trollthumper Posted January 30, 2015 Author Posted January 30, 2015 As all your Regen points went to Rate, it's a straight CON check at DC10 for Bruised. There is no Regen for Dazed/Stunned, but yes, you can spend an HP to burn it off.
trollthumper Posted February 1, 2015 Author Posted February 1, 2015 All right, as it's been close to a week, I'm having Blue Fox hold her action. So, the antibodies. Antibody 1 is still Dazed, so Nano Angel is next. And, as said, she can spend an HP to remove Dazed.
April Posted February 1, 2015 Posted February 1, 2015 Sorry, been really busy with work.In the interests of moving on, I'm OK with skipping my action or using Leadership and spending an HP on behalf of Nano Angel and removing her dazed condition for her.
trollthumper Posted February 1, 2015 Author Posted February 1, 2015 I am absolutely cool with this. Blue Fox: 25, Unharmed, 4 HPAntibody 1: 25, Dazed (Hologram's Action), Staggered, 0 HPNano Angel: 19, Bruised x1, 2 HPAntibody 2: 16, Unharmed, Bound, 0 HPMiss Grue: 10, Unharmed, 1 HPHologram: 9, Unharmed, 1 HPAntibody 3: 8, Unharmed, 0 HPAntibody 4: 7, Unharmed, 0 HP Nano Angel is up next.
souffle_girl Posted February 1, 2015 Posted February 1, 2015 (edited) Nano recovers from Bruised then grabs the closest enemy with all her tentacle-probes.1d20+18=19 and sucks horribly at it. But I guess it's OK as long as they keep hitting the regenerator. Edited February 1, 2015 by souffle_girl
trollthumper Posted February 2, 2015 Author Posted February 2, 2015 Well, you say that... Blue Fox: 25, Unharmed, 4 HPAntibody 1: 25, Dazed (Hologram's Action), Staggered, 0 HPNano Angel: 19, Unarmed, 2 HPAntibody 2: 16, Unharmed, Bound, 0 HPMiss Grue: 10, Unharmed, 1 HPHologram: 9, Unharmed, 1 HPAntibody 3: 8, Unharmed, 0 HPAntibody 4: 7, Unharmed, 0 HP Antibody 2 may be Bound, but it still has its defenses. It tries to Blast Miss Grue. That's a 25 to hit; DC27 TOU if it does. Miss Grue is up next.
souffle_girl Posted February 2, 2015 Posted February 2, 2015 I'm used with my pen and paper DM, who rules that a natural 1 is a critical failure...
trollthumper Posted February 3, 2015 Author Posted February 3, 2015 We just do critical misses. There's no roll for hideous "oh my God, what did you do?" stuff here. And if there is, you'd likely get a Hero Point out of it. Would you like the chaos that would generate a Hero Point?
souffle_girl Posted February 4, 2015 Posted February 4, 2015 I think I'll pass on it, considering I'm up against PL12 enemies...
Tiffany Korta Posted February 5, 2015 Posted February 5, 2015 Her Toughness Save: 1d20+10 26 Will attempt to throw the grappled Antibody back, Antiody Bowlin': 1d20+8 12. Might not hit any of the others...
trollthumper Posted February 6, 2015 Author Posted February 6, 2015 That does, in fact, miss. Blue Fox: 25, Unharmed, 4 HP Antibody 1: 25, Dazed (Hologram's Action), Staggered, 0 HPNano Angel: 19, Unarmed, 2 HPAntibody 2: 16, Unharmed, 0 HPMiss Grue: 10, Unharmed, 1 HPHologram: 9, Unharmed, 1 HPAntibody 3: 8, Unharmed, 0 HPAntibody 4: 7, Unharmed, 0 HP Hologram is up next.
Electra Posted February 9, 2015 Posted February 9, 2015 Hologram will repeat her attack on Antibody 1, hoping to take it out of commission entirely. Again, that's Subtle and a DC 25 Will Save.
trollthumper Posted February 9, 2015 Author Posted February 9, 2015 The Antibody makes its save. Antibodies 3 and 4 are up next. Antibody 3 attempts to Blast Miss Grue, while Antibody 4 attempts to Mind Control Paige. That's a 31 to hit on Miss Grue, and a DC27 TOU save on hit. For Paige, that's a DC22 Will save. Blue Fox is up next.
Electra Posted February 9, 2015 Posted February 9, 2015 Paige spends an HP (and gains an HP because her daughter is in danger from this psychic assualt) and makes the Will Save on a reroll.
souffle_girl Posted February 9, 2015 Posted February 9, 2015 Not sure what happened to the antibody Nano was grappling with. Are they still grappling?
trollthumper Posted February 11, 2015 Author Posted February 11, 2015 Going back over the thread, Nano Angel hasn't made a successful Grapple attack on any of the Antibodies. I saw your last action was an attack roll to establish a grapple, but that was a critical miss. But I may be missing something.
trollthumper Posted February 17, 2015 Author Posted February 17, 2015 Sorus has elected to pass for Blue Fox for now, who is remaining defensive. Blue Fox: 25, Unharmed, 4 HP Antibody 1: 25, Staggered, 0 HP Nano Angel: 19, Unarmed, 2 HP Antibody 2: 16, Unharmed, 0 HP Miss Grue: 10, Unharmed, 1 HP Hologram: 9, Unharmed, 1 HP Antibody 3: 8, Unharmed, 0 HP Antibody 4: 7, Unharmed, 0 HP Antibody 1 unleashes a Blast on Nano Angel. Which just manages to hit. DC27 TOU save for Nano Angel. And it's Nano Angel's turn, too.
souffle_girl Posted February 18, 2015 Posted February 18, 2015 Tougness save: 3+10=13 Staggered and Stunned. Argh. Guess I'll spend a HP to reroll. Rerolled: 3+10=13, +10 because the reroll was a 3, total of 23. Bruised. Regeneration check for Bruised: 9+8=17 Yay! 'tis but a scratch! OK, Nano will attack Antibody 1 with her TK blast at DC 25, using Defensive Attack to get -2 attack/ +2 defense. 11+8=19
trollthumper Posted February 19, 2015 Author Posted February 19, 2015 And Antibody 1 is Injured. Blue Fox: 25, Unharmed, 4 HP Antibody 1: 25, Injured x1, Staggered, 0 HP Nano Angel: 19, Unarmed, 1 HP Antibody 2: 16, Unharmed, 0 HP Miss Grue: 10, Unharmed, 1 HP Hologram: 9, Unharmed, 1 HP Antibody 3: 8, Unharmed, 0 HP Antibody 4: 7, Unharmed, 0 HP Antibody 2 attempts to Mind Control Miss Grue. DC22 Will save for Miss Grue, who is, coincidentally, up next.
Tiffany Korta Posted February 19, 2015 Posted February 19, 2015 Miss Grue's Will Save: 1d20+8 28 Will attempt to swat a Antibody out of the sky, Attack Roll: 1d20+8 26, DC 25 Toughness if that hits.
trollthumper Posted February 20, 2015 Author Posted February 20, 2015 And Antibody 1 is Injured and Dazed. Blue Fox: 25, Unharmed, 4 HP Antibody 1: 25, Injured x2, Dazed (Miss Grue's Action), Staggered, 0 HP Nano Angel: 19, Unarmed, 1 HP Antibody 2: 16, Unharmed, 0 HP Miss Grue: 10, Unharmed, 1 HP Hologram: 9, Unharmed, 1 HP Antibody 3: 8, Unharmed, 0 HP Antibody 4: 7, Unharmed, 0 HP Hologram is up next.
Electra Posted February 22, 2015 Posted February 22, 2015 Hologram will use her Enhanced Instant-Command Mind Control to attempt to get hold of Antibody 2 and turn him on Antibody 3..That's a Perception attack and a DC 22 will save.
trollthumper Posted February 23, 2015 Author Posted February 23, 2015 And it fails utterly. After discussing it with E, Antibody 3 will be targeted instead, made to thunk Antibody 2. Blue Fox: 25, Unharmed, 4 HP Antibody 1: 25, Injured x2, Dazed (Miss Grue's Action), Staggered, 0 HP Nano Angel: 19, Unarmed, 1 HP Antibody 2: 16, Unharmed, 0 HP Miss Grue: 10, Unharmed, 1 HP Hologram: 9, Unharmed, 1 HP Antibody 3: 8, Unharmed, Mind Controlled, 0 HP Antibody 4: 7, Unharmed, 0 HP Antibody 3 decides to Blast its comrade. And hits. Antibody 2 is now Dazed and Staggered. Blue Fox: 25, Unharmed, 4 HP Antibody 1: 25, Injured x2, Dazed (Miss Grue's Action), Staggered, 0 HP Nano Angel: 19, Unarmed, 1 HP Antibody 2: 16, Unharmed, Dazed (Antibody 3's Action), Staggered, 0 HP Miss Grue: 10, Unharmed, 1 HP Hologram: 9, Unharmed, 1 HP Antibody 3: 8, Unharmed, Mind Controlled, 0 HP Antibody 4: 7, Unharmed, 0 HP Antibody 4 decides to Blast Hologram for what she did to his colleague. That hits, DC27 TOU save. Top of the round, as the great iron shell above sends out a wave of emotion aimed at the earth. It's effectively a DC20 Will effect meant to be countered by whoever has the powers to do so. It will not hit anyone this round, but it's certainly on its way. The wave is then bolstered by the mental patterns of these Antibodies, who seem to be contributing to it. As such, their PLs have been knocked down to 10. Blue Fox is up next.
Electra Posted February 23, 2015 Posted February 23, 2015 Paige gets a terrible roll on her save, spending an HP to reroll. She makes the save, barely.
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