Supercape Posted December 14, 2014 Share Posted December 14, 2014 OOC for A social conflict thread for Geckoman, defending his reputation from the Daily Herald. Link to comment
Ecalsneerg Posted December 14, 2014 Share Posted December 14, 2014 OK, use Skill Mastery on Bluff for 31 to just walk past the bouncers with all the toys. And some Notice, for Casing the joint: 1d20+9 25 Link to comment
Supercape Posted December 14, 2014 Author Share Posted December 14, 2014 Throw me a DC 15 Current Events roll, +4 for Eidectic Memory feat, to remember this is the place that was rumoured to be run by a vampire and that Revenant nearly burnt to the ground (fighting some vampires on the top floor). Link to comment
Ecalsneerg Posted December 14, 2014 Share Posted December 14, 2014 Current events: 1d20+2 20 This string of luck will not end well later. Link to comment
Supercape Posted December 14, 2014 Author Share Posted December 14, 2014 Ok if you want to know your fine wines, Roll DC 10/15/20 to have a basic grasp, 15 to be a gentleman of taste, and 20 to know intimate show off detail about your wines. Failure shifts the Matre to Unhelpful, 15 to Freindlly, and 20 to helpful. Feel free to make a DC 20/30 roll to get a +2 / +5 Situational bonus to the above (i.e. seeming to know your wines and foods more than you do!) Link to comment
Ecalsneerg Posted December 14, 2014 Share Posted December 14, 2014 Geckoman is not a wine man. He is a man who can use Diplomacy, though. You sweet talker, you: 1d20+15 31 Link to comment
Supercape Posted December 17, 2014 Author Share Posted December 17, 2014 So lets see about some drunkedness rolls. Essentially I think best done by the nauseate effect. The wine is flowing evenly, so if you want to keep pace, its a DC 5 Fort Roll. For reference, Sasha is a reporter (M&M COre book) just with +2 INT, WIS, CHA (because she is a good one), which gives +1 to various skills and Will save, and also with the attractive feat. Also giving her a +2 Bonus on Drunk saves, because, you know, hard hitting alcoholic reporter. 1d20+2: 22 [1d20=20] she is drinking like a trooper. Link to comment
Ecalsneerg Posted December 17, 2014 Share Posted December 17, 2014 Geckoman, Geckoman, getting drunk like a gecko can?: 1d20+9 21 Lady, don't even go there! Link to comment
Supercape Posted December 28, 2014 Author Share Posted December 28, 2014 The wine is super flowing now. The DC has risen to 10! 1d20+2=3 Sasha is drunk! (Sickened). For the sake of narrative, lets call that a DC 15 Sense Motive or Behavioural Sciences roll to notice. Its highish because she is essentially very good at pretending to be sober! Link to comment
Ecalsneerg Posted January 1, 2015 Share Posted January 1, 2015 Resisting getting drunk: 1d20+9 11 So close! Yet so far.Knowledge (Behavioural Sciences): 1d20+5 7 Well, psychology was clearly an awful degree choice. Link to comment
Supercape Posted January 2, 2015 Author Share Posted January 2, 2015 and the Vodkas are hitting you both: DC 15 Fort Save! Link to comment
Ecalsneerg Posted January 13, 2015 Share Posted January 13, 2015 Vodka! Vodka! Vodka!: 1d20+9 13 Link to comment
Supercape Posted January 13, 2015 Author Share Posted January 13, 2015 So Geckoman is formally drunk (a Sickened result!) We shall treat this as a save every hour to sober up if thats ok? (Bonus points for raw eggs, fry up, strong coffee, etc!) Link to comment
Supercape Posted January 16, 2015 Author Share Posted January 16, 2015 So, first off Sasha is trying to fascinate Geckoman! She is drunk, so I am giving her a -2 penalty: With her attractive bonus that is a net +6: 1d20+6=14 Save vs that with a Sense Motive or Will. And then a DC 20 Notice check if you make it (not distracted). If you are distracted, Ill hike that up to DC 30! Link to comment
Ecalsneerg Posted January 16, 2015 Share Posted January 16, 2015 Fascinate save: 1d20+7 15 Just made it!Notice check, DC20: 1d20+9 19 Karma's a dick! Link to comment
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