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Incursion: God Squad [OOC]


Gizmo

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Posted

ANTI-HYDRA
Standard Action: NANITE MISSILE SALVO
 
This is a DC 25 Reflex Save for everyone to halve a DC 30 Toughness Save.
 
Set
Reflex Save vs DC 25: 1d20+6 12 Luckily, Evasion 2!
Toughness Save vs DC 22: 1d20+4 5
Toughness Save vs DC 22; HP Reroll: 1d20+4 10 That becomes a 20, oof.

Sekhmet
Reflex Save vs DC 25: 1d20+8 17
Reflex Save vs DC 25; HP Reroll: 1d20+8 18 That becomes a 28, letting her skip the Toughness Save with Evasion 2 of her own.
 
Set
Standard Action: Lightning Bolt vs ANTI-HYDRA: 1d20+7 21
 
ANTI-HYDRA
Fortitude Save vs DC 17: 1d20+16 36
Toughness Save vs DC 22: 1d20+16 29
 
Sekhmet
Move Action: Run toward Set.
Standard Action: Begin Full Round Healing on Set.
 
 
> 27 - Arrowhawk - Uninjured, Pending Saves, 4HP
19 - Meatheral - Bruised x2, Pending Fatigue, -2 Defense, Pending Saves, 2HP
17 - Sun Walker - Uninjured, Pending Saves, 4HP
15 - Miras - Uninjured, Fatigued, -5 Defense, Pending Saves, 4HP
13 - ANTI-HYDRA - Injured x4
13 - Set - Bruised x1, Staggered, 1HP
9 - Sekhmet - Uninjured

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Posted

Whelp! This may be a good opportunity for a Combined Attack, folks! Meatheral is up.

 

27 - Arrowhawk - Unconscious, 3HP
> 19 - Meatheral - Bruised x3, Pending Fatigue, 2HP
17 - Sun Walker - Bruised x1, Dazed, 4HP
15 - Miras - Bruised x1, Fatigued, -5 Defense, 3HP
13 - ANTI-HYDRA - Injured x4
13 - Set - Bruised x1, Staggered, 1HP
9 - Sekhmet - Uninjured

Posted (edited)

Let's get Combined Attack rolls from Sun Walker and Miras!

Can I use an HP to shake the Daze?

 

EDIT: To clarify I don't have book access at the moment and can't recall one way or the other.

Edited by KnightDisciple
Posted

Right.

 

Burn an HP to kick out the Dazed.

Move Action: Get up in the dude's business again.

Free Action: Power Attack for 5. Attack is +10, Toughness DC is 25.

Standard Action: Power Attacking Melee Attack: 21. That should be just enough! Thus, his attack contributes to the Combined.

Posted (edited)

Spending 1 HP to get rid of the Fatigue.

Ranged Attack check: 1d20+10 23 That should hit.

As a free action, switching the Ruh Kalit array to Insub and using Speed to get near Meaty. With luck, she'll avoid the next round of attacks and get a chance to heal.

Edited by Raveled
Posted

Alright, 27 is the highest single DC, so we're looking at DC 31 for the combined attack.

ANTI-HYDRA
Toughness Save vs DC 31: 1d20+16 24

27 - Arrowhawk - Unconscious, 3HP
15 - Meatheral - Bruised x3, 0HP
15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x5, Dazed
13 - Set - Bruised x1, Staggered, 1HP
9 - Sekhmet - Uninjured

The ANTI-HYDRA is dazed on its turn! Let's get some IC posts up there.

Posted

ANTI-HYDRA
Pass round to clear Dazed.
 
Set
Delay: After Sekhmet.
 
Sekhmet
Move Action: Complete Healing on Set. A +7 bonus along with +2 Constitution means he automatically makes at least 10, clearing his Staggered condition.
Standard Action: Charge ANTI-HYDRA, Combined Attack: 1d20+9 26
 
Set
Standard Action: Lightning Bolt vs ANTI-HYDRA; Combined Attack, Accurate Attack 2: 1d20+9 25
 
ANTI-HYDRA
Toughness Save vs DC 24: 1d20+15 30
 
Set
Luck Control: Force Reroll 
 
ANTI-HYDRA
Toughness Save vs DC 24: 1d20+15 17

Set
Move Action: Start moving toward Arrowhawk.

 

27 - Arrowhawk - Unconscious, 3HP
> 15 - Meatheral - Bruised x3, 0HP
15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x6, Dazed
9 - Sekhmet - Uninjured
9 - Set - Bruised x1, 0HP

Posted

Aim away! Go ahead with an IC post if you've got something for that in the meantime.
 
27 - Arrowhawk - Unconscious, 3HP
15 - Meatheral - Bruised x3, Aiming, 0HP
> 15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x6, Dazed
9 - Sekhmet - Uninjured
9 - Set - Bruised x1, 0HP

Posted

Sun Walker thinks this "kicking it in the head" business is extremely successful. So he's going to keep doing that. 

 

Free Action: Power Attack for 5. 

Standard Action: Melee Attack: 29. Which is a Critical Hit! I'd like that all into Damage, for a total Toughness Save DC of 30

Posted

Okay. Switching off the Insub, switch Working of Deosil array to Healing. Healing 5 on Arrowhawk. If Ecal makes the DC 10 check, he should lose the Unconscious condition. Then switch the Insub back on.

Posted

ANTI-HYDRA
Toughness Save vs DC 30: 1d20+14 20
 

 

27 - Arrowhawk - Unconscious, 3HP, Pending Healing Check
15 - Meatheral - Bruised x3, Aiming, 0HP
15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x6, Staggered
> 9 - Sekhmet - Uninjured
9 - Set - Bruised x1, 0HP

Posted

Sekhmet

Full Action: Refocus

 

Set

Full Action: Refocus

 

 

> 27 - Arrowhawk - Uninjured, 3HP

25 - Sekhmet - Uninjured

23 - Set - Bruised x1, 0HP
15 - Meatheral - Bruised x3, Aiming, 0HP
15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x6, Staggered


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