Ecalsneerg Posted January 1, 2015 Share Posted January 1, 2015 Arrownitiative: 1d20+9 27 Link to comment
Gizmo Posted January 2, 2015 Author Share Posted January 2, 2015 SetInitiative: 1d20+3 16SekhmetInitiative: 1d20+5 9Communion AnitmummiesInitiative: 1d20+6 23 > 27 - Arrowhawk - Uninjured, 3HP 23 - Antimummies x6 - Uninjured 19 - Meatheral - Uninjured, 1HP 17 - Sun Walker - Unijured, 6HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, 1HP 9 - Sekhmet - Uninjured Link to comment
Ecalsneerg Posted January 5, 2015 Share Posted January 5, 2015 Move 30' towards the encroaching mummies, then take 10 and power attack for 5; 22 to hit, DC27 Toughness Link to comment
Gizmo Posted January 5, 2015 Author Share Posted January 5, 2015 Communion AnitmummyToughness Save vs. DC 27: 1d20+10 11 27 - Arrowhawk - Uninjured, 3HP> 23 - Antimummies x5 - Uninjured23 - Antimummy - Destroyed 19 - Meatheral - Uninjured, 1HP 17 - Sun Walker - Unijured, 6HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, 1HP 9 - Sekhmet - Uninjured Link to comment
Gizmo Posted January 5, 2015 Author Share Posted January 5, 2015 AntimummiesMove Action: Run at the heroes!Standard Action: Charge Arrowhawk: 1d20+12 30 That's a DC 20 Fortitude Save vs. Stun for John. The remaining four move closer as well but none of them are close enough to attack the heroes this turn. 27 - Arrowhawk - Uninjured, 3HP, Pending Fortitude Save 23 - Antimummies x5 - Uninjured23 - Antimummy - Destroyed> 19 - Meatheral - Uninjured, 1HP 17 - Sun Walker - Unijured, 6HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, 1HP 9 - Sekhmet - Uninjured Link to comment
Vahnyu Posted January 5, 2015 Share Posted January 5, 2015 Meatheral will use Move-By Action, attacking the Anti-mummy close to Arrowhawk with All-Out Attack (+2 Atk, -2 Def) Flame Body+Flame Whip. Attack vs Mummy, All-Out +2 atk/-2 def: 1d20+8 27 Tou Save vs DC25 Fire Damage. Meatheral will complete his Move-By Action, by flying further into the sky, at about 150ft away from the other Anti-Mummies. Link to comment
Ecalsneerg Posted January 5, 2015 Share Posted January 5, 2015 Fortitude saved: 1d20+10 11 I apparently got too optimistic.I'll spend one of my 3 HP, lowering me to two.I hate you, antimummies: 1d20+10 11 Oh lord. Well, at least I add 10, to 21, thus passing. Link to comment
Gizmo Posted January 6, 2015 Author Share Posted January 6, 2015 Communion AnitmummyToughness Save vs. DC 25: 1d20+10 22 27 - Arrowhawk - Uninjured, 3HP 23 - Antimummies x4 - Uninjured23 - Antimummies x2 - Destroyed, Destroyed 19 - Meatheral - Uninjured, 1HP> 17 - Sun Walker - Uninjured, 6HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, 1HP 9 - Sekhmet - Uninjured Link to comment
KnightDisciple Posted January 6, 2015 Share Posted January 6, 2015 Hm. Let's see... Move Action: Get up in the face of the next-closest Anti-Mummy. Free Action: Power Attack for 5. Standard Action: Unarmed Melee Attack: 19. If that hits without a reroll, that's a DC 25 Toughness Save. If that doesn't hit, then Hero Point Reroll: 16, which becomes 26 with the reroll bonus. So the same DC would apply. So ideally I hit without burning a Hero Point, but if I gotta burn one, I burn one. Link to comment
Gizmo Posted January 7, 2015 Author Share Posted January 7, 2015 They've got a Defense of 20, I'm afraid, so he will need to burn that HP to hit. Somehow I doubt he'll run out just yet!Communion AnitmummyToughness Save vs. DC 25: 1d20+10 16 27 - Arrowhawk - Uninjured, 3HP 23 - Antimummies x3 - Uninjured23 - Antimummies x3 - Destroyed 19 - Meatheral - Uninjured, 1HP 17 - Sun Walker - Uninjured, 5HP> 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, 1HP 9 - Sekhmet - Uninjured Link to comment
KnightDisciple Posted January 7, 2015 Share Posted January 7, 2015 Well, then the reroll is done, HP is burned, which puts him at 5HP at this point. Link to comment
Gizmo Posted January 11, 2015 Author Share Posted January 11, 2015 So noted, KD!SetStandard Action: Sand Snare vs. AntimummiesMove Action: Configure Shapeshift: Flight 3 (50 MPH; Drawbacks: Power Loss [Restrained]) [5PP] (raptor wings) Communion AntimummiesReflex Save vs DC 17 [Halve Effect]: 3#1d20+7 26 8 27Reflex Save vs DC 14: 2#1d20+7 26 9Reflex Save vs DC 17: 1d20+7 21 27 - Arrowhawk - Uninjured, 3HP 23 - Antimummies x2 - Uninjured 23 - Antimummies x4 - Destroyed x3, Bound x1 19 - Meatheral - Uninjured, 1HP 17 - Sun Walker - Uninjured, 5HP 16 - Set - Uninjured, 4HP> 15 - Miras - Uninjured, 1HP 9 - Sekhmet - Uninjured As a side note, feel free to make a Knowledge [Theology and Philosophy] or Sense Motive check to surmise why Set might be so upset about the situation, everyone! Link to comment
Vahnyu Posted January 11, 2015 Share Posted January 11, 2015 Welp, don't mind if I doSense Motive for Set: 1d20+15 27Let me know all of your secrets. ALL OF 'EM! Link to comment
Raveled Posted January 12, 2015 Share Posted January 12, 2015 Miras is going to switch her Ruh Kalit Array to Fling the Fires and Take 10 on her attack roll against the nearest unbound antimummy; DC 25 Toughness save.Sense Motive check: 1d20+12 15 Miras is a very busy woman, she doesn't have time for your god-angst! Link to comment
Ecalsneerg Posted January 13, 2015 Share Posted January 13, 2015 Skill Mastery 25 on Sense Motive Link to comment
Raveled Posted January 13, 2015 Share Posted January 13, 2015 Know/Theology Roll: 1d20+5 12 Miras don't know s--- about gods, either. Link to comment
Vahnyu Posted January 13, 2015 Share Posted January 13, 2015 Knowledge [Theology] for Set: 1d20+10 25 Who's the Theology student around here, huh? Link to comment
Gizmo Posted January 13, 2015 Author Share Posted January 13, 2015 ArrowhawkJohn's seen that look in the mirror before. The moment he saw the creatures climbing out of the ruins Set went from playing off concern about the situation with jokes to cold, hard rage. This isn't the sort of anger that burns quickly and out of control, it's the sort that demands vengeance no matter how long it takes, the sort that wants to hurt the one to blame. It's the sort that's turned inward because the one Set is really angry with is himself; he wasn't fast enough, wasn't smart enough, couldn't prevent this in time. He's taking it all very personally. MeatheralJerry recalls that the ancient Egyptians considered the preservation of the body to be a requirement for eternal life. The painstaking mummification process took more than two months with a symbolic 'resurrection' so that the spirit could rejoin with the body and the deceased could be presented before Osiris, ruler of the dead.It's not hard for Jerry to figure out why Set - whether he's an actual god or just a believer in that mythology - would be upset about the desecration of these bodies and he's certainly not happy about doing more damage to them now. Sekhmet's comment suggests that it's too late to do much more than put the antimummies down quickly and stop whatever caused this. Even so, Set seems to be taking things much more personally than the goddess. MirasIt's pretty common knowledge that ancient Egyptians believed in 'taking it with you' so Asli can make a pretty easy leap of intuition and assume that Set is angry about the desecration of the mummified bodies and their tombs. He definitely seems to be taking it worse than Sekhmet, which seems a little weird since Asli would have pegged the latter as the angrier of the pair normally. Link to comment
KnightDisciple Posted January 13, 2015 Share Posted January 13, 2015 Sun Walker knows that Set is angry! /has none of the relevant skills Link to comment
Gizmo Posted January 16, 2015 Author Share Posted January 16, 2015 Communion AntimummyToughness Save vs DC 25: 1d20+10 17SekhmetMove Action: Startle Antimummy: 1d20+13 26Standard Action: Charge Antimummy: 1d20+9 16Communion AntimummySense Motive vs DC 26: 1d20+10 13Toughness Save vs 22: 1d20+10 27 SetReaction: Force Re-Roll Communion AntimummyToughness Save vs. DC 22: 1d20+10 13 27 - Arrowhawk - Uninjured, 3HP 19 - Meatheral - Uninjured, 1HP 17 - Sun Walker - Uninjured, 5HP 16 - Set - Uninjured, 3HP 15 - Miras - Uninjured, 1HP 9 - Sekhmet - Uninjured We are temporarily out of combat! Take the opportunity to get in some reaction posts and ask some questions but remember your initiative order because we'll be using it again shortly! Link to comment
Gizmo Posted January 19, 2015 Author Share Posted January 19, 2015 The plot will kick up again tomorrow, so consider the chance to weigh in IC going once, going twice... Link to comment
Gizmo Posted January 20, 2015 Author Share Posted January 20, 2015 Good opportunity to hit me with another Knowledge [Theology] roll and rolls for any interpersonal skills you think would make sense here. Link to comment
Vahnyu Posted January 20, 2015 Share Posted January 20, 2015 Taking 10 on both Knowledge [Religion & Theology] and on Sense Motive, for a total of 20 and 25 respectively. Link to comment
Raveled Posted January 20, 2015 Share Posted January 20, 2015 Know/Theology Roll: 1d20+5 22 Miras probably knows enough that anyone calling themselves Typhon is bad news. Link to comment
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