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Incursion: Science Team Go! [OOC]


Gizmo

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Posted

...I appear to have forgotten to put saves on Citizen's sheet. Well, whoops. 

 

http://invisiblecastle.com/roller/view/4749579/= 17 

http://invisiblecastle.com/roller/view/4749583/= 13

 

Luckily, he just makes the Reflex save, and soaks the damage with his Impervious. 

 

Citizen will immediately take off with his Move Action and fly into the air. - I will leave it up to you to decide if Terrifica stays to fight the ones on the ground, EP. 

Citizen will then fly up to the ones surrounding Hronos. 

He will take 10, power attacking for +5. 

 

So that's a DC 37 Tou save for all of them. If he has anything left from Move-By Action, he will head back towards the center of the anomaly. 

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Posted

Compu-Jackals with Wings
Toughness Save vs DC 37: 5#1d20+7 19 19 16 18 17
 
Explosions! Citizen can get about 300' back toward the mound, putting him about halfway between it and Hronos.
 
24 - Citizen - Uninjured, 2HP
> 19 - Terrifica - Uninjured, 1HP
17 - Maxima - Uninjured, 2HP
14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals x2 - Uninjured, -2 Defense
8 - Compu-Jackals with Wings x5 - Disabled
8 - Compu-Jackals x5 - Disabled

Posted

http://orokos.com/roll/246211

Reflex save...14. That's all right. Perhaps the other two saves will bail me out

http://orokos.com/roll/246212

Fort save...27. I'd call that a bailout, yes

http://orokos.com/roll/246213

Toughness save...34? That's...not possible. Ah, I clicked the wrong thing. The d20 doesn't change, though. So, subtract the "whoops" amount (5), and...29. Works. Or I could do it again.

Posted

Welp, we're gonna go a little ham on this set up here. 

 

I'm going to stunt Leaping off of Maxima's Super-Strength, giving her a maximum of Leaping 10 and she'll be leaping to where ever she calculates the center of the impact site to be.  However, with higher ranks of Leaping means that the jumps take progressively longer, so here's the breakdown for how far she needs to jump and you let me know how much hang time she gets.

 

Rank 6 - 2 rounds - 2,000ft

Rank 7 - 3 rounds - 5,000ft

Rank 8 - 4 rounds - 10,000ft

Rank 9 - 5 rounds - 20,000ft

Rank 10 - 6 rounds - 50,000ft

Posted

Alright, well, from the edge of the computronium she's about two kilometers from the center, but I'd be willing to round that down and call it roughly 5000' for your purposes here. That would still be three rounds but I'll see if I can't give her something to do in the meantime!

 

24 - Citizen - Uninjured, 2HP
19 - Terrifica - Uninjured, 1HP
17 - Maxima - Uninjured, Leaping 3 Rounds, 2HP
> 14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals x2 - Uninjured, -2 Defense
8 - Compu-Jackals with Wings x5 - Disabled
8 - Compu-Jackals x5 - Disabled

Posted

Hronos will fly a bit closer to the ground with Move-By Action, about 500 feet, then he'll take 10 to use Chronal Blaster on one of the Compu Jackals, then fly up back to Citizen.

 

Tou save vs DC25 Temporal Damage.

Posted

Compu-Jackal
Toughness Save vs DC 25: 1d20+7 12
 
This round eight additional Compu-Jackals appear!
 
Compu-Jackal
Attack Terrifica: 1d20+5 6
 
Compu-Jackals with Wings
Combined Attack vs Citizen: 4#1d20+5 23 23 18 11
Combined Attack vs Hronos: 4#1d20+5 24 13 23 7
 
That's a DC 24 Toughness Save for Citizen and a DC 24 Toughness Save for Hronos
 
 
> 24 - Citizen - Uninjured, 2HP
19 - Terrifica - Uninjured, 1HP
17 - Maxima - Uninjured, Leaping 3 Rounds, 2HP
14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals x1 - Uninjured
8 - Compu-Jackals with Wings x8 - Uninjured
8 - Compu-Jackals with Wings x5 - Disabled
8 - Compu-Jackals x6 - Disabled

 

 

Absurdist if you're still around, good time to give me Asad's initiative!

Posted

This generation of the Compu-Jackals are indeed stymied by his Impervious, doh ho ho!
 
The mound cannot really dodge on account of being a mound. It is, however, partially immune to heat effects, among other things.
 
Computronium Mound
Toughness Save vs DC 23: 1d20+15 22

 

If nothing else, this lets Sharl know that just destroying the mound is going to be pretty tough.

 

 

24 - Citizen - Uninjured, 2HP
> 19 - Terrifica - Uninjured, 1HP
17 - Maxima - Uninjured, Leaping 3 Rounds, 2HP
14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals x1 - Uninjured
8 - Compu-Jackals with Wings x8 - Uninjured
8 - Compu-Jackals with Wings x5 - Disabled
8 - Compu-Jackals x6 - Disabled

Posted

Alright, Citizen dropped her off pretty close to the mound so I'll say that moving all out gets her to the base of it.
 

26 - Asad - Uninjured, 3HP

24 - Citizen - Uninjured, 2HP
19 - Terrifica - Uninjured, 0HP
> 17 - Maxima - Uninjured, Leaping 2 Rounds, 2HP
14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals x1 - Uninjured
8 - Compu-Jackals with Wings x8 - Uninjured
8 - Compu-Jackals with Wings x5 - Disabled
8 - Compu-Jackals x6 - Disabled

 

Maxima is up. Anything you want to do while she's in the air this round, Geez?

Posted

Hronos will be using Time Stopper again, as a Full-Round Action, against all Compu-Jackals within 1'000ft of him. The Jackals may have Evasion, but they are far too many and too dangerous to let them gang up on anyone of us.

 

DC20 Reflex save vs Area effect

DC20 Reflex save vs Stun

 

Also, sedating all already Stunned Compu-Jackals, while we're at it.

 

Hronos is Distracted.

Posted

Compu-Jackals with Wings
Reflex Save vs DC 20: 8#1d20+4 11 12 18 5 12 8 16 9
Reflex Save vs DC 20: 8#1d20+4 17 15 5 23 19 18 8 15
 
Got all but one of the flying compu-jackals! Which is good, because thirteen more show up this round.
 
26 - Asad - Uninjured, 3HP
24 - Citizen - Uninjured, 2HP
19 - Terrifica - Uninjured, 0HP
17 - Maxima - Uninjured, Leaping 2 Rounds, 2HP
14 - Hronos - Uninjured, Distracted, 0HP
> 8 - Compu-Jackals x1 - Uninjured
8 - Compu-Jackals with Wings x1 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x13 - Uninjured
8 - Compu-Jackals with Wings x12 - Disabled
8 - Compu-Jackals x6 - Disabled

Posted

Compu-Jackal
Attack Terrifica: 1d20+5 22 - That's a DC 22 Toughness Save for Terrifica.
 
Compu-Jackals with Wings
Attack Hronos: 1d20+5 16 - That's a DC 22 Toughness Save for Hronos.
 
Compu-Jackals with Wings and Penetrating Claws
Combined Attack, Charge (Flight) vs Maxima: 6#1d20+5 12 25 18 9 19 21 - Maxima doesn't have much in the way of maneuverability in the air so I'm denying her her Dodge bonus. Have an HP and a DC 32 Toughness Save, Geez.
Combined Attack vs Citizen: 6#1d20+5 9 6 24 23 18 9 - That's a DC 26 Toughness Save for Citizen

The thirteenth compu-jackal with wings and penetrating claws is Interposing for the computronium mound.

 

 

> 26 - Asad - Uninjured, 3HP
24 - Citizen - Uninjured, 2HP
19 - Terrifica - Uninjured, 0HP
17 - Maxima - Uninjured, Leaping 2 Rounds, 3HP
14 - Hronos - Uninjured, Distracted, 0HP
8 - Compu-Jackals x1 - Uninjured
8 - Compu-Jackals with Wings x1 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x7 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense

Posted

Blast: 1d20+5 21

 

Blast, with effectively a force effect.  Targeting the Compu-Jackal going after Citizen.

 

Hit or miss Asad will be going to try and be in the thick of everything so he can use Interpose as needed.

Posted

Alright, we can assume that Asad has been flying along in the previous turns and gotten reasonably close to the center of the mound. There are six Compu-Jackals currently surrounding Citizen, but Asad can certainly target one of them.
 
Compu-Jackal with Wings and Penetrating Claws
Toughness Save vs DC 30: 1d20+7 24

 

26 - Asad - Uninjured, 3HP
> 24 - Citizen - Injured x1, 1HP
19 - Terrifica - Uninjured, 0HP
17 - Maxima - Uninjured, Leaping 2 Rounds, 3HP
14 - Hronos - Uninjured, Distracted, 0HP
8 - Compu-Jackals x1 - Uninjured
8 - Compu-Jackals with Wings x1 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense


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