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Birth Trauma OOC


Supercape

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Posted

Could we treat the IC post as a delayed action? essentially an electrical control counter to the explosives going off (if activated?)

 

It may not come up but seemed reasonable to me. 

Posted

Feel free to assist with the surgery!

 

Its a complex operation, DC 30. 

 

Fortunately, Doctor Sparks gets a +5 Situational bonus on that roll, because that is his speciality and he designed the whole thing. He also has a +2 Bonus from masterwork medical equipment. His base bonus is +16 (WIS 14, 14 Ranks of skill, a world expert!) so he gets a total bonus of +23. 

 

Will he make it?

 

If you want to assist, the standard aid rules apply!

Posted

So as you bank around a bend in the sewers, Hannah fires of a perception range attack:

 

DC 14 Fort Save vs a Paralyse effect. 

 

Endeavour, being a smart cookie and seeing the inside of Hannahs brain (literally), can take an educated guess. Hannah has a cybernetic datalink in her brain, allowing her to remote operate computers (handy for someone who cant type well). She is using an aggressive version of this to project into Endeavours brain. 

Posted (edited)

Here is some info on Saku's mom and dad.

 

Mikoto Hino, 40, Mother

Short black hair, brown eyes, prefers overalls and things quickly cleaned. Wears a sailor collared jumpsuit on the yacht, with a life preserver when on deck. Will most likely be on the yacht when Sakurako arrived.

 

Former "Ensign Minneapolis", always busy with some new invention, encourages Sakurako to think for herself. Lets Sakurako make mistakes to learn from them. She is kind, but also firm on the family's rules. Also a bit of a worry wart towards her Daughter who is getting into the hero business.

 

Hikaru Hino, 45, Father

Dark blue hair, blue eyes, wears business suits, prefers tshirts and blue jeans when casual.

 

Former battlesuit hero "Tetsuryu", consummate businessman, too busy with his corporation for his inventing. Almost always out on business. When he is around he always tries to spend as much time as he can with Sakurako - generally meaning away from the workshop and actually going out. Sometimes is guilty over not being there for Sakurako.

Edited by The Osprey
Posted

So - range counts! 

 

COnsidering all the range penalties, at what point do you wish to open fire with your wand on the Microbot? Decide that and then roll for your attack (of course if you delay too long, the Bot might fire first!!!)

Posted

True, but it is upcoming! Ill make an IC post to that effect. Its pretty easy to spot (although Ill offer an HP if you are so emotional and distracted you miss it!)

Posted

Endevour - 2 HP - Unharmed!

 

Then, Microbot will sneak up on y'all

 

This time, however, it knows your immunity! Activate its AP - Basically a energy blast (non lethal). Fires at E: 1d20+5 23 is a hit so a Toughness 20 Save for Endeavour. It was firing at a range of 100', which gave it a -2 attack penalty (but as you are flat footed / surprised, still an relatively easy hit). 

 

Initiative rolls!

 

Initiative: 1d20 1...

Posted (edited)

Initiative: 1d20 2 - Well I am just one higher on the initiative count.

Toughness vs DC23: 1d20+7 13 - Hero pointing this. Stunned before my first swing isn't good.

Toughness vs DC23 (after Hero Point): 1d20+7 16 - Rolled a 9, so this is actually 19.

 

Failed Toughness by 1, Bruised
Initiative: 2

1 Hero Point Left

 

Note I made a mistake, I thought the DC was 23, not 20...

Edited by The Osprey
Posted

Now my attack... Sakurako will close to 70 feet to engage within increment. It's pretty much a Rank 7 Blast so I wager it's 70 feet.

 

Electric Discharge Mode (Electrical Control), Ranged, DC22 Toughness, Damage (Electricity)

 

Attacking the drone...: 1d20+7 16 - Will probably miss this first shot...

 

Free Action: Warn parents to get their head down...
Move Action: Fly to close to 70 feet, while 70 feet in the air.

Standard Action: Attack!

Posted (edited)

Blap. Okay I intend on retrieving the bits and pieces for analysis (and disarming).

 

Also, my first swim check. HAHA thank god I got life support and intend to sink at first... Swim Check: 1d20-1 8

Edited by The Osprey
Posted

Swimming is fine: You will miss some sinking pieces with that roll, unless you want to risk suffocation...! But enough to analyse, repair, examine at a -2 penalty. 

Posted

Ok so you may wish to use Knowledge (Civics) to weasel your way out of a search [DC 10] although you will still be impounded. A Knowledge [Civics] DC 20 roll (trained or ediectic memory/JOT) will frighten them off, as would either a bluff or a intimidate, but this is significantly more difficult (DC 25). 

 

Pretty obvious that Hannah has been hacking. you could counter this or enter cyberspace to fight her off, if you have access to a computer etc....


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