Vahnyu Posted February 24, 2015 Posted February 24, 2015 (edited) Standard Action: Combined Attack. AIM +5 atk, Power Attack -2 atk/+2 dmg, All-Out Attack +2 atk/-2 def. 1d20+9 → [20,9] = (29) Crit! DC32 Toughness save Edited February 24, 2015 by Vahnyu
Gizmo Posted February 24, 2015 Author Posted February 24, 2015 SekhmetAttack ANTI-HYDRA: 1d20+7 21 SetLightning Bolt vs ANTI-HYDRA: 1d20+7 20 Each of those is DC 22, meaning they can combine with Arrowhawk's attack. Once we get Sun Walker and Miras' attacks we'll see what the best way is to tie them all together.
Raveled Posted February 24, 2015 Posted February 24, 2015 Ranged Attack Check vs. Anti-Hydra: 1d20+10 16 Whelp, that's a thing to reroll.Ranged Attack Check vs. Anti-Hydra. Reroll: 1d20+10 28 There we go!
KnightDisciple Posted February 24, 2015 Posted February 24, 2015 It's been working so far, so... Free Action: Power Attack for 5. Standard Action: Melee Attack: 16. If that hits, then it's a DC 25 Toughness Save. If it doesn't hit... Hero Point Reroll: 21. Well if nothing else I know that would hit. So, again, DC 25 Toughness. Move Action: Get the heck away from there because explosions are coming.
Gizmo Posted February 27, 2015 Author Posted February 27, 2015 That gives us a DC 32 Toughness Save from Meatheral and a combined DC 27+2+2+2+2=35 Toughness Save from everyone else. ANTI-HYDRAToughness Save vs DC 32: 1d20+14 27Toughness Save vs DC 35: 1d20+13 14 EXPLOSIONS! 15 - Arrowhawk - Uninjured, 3HP15 - Sekhmet - Uninjured15 - Set - Bruised x1, 0HP15 - Meatheral - Bruised x3, 0HP15 - Sun Walker - Bruised x1, 2HP15 - Miras - Bruised x1, 1HP13 - ANTI-HYDRA - Injured x7, Unconscious
KnightDisciple Posted February 27, 2015 Posted February 27, 2015 Um just FYI Sun Wlaker does not have a staff. He was fighting unarmed. Or in Samurai Jack terms: "No weapon, just punch good!"
Gizmo Posted February 27, 2015 Author Posted February 27, 2015 Sun Wukong is so ashamed of him right now. But I'll edit!
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