trollthumper Posted December 25, 2014 Posted December 25, 2014 Hologram, Nano Angel, Miss Grue, and Blue Fox help to repel the Communion's telepathic offensive.
souffle_girl Posted December 26, 2014 Posted December 26, 2014 ok, how are we involved in this? does someone call us all to Arecibo?
trollthumper Posted December 26, 2014 Author Posted December 26, 2014 The Scarab, one of the more prominent psychic heroes, has called a number of other psychic heroes to Arecibo.
trollthumper Posted January 13, 2015 Author Posted January 13, 2015 All right, we'll be using AA's >Robot Psychic at PL12 for the first wave of antibodies.Antibodies goes on 25, 16, 8, and 7. Ignore the 6, I slipped up there.
trollthumper Posted January 18, 2015 Author Posted January 18, 2015 And here we go.Blue Fox: 25, Unharmed, 5 HPAntibody 1: 25, Unharmed, 0 HPNano Angel: 19, Unharmed, 2 HPAntibody 2: 16, Unharmed, 0 HPMiss Grue: 10, Unharmed, 1 HPHologram: 9, Unharmed, 1 HPAntibody 3: 8, Unharmed, 0 HPAntibody 4: 7, Unharmed, 0 HPBlue Fox is up first.
April Posted January 18, 2015 Posted January 18, 2015 Going to delay, for now. Not sure what the others have but Eve works well in a support role.
trollthumper Posted January 19, 2015 Author Posted January 19, 2015 Got it. Antibody 1 looks at the group and attempts a Blast on Hologram. And misses.Nano Angel is up next.
souffle_girl Posted January 19, 2015 Posted January 19, 2015 (edited) Nano drops all the points in her Psionic array in the Telekinetic Slam power and attacks the closer antibody with it. Can I take 10 for a to hit total of 20? With no points in Enhanced Flight, Nano is currently at Flight 1 Edited January 19, 2015 by souffle_girl
trollthumper Posted January 20, 2015 Author Posted January 20, 2015 As these are not Minions, Nano Angel cannot take 10. She will need to make an attack roll.
souffle_girl Posted January 20, 2015 Posted January 20, 2015 Here it goes: 1d20+10=17 Not that good :/
trollthumper Posted January 21, 2015 Author Posted January 21, 2015 That will miss, sadly. Antibody 2 responds with another attempted Blast, this one aimed at Nano Angel. This one hits, necessitating a DC27 TOU save.Blue Fox: 25, Unharmed, 5 HPAntibody 1: 25, Unharmed, 0 HPNano Angel: 19, Unharmed, 2 HPAntibody 2: 16, Unharmed, 0 HPMiss Grue: 10, Unharmed, 1 HPHologram: 9, Unharmed, 1 HPAntibody 3: 8, Unharmed, 0 HPAntibody 4: 7, Unharmed, 0 HPMiss Grue is up next.
Tiffany Korta Posted January 21, 2015 Posted January 21, 2015 Growing to giant size she try to pluck a drone out of the (virtuasl) sky Attack Roll: 1d20+8 26 Grapple Roll: 1d20+22 40
trollthumper Posted January 23, 2015 Author Posted January 23, 2015 That will hit Antibody 2, who is Bound.Blue Fox: 25, Unharmed, 5 HPAntibody 1: 25, Unharmed, 0 HPNano Angel: 19, Bruised x1, Dazed (Antibody 2's Action), 2 HPAntibody 2: 16, Unharmed, Bound, 0 HPMiss Grue: 10, Unharmed, 1 HPHologram: 9, Unharmed, 1 HPAntibody 3: 8, Unharmed, 0 HPAntibody 4: 7, Unharmed, 0 HPHologram is up next.
souffle_girl Posted January 23, 2015 Posted January 23, 2015 When should I check for Regeneration? Now or at the start of my next turn?
Electra Posted January 24, 2015 Posted January 24, 2015 Hologram will use her mental blast against Antibody 1, which will require a DC 25 will save and is Subtle
trollthumper Posted January 26, 2015 Author Posted January 26, 2015 And the Antibody is Dazed and Staggered.Blue Fox: 25, Unharmed, 5 HPAntibody 1: 25, Dazed (Hologram's Action), Staggered, 0 HPNano Angel: 19, Bruised x1, Dazed (Antibody 2's Action), 2 HPAntibody 2: 16, Unharmed, Bound, 0 HPMiss Grue: 10, Unharmed, 1 HPHologram: 9, Unharmed, 1 HPAntibody 3: 8, Unharmed, 0 HPAntibody 4: 7, Unharmed, 0 HPAntibodies 3 and 4 go next. Antibody 3 realizes that Hologram has a juicy chess club brain, and attempts Mind Control. That's a DC22 Will save for Hologram. Antibody 4, meanwhile, attempts to Blast Miss Grue. That's a DC22 to hit - and, as it looks like it hits, DC27 TOU save.Top of the round. Blue Fox is up next.
Tiffany Korta Posted January 27, 2015 Posted January 27, 2015 I guess getting there attention worked to well . Toughness Save: 1d20+10 14, hp for a reroll Toughness Save: 1d20+10 21. So still in the game.
souffle_girl Posted January 28, 2015 Posted January 28, 2015 Just to know, I get two Fort saves, one for Dazed and one for Bruised, both at DC 27? And I can spend a HP to shrug off the Dazed effect?
Recommended Posts