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TheAbsurdist

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Posted (edited)

Abilities: 10 + 14 + 10 + 4 + 4 + 6 = 48PP

Strength: 20 (+5)

Dexterity: 24 (+7)

Constitution: 20 (+5)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 16 (+2)

 

 

Combat: 18 + 16 = 34PP

Initiative: +7

Attack: +9 Melee/+11 Unarmed, +9 Ranged

Grapple: +16/+18 with Grappling Finesse

Defense: +9 (+8 Base, +9 Dodge Focus), +4 Flat-Footed

Knockback: -3

 

 

Saving Throws: 1 + 0 + 4 = 5PP

Toughness: +7 (+5 Con, +2 Undercover Vest)

Fortitude: +6 (+5 Con, +1)

Reflex:    +7 (+7 Dex, +0)

Will:      +6 (+2 Wis, +4)

 

 

Skills: 72R = 18PP

Acrobatics 8 (+16)/12 (+19)

Bluff 4 (+7)

Climb 4 (+9)

Craft Mechanical 4 (+6)

Drive 4 (+11)

Escape Artist 4 (+11)/8 (+15)

Gather Information 4 (+7)

Intimidation 8 (+11)

Knowledge [Current Events] 2 (+4)

Knowledge [streetwise] 4 (+6)

Languages 2 (English [Native], Hungarian, Spanish)

Notice 8 (+10)

Sense Motive 4 (+6)

Sleight of Hand 4 (+11)/8 (+15)

Stealth 4 (+11)

Swimming 4 (+9)

 

Feats: 19PP

Acrobatic Bluff

All-Out Attack

Ambidextrous

Attack Specialization (Unarmed)

Defensive Attack

Dodge Focus

Elusive Target

Equipment 4

Evasion 2

Luck 2

Power Attack

Quick Draw

Takedown Attack

Uncanny Dodge (Auditory)

 

 

Equipment: 4PP = 19/20XEP

Assorted Blunt Weapons (Damage 2 [baseball Bat, Hockey Stick, Billy CLub, etc. Feats: Mighty, Multiple Weapons 2]) [5 EP]

Chain (Damage 2, Feats: Improved Disarm, Improved Reach, Improved Trip, Mighty) {6EP}

Grappling Hook (Supermovement [slow Fall, Swinging]) [4EP]

Police Scanner [1EP]

Undercover Vest (Protection 2 [Feats: Subtle]) [3EP]

 

 

 

Powers: 1 + 1 + 20 + 4 = 26PP

 

Enhanced Feats 1 (training, mnemonic, hyper kinesthesia; Assessment) [1 PP]

Feature 1 (Vocal Mimicry) [1 PP]  "What's up doc?"

Movement Array[ 1 (Super athleticism, kinesthesia, parkour, training; Power Feats: Alternate Powers 2) [4 PP]

Base Power: Speed 1(100' round/10MPHFeats: Wall Run) {2/2}

Alternate Power: Leaping 1 (Running 30', Standing 15', High 7') {1/2}

Alternate Power: Swimming 2 ( 50' move action/5 MPH) {2/2}

Reflex Memory 2(training, mnemonic, hyper kinesthesia; Extras: Feats; Copied Skills: Acrobatics 4, Escape Artist 4, Sleight of Hand 4 Copied Feats: Fast Action (Acrobatic Bluff), Challenge: Perfect Balance, Grappling Finesse, Improved Grapple, Move By Action, Paralyzing Strike, Up The Wall) [20 PP] "Huh... so thats how you do it."

DC Block 

ATTACK      RANGE      SAVE                                      EFFECT

Unarmed     Touch        DC20 TOU (Staged)                Damage (Physical)

Bludgeon/Chain    Touch/10'        DC22 TOU (Staged)                Damage (Physical)

Chain Trip  10'          Opposed Trip Check               Trip

Totals: Abilities (48) + Combat (34) + Saving Throws (5) + Skills (18) + Feats (19) + Powers (26) = 150/150 Power Points

Edited by TheAbsurdist
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