninjured -- GMEvil magician lady is on stage and singing. Nick is up.
trollthumper Posted July 16, 2015 Posted July 16, 2015 Nick unleashes Poltergeist's Rage to hold down everyone he can. Area Telekinesis, 38 on an Opposed Grapple check, 32 if the targets make their Reflex saves.
Raveled Posted January 22, 2016 Author Posted January 22, 2016 I hate the idea of this foundering so close to the end. Want to try and finish it?
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