KnightDisciple Posted January 30, 2015 Share Posted January 30, 2015 Well in that case I'd prefer to spend it on Typhon's Will Save. That said, if Gizmo would prefer that not be the case (due to having the IC post for Typhon up already), I'll use it on that Lamia's attack. Link to comment
Gizmo Posted February 1, 2015 Author Share Posted February 1, 2015 Having considered a bit, I'm going to veto rerolling Typhon's Will Save for pretty much exactly the reasons KD gave above, but the Lamia's attack is totally fair game. Anti-LamiaAttack Sun Walker, Luck Control Reroll: 1d20+7 8 Now that's the Luck Control dream there! Arrowhawk is up. > 27 - Arrowhawk - Uninjured, 5HP 19 - Meatheral - Bruised x1, -4 Defense, Dazed,Pending Fatigue, 2HP 18 - Anti-Eagle - Injured x1 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1 13 - Anti-Lamia - Uninjured, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense Link to comment
Ecalsneerg Posted February 1, 2015 Share Posted February 1, 2015 Standard Action: Shoot the giant lamia. Shoot an explosive arrow, Power Attacking for 5. Penetrating 7, DC 27: 1d20+12 25 Woop woop woop Free Action: Spend one of those 5HP on Hide in Plain Sight. Move Action: Hide in the sand! Roll Stealth at -5 to hide as a move action: 1d20+15 21 Well, what're HP for if not using? Hero Point re-roll: 1d20+15 25; +10 for re-roll = 35 Final summary: Uninjured, 3HP Link to comment
Gizmo Posted February 1, 2015 Author Share Posted February 1, 2015 Anti-LamiaToughness Save vs DC 27: 1d20+15 18 It's Injured and Dazed! Vahn, do you want to spend HP to clear Meatheral's Daze or Fatigue? 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP> 19 - Meatheral - Bruised x1, -4 Defense, Dazed, Pending Fatigue, 2HP 18 - Anti-Eagle - Injured x1 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1 13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense Link to comment
Vahnyu Posted February 1, 2015 Share Posted February 1, 2015 Naturally. Spending 1 HP to erase the fatigue. Link to comment
Gizmo Posted February 2, 2015 Author Share Posted February 2, 2015 Anti-Eagle Can't make DC 35 on Notice even on a natural 20.Standard Action: Attack Meatheral: 1d20+7 23 That's a DC 30 Toughness Save for Meatheral. 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP 19 - Meatheral - Bruised x1, Pending Toughness Save, 1HP 18 - Anti-Eagle - Injured x1> 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1 13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense Link to comment
Vahnyu Posted February 2, 2015 Share Posted February 2, 2015 Toughness Save:1d20+11 → [18,11] = (29) Ah, If only Meatheral wasn't bruised. Oh well. One more Bruise won't hurt... he said, unironically. Link to comment
KnightDisciple Posted February 2, 2015 Share Posted February 2, 2015 Okay, so, here we go. Gonna get a little kung-fu movie with this one. Move Action: Use Wall-Crawling to run up the Anti-Lamia as a sort of ramp to then Leap up to Typhon. Standard Action: Melee Attack vs Typhon: 35. I'd like to add that +5 to my Grapple Check. Free Action: Grapple Check vs Typhon (to establish Grapple): 43. Link to comment
Gizmo Posted February 2, 2015 Author Share Posted February 2, 2015 TyphonOpposed Grapple Check: 1d20+6 18 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP19 - Meatheral - Bruised x2, 1HP18 - Anti-Eagle - Injured x117 - Sun Walker - Uninjured, 4HP> 16 - Set - Uninjured, 4HP15 - Miras - Uninjured, Pending Fatigue, 2HP13 - Typhon - Injured x1, Grappled [Helpless]13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken10 - Anti-Chimaera - Uninjured, Obscured Senses9 - Sekhmet - Uninjured, -2 Defense Link to comment
Gizmo Posted February 3, 2015 Author Share Posted February 3, 2015 SetMove Action: Taunt Typhon: 1d20+16 20Standard Action: Shadow Globule vs Typhon: 1d20+7 12Hero Point: Shadow Globule vs Typhon: 1d20+7 12 That becomes a 22, thankfully. TyphonBluff Check vs DC 20: 1d20+16 24Reflex Save vs DC 20: 1d20+6 18 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP 19 - Meatheral - Bruised x2, 1HP 18 - Anti-Eagle - Injured x1 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 3HP> 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1, Grappled [Helpless], Blinded 13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense Link to comment
Raveled Posted February 3, 2015 Share Posted February 3, 2015 Are the Anti-Lamia and Anti-Chimera flat-footed? It makes sense since all their senses are Obscured. Link to comment
Gizmo Posted February 3, 2015 Author Share Posted February 3, 2015 They're being denied their Dodge bonus, sure. Their effective Defense would be 13. Link to comment
Raveled Posted February 3, 2015 Share Posted February 3, 2015 Alright. Miras is going to switch her Working of Deosil array to Paralyze, and hit the Anti-Chimera. I'll go with a full +5/-5 Power Attack and +5/-5 All-Out Attack. With her Fatigue working, that should make her Def 14, but she still has the miss chance. And hopefully a fully-stopped Anti-Chimera...Paralyze vs. Anti-Chimera: 1d20+4 19 Ah-ha! Okay, so DC 30 Fort save from the Anti-Chimera vs. Paralyze. Link to comment
Gizmo Posted February 4, 2015 Author Share Posted February 4, 2015 Anti-ChimaeraFortitude Save vs DC 30: 1d20+10 27 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP 19 - Meatheral - Bruised x2, 1HP 18 - Anti-Eagle - Injured x1 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 3HP 15 - Miras - Uninjured, Fatigued, -5 Defense, 2HP> 13 - Typhon - Injured x1, Grappled [Helpless], Blinded 13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses, Slowed 9 - Sekhmet - Uninjured, -2 Defense Link to comment
Gizmo Posted February 4, 2015 Author Share Posted February 4, 2015 Oh nooooo...! Everybody take an HP! Miras gets an extra one since her Obscure got blown away. Special thanks to Geez3r, as the ANTI-HYDRA will be played by a modified version of his >T-Wrecks build. Sun Walker, give me a DC 20 Reflex Save to halve a DC 25 Toughness Save for being caught at ground zero there.ANTI-HYDRAStandard Action: UNENERGY BREATH vs Set; All-Out Attack +5: 1d20+20 34 SetToughness Save vs DC 30: 1d20+4 19 SekhmetFree Action: Shift to lioness form.Move Action: Run up to ANTI-HYDRA.Standard Action: Aid Attack for Meatheral: 1d20+7 18> 27 - Arrowhawk - Uninjured, Stealth (DC 35), 4HP19 - Meatheral - Bruised x2, +2 to Next Attack, 2HP17 - Sun Walker - Uninjured, Pending Saves, 5HP16 - Set - Staggered, Dazed, 4HP15 - Miras - Uninjured, Fatigued, -5 Defense, 4HP13 - ANTI-HYDRA - Injured x1, -5 Defense9 - Sekhmet - Uninjured, -2 Defense Link to comment
KnightDisciple Posted February 4, 2015 Share Posted February 4, 2015 Reflex Save vs DC 20: 21. Toughness Save vs DC 20 (25 would be base 15 +10, so half of 10 is 5, thus 20, yay math?): 9. Um. Part of me likes the drama of that but I am not really a fan of having 2 of us down and out! Thus, spending a Hero Point to Reroll: 24. The luck of his ancestor continues! Link to comment
Ecalsneerg Posted February 10, 2015 Share Posted February 10, 2015 Standard Action: Shoot the Hydra with an explosive, Power Attacking for 5. Penetrating 7, DC27 explosive Damage attack, attacking from stealth Shooty shooty: 1d20+12 22He'll then try to re-enter Stealth, now at a -20 penalty. The sniping stealth penalty is huge, guys: 1d20 2 Link to comment
Gizmo Posted February 10, 2015 Author Share Posted February 10, 2015 ANTI-HYDRAToughness Save vs DC 27: 1d20+19 23 27 - Arrowhawk - Uninjured, 4HP> 19 - Meatheral - Bruised x2, +2 to Next Attack, 2HP 17 - Sun Walker - Uninjured, 4HP 16 - Set - Staggered, Dazed, 4HP 15 - Miras - Uninjured, Fatigued, -5 Defense, 4HP 13 - ANTI-HYDRA - Injured x2, -5 Defense 9 - Sekhmet - Uninjured, -2 Defense Link to comment
Vahnyu Posted February 10, 2015 Share Posted February 10, 2015 Full-Round Action: Leaping Charge versus the Anti-Hydra(+2 atk/-2 def). All-Out Attack(+2 atk/-2 def), Power Attack(+2 dmg/-2 atk). 1d20+8 → [16,8] = (24) DC 29 Toughness Save Surging for another Standard Action: All-Out Attack(+2 atk/-2 def), Power Attack(+2 dmg/-2 atk). 1d20+4 → [16,4] = (20) DC29 Toughness Save, if it hits. Link to comment
Gizmo Posted February 10, 2015 Author Share Posted February 10, 2015 ANTI-HYDRAToughness Save vs DC 29: 1d20+18 32Toughness Save vs DC 29: 1d20+18 26 27 - Arrowhawk - Uninjured, 4HP 19 - Meatheral - Bruised x2, Pending Fatigue, -2 Defense, 2HP> 17 - Sun Walker - Uninjured, 4HP 16 - Set - Staggered, Dazed, 4HP 15 - Miras - Uninjured, Fatigued, -5 Defense, 4HP 13 - ANTI-HYDRA - Injured x3, -5 Defense 9 - Sekhmet - Uninjured, -2 Defense Link to comment
KnightDisciple Posted February 11, 2015 Share Posted February 11, 2015 Hrm. Move Action: Get up next to/on the Anti-Hydra. Standard Action: Melee Attack to initiate Grapple: 21. Going to assume that hits? Looks like an 18 hit, so yeah. Grapple Check: 36. Surge for another Standard Action: Attempt to win another Grapple Check to render the Hydra bound: 25. Boo! Hero point reroll: 30, which with the bonus becomes 40. If you're not kosher with me doing 2 Grapple checks like this, Giz, then just drop the surge. I'll wait until you rule on this to do an IC post. If you do allow it, I'll be burning another HP to negate the Surge Fatigue next round, which effectively leaves me at...2 Hero Points, I believe. Link to comment
Gizmo Posted February 11, 2015 Author Share Posted February 11, 2015 The issue is less with the surging and more with the relative sizes involved; the ANTI-HYDRA is several categories too large for Sun Walker to grapple. There's just not enough tail to go around! Link to comment
KnightDisciple Posted February 11, 2015 Share Posted February 11, 2015 The issue is less with the surging and more with the relative sizes involved; the ANTI-HYDRA is several categories too large for Sun Walker to grapple. There's just not enough tail to go around! Boo! This is why he's getting a Giant Ape Form eventually! Hm. Alright then, scratch both HP expenditures. I will make that Standard Action into a Power Attack: 18. Which is *just* enough, it seems like? So that'll be a DC 25 Toughness Save. Just assume I spend an HP to make him reroll if he makes the save. Link to comment
Gizmo Posted February 12, 2015 Author Share Posted February 12, 2015 ANTI-HYDRAToughness Save vs DC 25: 1d20+17 22 Set Hero Point: Recover from Daze. Delay: After Sekhmet. 27 - Arrowhawk - Uninjured, 4HP 19 - Meatheral - Bruised x2, Pending Fatigue, -2 Defense, 2HP 17 - Sun Walker - Uninjured, 4HP> 15 - Miras - Uninjured, Fatigued, -5 Defense, 4HP 13 - ANTI-HYDRA - Injured x4, -5 Defense 13 - Set - Staggered, 3HP 9 - Sekhmet - Uninjured, -2 Defense Miras is up. Link to comment
Raveled Posted February 13, 2015 Share Posted February 13, 2015 Free action to switch Ruh Kalit array over to Blast, switching Working of Deosil to Speed. Zipping around the back of the Anti-hydra and flinging some fire. Going to use full Defensive attack, so she'll be +5 Def this round. Oh, and spending a HP to clear that Fatigue.Ranged Attack Check w/ +5 Defensive Attack: 1d20+5 8 Chk. Can't all be glorious, I suppose. Link to comment
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